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randomness by Tecknik
[May 06, 2023, 08:55:01 pm]

Quest 2 Link Best Settings (Finally Better Than Rift S) by Tbone
[April 19, 2023, 12:02:31 pm]

Holiday Fun by Fuse
[December 28, 2022, 10:48:34 pm]

New PC for Oculus Rift (Purchased!) by Tbone
[December 01, 2022, 12:02:55 pm]

Stability Issues with CPU/RAM/Mobo by Tbone
[November 30, 2022, 12:34:56 pm]

The Quest Pro by Strod
[October 13, 2022, 01:16:51 pm]

No Man's Sky Beyond VR by Tbone
[September 24, 2022, 04:47:52 pm]

Half-Life 2 VR mod by Tbone
[September 24, 2022, 04:47:10 pm]

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Messages - Tbone

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Off Topic / Re: randomness
« on: April 29, 2023, 10:40:26 pm »
Decided to login in to SWTOR today. Did the guild get disbanded?

Also, what's up?
After a period of inactivity leadership gets transferred to any active member left. I guess when there are no active members left it gets disbanded. I think last time I checked Nocry had ownership? I'm trying to remember what the situation was last time I logged in and caught up on the story expansions, but it's been awhile.

I've simplified a lot since first doing this. Got rid of vrperfkit since my current rig can handle better fidelity. I'm not supersampling with OTT as setting max resolution via Oculus seems to work fine. The biggest things to do are to take the slider all the way to the right in the resolution of the device and go to Oculus Debug Tool and raise the encode bitrate to 480+. I've also upgraded to the Quest Pro!

VR Gaming / Re: Quest 2 Link Best Settings (Finally Better Than Rift S)
« on: February 09, 2023, 11:38:32 am »
I made some additional slight changes. It was discovered that changing the encode resolution width to anything other than the render resolution width can create shimmering, so keeping it the same is better. I also updated my PC with a new CPU, RAM, etc. so tweaking some settings to reflect that.

I'm using the default 1.0x resolution at 90hz (3712x1872) and changed the encode resolution width to match (3712). I'm also experimenting with upping the refresh rate to 120hz (mostly for Pop One), but I haven't had enough testing to see if I'm keeping that setting).

VR Gaming / Re: New PC for Oculus Rift (Purchased!)
« on: December 01, 2022, 12:02:55 pm »
Long awaited update! For my 2019 build I was able to boot by messing with voltage settings in the bios, but I never could get it completely stable - especially when I upgraded my GPU to a 3080 in 2020. Finally now in 2022 I've upgraded my CPU, motherboard, and RAM again. I also got a new case, PSU, and cooler so...basically a new rig.

2022 System:

Motherboard: MSI Pro z690-a DDR4
CPU: Intel 13600k
Cooler: ID Cooling Frostflow x240 (liquid cooler)
GPU: Zotac 3800 Trinity
RAM: Teamforce 16x2 3200mhz DDR4
Case: Corsair 4000D Airflow
PSU: MSI MPG A850 GF Gaming
Drives: 500GB m.2, 250GB and 1TB SSD, 4TB HDD
PCIe: Anker USB 3.0 expansion card, OKN Wifi 6E AX5400

I do a lot more work on my PC now, and this rig is great at both gaming and as a workstation!

Support / Re: Stability Issues with CPU/RAM/Mobo
« on: November 30, 2022, 12:34:56 pm »
My stability started to nosedive, so I bit the bullet and got a new CPU and motherboard. Intel 13600k paired with MSI Pro z690-a DDR4 motherboard. No power issues! No crashes! And runs like a dream!

I slapped a cheap liquid cooler on it (ID-Cooling Frostflow x240) and it keeps it nice and cool! The only tweak I had to do was changing MSI's CPU Lite Load setting from 12 to 5 as MSI is giving the wrong voltages for 13th gen, making them too hot.

I'm pretty sure my original issue was just a faulty board (or CPU).

Support / Stability Issues with CPU/RAM/Mobo
« on: November 03, 2022, 08:50:24 pm »
Not sure who will see this who can help, but figured I'd post so that I can at least organize my thoughts.


ASRock x570m Pro4
Ryzen 5 3600
Corsair LPX Vengeance 8x2 3000mhz DDR4 RAM
Nvidia 3080
MSI MPG A850GF Gaming Power Supply
Corsair 4000D Airflow Case

I upgraded the CPU, RAM, and Mobo back in 2019, the video card in 2020, and the PSU and case a few weeks ago.

After my first upgrade, I was stuck in a boot loop for a while. I e eventually solved this by manually setting some voltage for the RAM and CPU. I used the XMP profile to get 3000mhz at 1.35v. The CPU had to be manually set to 3600mhz at 1.3v. This allowed me to boot normally.

After upgrading to the 3080 and trying more intense games/apps, I would sometimes get crashes that seemed power related (no BSOD - just a sudden shut off and turn back on). I undervolted the GPU which seemed to help a bit but noticed I would still occasionally get these crashes.

Recently I did some more testing and found that it was actually my CPU that was likely causing the crash, as temps were quickly getting into the 90s and beyond when running something. I switched out my case and the power supply (as it was very very old), but ultimately it was lowering the voltage of the CPU that helped the most. I'm now running the CPU at 1.28v with a -.05 offset. Any lower and the computer resets itself.

It's been pretty stable since this change, with temps staying in the 70s in games like Cyberpunk. BUT I'm still running a higher than recommended voltage and I'm still having to throttle the frequency at 3600, so my temps are still higher than normal and performance could be a little better. I just don't know if this is something I can fix or if I should have RMA'd something back in 2019. Everything is up to date (bios, etc). I've heard the RAM can cause issues for some reason, but everything should be compatible and play nice with each other.

General / The Quest Pro
« on: October 12, 2022, 07:34:32 pm »
Meta has officially announced their newest headset, the Quest Pro. Perhaps you're here because you're curious about this new headset. It's a $1500 device that adds pancake lenses, face/eye tracking, and better screens with QLED and local dimming tech. Most of the upgrades, however, have gone into the passthrough feature. It's 4x the resolution of Quest 2's passthrough and adds color and depth. All of this is an attempt to add augmented reality to the device.

For VR gaming the general consensus is that this headset is a hard pass. The upgrades for VR are minimal. The screen resolution remains the same. There is better clarity via the pancake lenses, which offer a much larger sweet spot. The panels also provide mechanical ipd adjustment and better contrast. The headset is more comfortable due to the thinner optics.

The sides of the headset, however, are left open to help with AR. As a result there is extreme light leak. There are magnetic attachments that fix this on the sides, but you'll still get the light leak from the bottom. To fix this, you'll need to buy a $50 add on gasket, an insult after spending $1500. Even if you think the new features like face and eye tracking would improve your VR experience, they are locked to standalone only and don't work in PCVR. What about foveated rendering? Apparently a dead end since the processing to perform it costs about as much as you'd save by using it.

There's no direct PC connection still (and probably never will be). It does use wifi 6e, so theoretically you might get better Airlink from the device, though using a cable will still be a better experience.

Even if you are super excited about AR, first impressions say it's still not there yet. And even if you did find something compelling to do with the headset, it only has a 1-2 hour battery life if using all its features. This isn't even long enough to last half a work day of meetings or work sessions, which is the main purpose of the device.

The Quest 3 is rumored to be coming next year and should have a lot of the VR improvements that the Quest Pro has (pancake lenses and an even better chip) while cutting some of the useless new features (face tracking) to keep the price down. That device should be between $300-$500.

Wait for the Quest 3.

Off Topic / Re: randomness
« on: October 12, 2022, 07:18:58 pm »
Reminds me of Katrina back in the day. It's hard to describe to people how quickly things and seemingly society can just stop functioning.

VR Gaming / Re: No Man's Sky Beyond VR
« on: September 24, 2022, 04:47:52 pm »
It's been a long while for me!

VR Gaming / Re: Half-Life 2 VR mod
« on: September 24, 2022, 04:47:10 pm »
It's on my list to get through, but I need to finish Red Matter 2 first and I'm just really busy at the moment.

VR Gaming / Re: Quest 2 Link Best Settings (Finally Better Than Rift S)
« on: August 28, 2022, 01:40:10 pm »
Updated current settings:

Bitrate > Resolution > Supersampling > Refresh Rate

My settings for Nvidia 3080


Distortion Curvature: Low

Encode Resolution Width: 3712

Encode Dynamic Bitrate: Disabled

Dynamic Bitrate Max: 0

Encode Bitrate (Mbps): 480

Dynamic Bitrate Offset (Mbps): 0

Link Sharpening: Enabled

Mobile ASW: Disabled


Refresh Rate (90Hz) or (120hz)

Render Resolution: (3712x1872) 1.0x at 90hz or 1.2x at 120hz


Super Sampling: 1.45 (I start there and adjust depending on intensity of the game using the Profiles). If you use Steam regularly instead, you can also super sample within Steam settings per game. I like to use Oculus Tray Tool's Visual HUD - Pixel Density and Performance to see how close I am to the Quest 2's actual resolution and how my performance is being affected.


Google it. You need to manually put two files in the directory of each game you want to use this on. If you have a video card that supports it, you can get fixed foveated rendering and some sharpening. Currently my settings are:


enabled: true

method: cas

renderScale: 0.95

sharpness: 0.9

radius: 0.6


enabled: true

innerRadius: 0.6

midRadius: 0.8

outerRadius: 1.0

Note that you don't have to do ALL of these things, but if you leave something out, you'll want to adjust elsewhere. For instance, if you aren't going to super sample and apply sharpening, then just crank the resolution scale up instead. You'll notice my resolution is at .9x scale, but that's simply to give me more room to super sample and save a little performance at the same time. Obviously if I cranked my resolution up to 1.7x then my super sampling would need to be completely different or be left out completely.

Finally an update! Starting next month this will roll out. Meta is sending an email stating the following:

A Facebook account is no longer required to use Meta VR devices. Instead, you’ll need to set up a Meta account, which lets you log into your VR devices and view and manage your purchased apps in one place. You can set up a Meta account using your email address or Facebook account, and as part of the process we’ll migrate your existing VR information (including apps, achievements, and friends) to this account.

While you will still need a Meta account, you'll no longer be required to tie a social media presence to it. It will hopefully act as more of a traditional gaming/business account versus the more public and social-facing Facebook account.

I'm in the process of revisiting these settings again. The question is whether 3970 encode resolution width and 550 encode bitrate is wasted performance. Some seem to think the Quest 2's decoding is locked into around 300, so increasing the encoding past that won't help. I seemed to notice a difference between even 400 and 550 when I made this post, however, so I'll have to look at it again. Quest 2's native apps render at 3660, so the theory is going above that isn't worth it for the width, though I've also seen that, due to the native resolution of the actual panel, going to 3970 can have benefits.

Either way a more safe baseline where you won't hit too much in the way of diminishing returns would be bitrate to 350 and encode resolution width to 3664.

Off Topic / Re: Been AWOL
« on: May 14, 2022, 01:26:00 pm »
Hey man! A few of us still meet up on Discord nightly for VR gaming. We've been playing more "session based" games, where you can jump in and jump out depending on how much time you have. I'm still waiting on a VR MMO that's worth diving deep into. I usually hop back into SWTOR every few years and play the new content and then unsub. Also doing that with FFXIV.

I'm still doing acting (which is finally getting back up and running) and more recently have been working with a gaming company on a product that should be going into paid beta soon. When I have a way to do so, I'll share it here!

Off Topic / Re: randomness
« on: May 10, 2022, 12:32:28 pm »
Here’s some randomness for you:  I proposed Saturday; she said yes!
Wow, congrats!

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