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Arizona Sunshine Closed Beta by Tbone
[Yesterday at 04:22:30 pm]

Fall 2016 Free Fly by Maglorius
[October 23, 2016, 04:10:07 pm]

Lone Echo by Tbone
[October 17, 2016, 10:48:10 pm]

Oculus Announces Asynchronous SPACEwarp - Lowers Min Spec for VR! by Tbone
[October 11, 2016, 06:59:21 pm]

Upcoming Touch Games: What to Get by Tbone
[October 11, 2016, 03:24:36 pm]

Oculus Avatars, Parties, and Rooms are Making VR More Social! by Tbone
[October 06, 2016, 08:53:31 pm]

The Latest from Oculus Connect 3! by Tbone
[October 06, 2016, 03:47:13 pm]

Oculus Touch Costs $199 and Launches December 6th! by Tbone
[October 06, 2016, 02:27:28 pm]

The world's first true VR gaming guild!

Supported devices:
Oculus Rift | Samsung GearVR | HTC Vive

Officially Supported Games:
EVE Valkyrie | Elite: Dangerous | BlazeRush

Register | Get VR | Check-in

Welcome to the Furious Angels website! This community is devoted to promoting online gameplay with fellow virtual reality gamers. Not only do we provide a place for VR gamers to find others to game with, but we also provide feedback to Oculus and other game developers on what works and doesn't work in this new and uncharted platform that is VR! Please feel free to take a look around, and we hope you'll consider joining our community!


Virtual reality, by its nature, tends to make people want to share the experience. It's so unique and so real that it really does feel like you are somewhere else. Being in a virtual world that is cut off from everyone can get lonely - you don't even have access to your phone or IM, things you are used to always checking. By joining a community of other VR gamers, you can share your virtual experiences with an online community. Make virtual friends who will give you a good reason to never play "Alone in VR" again! Know where the community is - which servers, which games!


One of the handicaps to gaming in a virtual universe is the difficulty in communication. Typing can by tedious. The easiest solution is voice communications. We have our own Discord server dedicated to our community. You can easily accomplish complex goals or give and take orders with our voice comms. No more peeking out from under your headset to find your keyboard!


Are you addicted to surfing r/Oculus? Do you find you spend more time looking at VR articles than actually gaming in the headset? Stay up-to-date here as an active community keeps track of what's relevant and what's not! Know about the hottest demos and the best tweaks! Here you can get the support you need while helping others!


We're taking the first steps towards integrating VR applications into the every day functionality of the guild. Besides using Oculus' own social features, we're always looking at the newest social applications. VRChat, JanusVR, AltSpace, RiftMax...the list will continue to grow!


Let's be honest - VR is an infant. There is a LOT to learn. We are getting in on the ground floor. By becoming a full member of the Furious Angels, you will get priority on exclusive Betas for online VR games. We plan on working closely with game developers as well as the Oculus devs to provide feedback on what works and doesn't work in VR. Our area of expertise will be online interaction, team building features, ease of use, and other categories that relate to guild-like functioning in online VR. If you've always wanted to help influence the standards of online gaming, now is your chance!

October 06, 2016, 08:53:31 pm by Tbone
Views: 334 | Comments: 0

It's the grouping system we've been waiting for! First, you will be able to customize your own avatar. VR developers will be able to implement this avatar into their games. This means you could potentially be in your avatar in AscensionVR, Dragon Front, AltSpace, etc. It can easily be compared to Nintendo's Mii avatar system.

So you have your avatar - now what. Well, now you can form parties outside of applications. You and up to seven of your friends can group up for voice chat in Oculus Home. But is voice chat enough? Oculus is taking it a step further. You can take your party and go into an Oculus Room. From here you can chat, play mini-games, and launch multiplayer games/apps as a group! VR will now have a true launching pad!

This is obviously all great news for us! I'm really excited for these features to be implemented. Oculus Avatars are coming to the Rift December 6th with the rest of the system coming "early next year".
October 06, 2016, 08:12:10 pm by Tbone
Views: 385 | Comments: 1

Most VR enthusiasts are familiar with Asynchronous Timewarp, a trick that simulates a frame based on head rotation when a frame is dropped. Now Oculus has come out with Asynchronous Spacewarp, and it's a game changer.

Asynchronous Spacewarp is able to simulate the position of any tracked object (head and hands) when a frame is dropped, and reposition the frame and animation to compensate. It does this so effectively that you can run VR programs at 45 FPS and use ASW (Asynchronous Spacewarp) to still get 90 FPS.

You know those "fill in the pattern tests"? What's the next number in the sequence: 2, 4, 6, __. Asynchronous Spacewarp is basically doing that with the position/location of everything being tracked. So your hand or head is moving along and there's a hiccup. ASW tracks the pattern of movement and automatically continues it through the missed frame. So instead of a missed frame, you get a simulated frame that shows your hand, head, and scene in the right position. Before it could only do this with rotation of your head. Now it can do this with any tracked item going any direction.

It's actually good enough that you can run games at 45 FPS and do this for every other frame, making it effectively 90 FPS. You have no way of knowing which frame is real tracked data and which is simulated since it happens so fast and is so accurate.

All of this means that instead of needing hardware that can run games at 90 FPS, you only need hardware that can run games at 45 FPS to be "VR ready"! Oculus has announced the new minimum spec to be an i3-6100 and GTX 960! If you have a beefy computer already, this means you can crank up the settings without worrying about positional judder!
October 06, 2016, 02:27:28 pm by Tbone
Views: 249 | Comments: 0

The details have been revealed. Oculus Touch will cost $199 and launches in bulk December 6th. Pre-orders will open up October 10th. No word yet on how your "reserved spot" from the Rift pre-orders will work. Oculus officially supports roommscale by buying a THIRD sensor for $79. You can also buy in-ear headphones for $49.

October 02, 2016, 07:55:13 pm by Tbone
Views: 253 | Comments: 1

At long last we'll be getting that ever elusive thing - details! Touch controllers, Oculus Social, and more!

Oculus Connect starts Wednesday, October 5th, but you should expect the big announcements to come at the opening keynote Thursday morning. Join us in Discord Thursday at 12 p.m. CST to react and chat to all the announcements live! See the full Oculus Connect schedule here.

The big news everyone is anticipating is the release date and price of the Touch controllers. Six months after the shaky launch of the Rift, everyone is expecting a fairly quick launch of Touch once details are released. If we're going off of rumors and speculation, there's a lot of Touch games whose release date is slated for around October 21st. If you were one of the ones who pre-ordered the Rift (and consequently got hit with the shipping delay), it wouldn't be surprising if your Touch launches sometime in October.

As for price of the Touch controllers, most evidence (websites leaking the order page early) points to the price being somewhere around $199. It's hard to imagine the Touch controllers being more expensive considering that places the full Oculus package at the same price as HTC's Vive ($800 total). I wouldn't be surprised if Oculus actually tried to undercut that price and make it a little cheaper, but it most likely won't be by much. The extreme optimist in me is hoping they provide Touch for free to those affected by the Rift shipping delays, but I'm not holding my breath.

Looking at the Oculus Connect schedule, it seems there will be a focus on Oculus Social as well. Right now you can only find Oculus Social in beta form on the Gear VR, but Facebook has actually showed off an interesting prototype of a Facebook-integrated social VR platform with Touch controllers. Video below:

Small | Large

Considering how many multiplayer games are coming to Oculus once Touch is released, it wouldn't be surprising to see Oculus' social platform begin to roll out soon. Currently it is sorely missing and seems like a no-brainer for a VR platform.

You'll want to keep a close eye out for news on these Touch-enabled multiplayer games:

* Dead and Buried
* Ripcoil
* Killing Floor: Incursion
* The Unspoken
* Minecraft
* Star Trek: Bridge Crew

This list doesn't include all of the Steam VR multiplayer games that will be compatible with Rift once Touch comes out! This will be made easier with Oculus' own "chaperone" system called Guardian. This will allow Rift+Touch to comfortably do room-scale games that were originally designed with the Vive in mind.

We should be getting a good number of announcements and details this week, so stay tuned for the latest!
September 14, 2016, 06:11:46 pm by Tbone
Views: 226 | Comments: 0

Nate Mitchell confirmed via Twitter that the Touch controllers will include a software update that provides a safety system called "Guardian". While the details aren't being revealed until Oculus Connect 3 early next month, reports are that it works similar to Steam VR's Chaperone boundary system.

Touch is slated to release before the end of the year, most likely in November.
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