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Author Topic: Transition toward a fansite  (Read 5205 times)

Anonymous

  • Guest
Transition toward a fansite
« Reply #15 on: May 09, 2004, 11:18:43 am »
No worries heh.

Anonymous

  • Guest
Transition toward a fansite
« Reply #16 on: May 09, 2004, 11:31:38 am »
Hang on, i do not think we should stop growing, just make sure that we have no inactives and no twats or immature people, i mean loo at the caliber so far, we all are a great bunch of people, ahem, and if it continues this way then we should not stop, I mean, we could have the greatest bunch of people in Mxo excluded because we have too many.

Anonymous

  • Guest
Transition toward a fansite
« Reply #17 on: May 09, 2004, 11:37:43 am »
Let's not try to make a monopoly though.If we are too big then our server may not have many other clans(Diversity), or there will be smaller clans that really hate us and make many acts to take us down.

Anonymous

  • Guest
Transition toward a fansite
« Reply #18 on: May 09, 2004, 11:55:27 am »
I think that there will be a few thousand on each server, seeming as they have effectivly eliminated lag, and so even if we reach 200, which i will be amazed by, we will only be a fraction of the overall players.

Anonymous

  • Guest
Transition toward a fansite
« Reply #19 on: May 09, 2004, 01:08:50 pm »
Over time, our community amassed over 700 users on the forums.  When the game [SWG] launched, maybe 100 were active.  Today, less than 50.

Anonymous

  • Guest
Transition toward a fansite
« Reply #20 on: May 09, 2004, 01:19:44 pm »
You are talking about SWG right, I don't even know what that stands for but I remember you mentioning that you started the community 2 years before the game was due to start, well we are only waiting six months or so, i think it's safe to say that we are going to lose too many people, but you never know.. Anyway, if people do leave or become inactive then its their loss.  Anyway, i think that we should make it to a certain level of members then we should only accept people if they really prove themselves as people who want to be part of FA.

Anonymous

  • Guest
Transition toward a fansite
« Reply #21 on: May 09, 2004, 01:26:42 pm »
So what grants me or you the ability to get in so easily?  What I'm saying, is that the hardcore, mature gamers may be holding off on this game until either after E3, or until a solid release date is announced.  In turn, those gamers could be channelled into another faction (read: competition).  For me the choice to go Zion was as arbitrary as, "I like this faction, if they're Zionists then I guess I am too."  

A solution would simply be to tier access to the site.  Provide a public stomping ground, a recruit bunker, and keep the members here.  By allowing people the option of being able to participate, we can still keep an eye on the quality applicants without alienating them by saying, "Sorry, you weren't here on time.  We're taking our toys and going home."

Anonymous

  • Guest
Transition toward a fansite
« Reply #22 on: May 09, 2004, 01:30:27 pm »
I suppose thats a good point, you have swyed my opinion, congratulations.  I am now in favour of this 'fansite'

Anonymous

  • Guest
Transition toward a fansite
« Reply #23 on: May 09, 2004, 04:23:13 pm »
We shouldn't let to much information out before the people actually get into the faction, just shouldn't be done. You were talking about a member cap on the Faction, i say 100 is about right, not to many for the size of the game, but enough to make a difference ingame. once that cap is reached, if sombody leaves get thrown out. then a space should open up, that place would go to the best applicant that compleats a challange in the fastest time or another test/prerequesite.

As the FA are gonna be operating on 2-3 servers, would it make sence to have a certain cap for each of the servers, would it be 100 for each server, is there anough people on the european server to have a 100 cap. Or should it be different for other servers. what u lot think?

 

 

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