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Holiday Fun by Tbone
[March 01, 2024, 09:09:44 pm]


Quest 2 Link Best Settings (Finally Better Than Rift S) by Tbone
[November 27, 2023, 04:57:46 pm]


randomness by Jeyk
[November 27, 2023, 09:42:30 am]


New PC for Oculus Rift (Purchased!) by Tbone
[December 01, 2022, 12:02:55 pm]


Stability Issues with CPU/RAM/Mobo by Tbone
[November 30, 2022, 12:34:56 pm]


The Quest Pro by Strod
[October 13, 2022, 01:16:51 pm]


No Man's Sky Beyond VR by Tbone
[September 24, 2022, 04:47:52 pm]


Half-Life 2 VR mod by Tbone
[September 24, 2022, 04:47:10 pm]

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Messages - Tbone

Pages: 1 [2] 3 4 ... 514
16
VR Gaming / Re: No Man's Sky Beyond VR
« on: September 24, 2022, 04:47:52 pm »
It's been a long while for me!

17
VR Gaming / Re: Half-Life 2 VR mod
« on: September 24, 2022, 04:47:10 pm »
It's on my list to get through, but I need to finish Red Matter 2 first and I'm just really busy at the moment.

18
VR Gaming / Re: Quest 2 Link Best Settings (Finally Better Than Rift S)
« on: August 28, 2022, 01:40:10 pm »
Updated current settings:

Bitrate > Resolution > Supersampling > Refresh Rate

My settings for Nvidia 3080



OCULUS DEBUG TOOL

Distortion Curvature: Low

Encode Resolution Width: 3712

Encode Dynamic Bitrate: Disabled

Dynamic Bitrate Max: 0

Encode Bitrate (Mbps): 480

Dynamic Bitrate Offset (Mbps): 0

Link Sharpening: Enabled

Mobile ASW: Disabled



OCULUS DEVICE SETTINGS

Refresh Rate (90Hz) or (120hz)

Render Resolution: (3712x1872) 1.0x at 90hz or 1.2x at 120hz



OCULUS TRAY TOOLS

Super Sampling: 1.45 (I start there and adjust depending on intensity of the game using the Profiles). If you use Steam regularly instead, you can also super sample within Steam settings per game. I like to use Oculus Tray Tool's Visual HUD - Pixel Density and Performance to see how close I am to the Quest 2's actual resolution and how my performance is being affected.



VRPERFKIT

Google it. You need to manually put two files in the directory of each game you want to use this on. If you have a video card that supports it, you can get fixed foveated rendering and some sharpening. Currently my settings are:

upscaling

enabled: true

method: cas

renderScale: 0.95

sharpness: 0.9

radius: 0.6

fixedFoveated

enabled: true

innerRadius: 0.6

midRadius: 0.8

outerRadius: 1.0



Note that you don't have to do ALL of these things, but if you leave something out, you'll want to adjust elsewhere. For instance, if you aren't going to super sample and apply sharpening, then just crank the resolution scale up instead. You'll notice my resolution is at .9x scale, but that's simply to give me more room to super sample and save a little performance at the same time. Obviously if I cranked my resolution up to 1.7x then my super sampling would need to be completely different or be left out completely.

19
Finally an update! Starting next month this will roll out. Meta is sending an email stating the following:

Quote
A Facebook account is no longer required to use Meta VR devices. Instead, you’ll need to set up a Meta account, which lets you log into your VR devices and view and manage your purchased apps in one place. You can set up a Meta account using your email address or Facebook account, and as part of the process we’ll migrate your existing VR information (including apps, achievements, and friends) to this account.

While you will still need a Meta account, you'll no longer be required to tie a social media presence to it. It will hopefully act as more of a traditional gaming/business account versus the more public and social-facing Facebook account.

20
I'm in the process of revisiting these settings again. The question is whether 3970 encode resolution width and 550 encode bitrate is wasted performance. Some seem to think the Quest 2's decoding is locked into around 300, so increasing the encoding past that won't help. I seemed to notice a difference between even 400 and 550 when I made this post, however, so I'll have to look at it again. Quest 2's native apps render at 3660, so the theory is going above that isn't worth it for the width, though I've also seen that, due to the native resolution of the actual panel, going to 3970 can have benefits.

Either way a more safe baseline where you won't hit too much in the way of diminishing returns would be bitrate to 350 and encode resolution width to 3664.

21
Off Topic / Re: Been AWOL
« on: May 14, 2022, 01:26:00 pm »
Hey man! A few of us still meet up on Discord nightly for VR gaming. We've been playing more "session based" games, where you can jump in and jump out depending on how much time you have. I'm still waiting on a VR MMO that's worth diving deep into. I usually hop back into SWTOR every few years and play the new content and then unsub. Also doing that with FFXIV.

I'm still doing acting (which is finally getting back up and running) and more recently have been working with a gaming company on a product that should be going into paid beta soon. When I have a way to do so, I'll share it here!

22
Off Topic / Re: randomness
« on: May 10, 2022, 12:32:28 pm »
Here’s some randomness for you:  I proposed Saturday; she said yes!
Wow, congrats!

23
General / Re: The Matrix: Resurrections
« on: April 27, 2022, 11:04:23 pm »
Hot take: "Everything Everywhere All At Once" is what Matrix 4 should have been.

24
Off Topic / Re: Health and Fitness
« on: April 26, 2022, 04:13:49 pm »
Today I tried jogging in place while doing Beat Saber. Nothing too crazy - just keeping my legs moving. I have an anti-fatigue mat that keeps me in place. My average heart rate went up 10 bpm as well as my peak (from BS without jogging), so it seems to be a worthwhile addition as long as you're careful!

25
Off Topic / Re: Health and Fitness
« on: April 23, 2022, 12:39:13 pm »
Hey Jeyk! Great to hear from you! I'll answer some of your questions!

-For my exercises, I typically focus on things I can do at home with my own equipment. As a result, this ends up being either dumbbells or a full body circuit workout. I did the circuit workout for a while, but it can be a little rough on my back. For dumbbells I just make sure to hit different muscle groups. As you mention, I try to focus on form and creating muscle engagement over number of reps and try to do a slow count when lifting weights.

-For dieting I focus mostly on calorie count. I also try to get a good amount of protein. When I was going at this hard, I ate "meat slop" (which I've referenced before) that had a good macro balance and tried to reach protein goals while still maintaining my calorie goals. If I get to a point to where I want to bulk up a little and start lifting weights, I'll shift from strictly calorie counting to focusing on protein. I use the app "Lose It!" to track all of this.

-As for intermittent fasting, I sort of do this naturally. I have a sensitive stomach in the morning and so usually don't eat a breakfast. This means I also usually do a fasted workout. I eat a late lunch (usually 3pm). This gives me some calories for a snack at night if needed, but also creates a good chunk of time where I'm fasting. It's not something I consciously try to do, but it happens naturally for me.

-For cardio I do HIIT 3x a week and use an app called "Exercise Timer" to build the intervals. I'm currently on a 30 work / 45 rest cycle. I alternate HIIT with regular cardio using Beat Saber. I use this playlist and usually do 30 minutes with no break with YUR tracking. I do expert/expert+ with no fail and increased speed (worked my way up to that). And yes, it's fun!

-I would advise caution when adding weights while doing Beat Saber. It's easier to have an injury than you may think. When I first started using Beat Saber for working out, I used these custom grips to grip it like an actual saber, but the jerkiness of changing directions quickly caused me to injure my shoulder. The weighted vest and ankle weights are probably fine, but I would be careful if you start ramping up the difficulty and speed of songs while using wrist weights. That seems like it could cause injury to me. I also stretch before and after Beat Saber and treat it like a regular workout.

As an update, I'm down to 178 lbs! I'm working again and have had a very busy month, so progress has slowed a little, but it feels great to not feel "overweight" anymore. I did a shoot this week where I played an Indiana Jones type of character for a commercial, and it always feels good to feel more confident in a role like that than feeling like the "chubby version". My birthday is next week so cake and going out to eat will probably continue to slow down my progress, but there's no hurry!

26
Off Topic / Re: Health and Fitness
« on: March 24, 2022, 05:06:22 pm »
It's been a long time since I've updated (about four years!). It feels like a lot has happened since then! I've been living with my girlfriend for several years now, so the days of just fixing a meal for myself to last all week is all but over. We also moved into a smaller apartment, so I had to get rid of my stationary bike that I had at home. Still, I've tried to keep and adapt my routine and continue keeping my weight down. My body really wants to live around 185-190, so anything higher that that usually is a sign that I need to slim back down.

Since I got rid of the stationary bike, I would go to the gym in our apartment complex and use the elliptical. This was fine until COVID hit and we didn't leave the apartment. I tried to supplement my exercise with VR - specifically Beat Saber - which was better than nothing. Still, I was having some health issues (turns out I have ankylosing spondylitis, an autoimmune disorder) and general mental issues from the stress of COVID times and gave up exercising for a while. When I finally got vaccinated and started working again last year, I noticed I didn't fit into any of my dress pants. Got the batteries replaced in the scale and realized I was back to 201 lbs! Yikes! So I started shredding again.

Currently I'm doing HIIT on the elliptical every other day at the gym. I think I'm on 30/60 but will be ramping up the difficulty soon. On off days I'm doing 30 minutes of Beat Saber at home (a specific playlist at 120% speed that is designed for exercise) and doing stretches. Right now I have less of an emphasis on muscle building and more on stretches and core building for pain management and strengthening my spine. Last year I was able to get to 190 lbs before I went out of town for a gig. I was able to maintain 190 lbs throughout the end of last year/beginning of this year when once again I avoided the gym due to Omicron. A few weeks ago my girlfriend had a similar "omg" moment of gaining COVID weight, so we've both been trying to shred again. The last month I've gone from 190 to 184 with the hopes of getting to 175 and then going from there!

As for diet, I still don't eat breakfast. Lunch consists of either fish fillets, a chicken patty, or a turkey burger with a 35 calorie tortilla and a half can of peas, corn, or green beans. Somewhat boring, but consistent. We've been doing meal deliveries for dinner since COVID and did Blue Apron for a long time. Now we do EveryPlate. It's pretty convenient since the calories and nutrition are listed for each meal. Each week I just choose the low calorie options (try to stay less than 750 calories). For a midnight snack I'll do greek yogurt mixed with PBFit (70 calorie peanut butter mix) or a small bowl of cereal. Sometimes I'll have a bourbon neat but try to keep it to one unless it's the weekend.

As for supplements, I'm currently doing Vitamin D, Fish Oil, and Turmeric. The turmeric is specific to my inflammation issues. I haven't added protein shakes back in yet, but I may if I start trying to balance weight loss with muscle toning/weight lifting.

Despite always having fluctuations in my weight, I'm pretty proud of the fact that I've kept the lifestyle changes and focus on health for nearly 10 years now. I feel that's the hardest part of diet and exercise - it's easier to do it for a few months for a temporary gain, but the truth is it's something you have to maintain for your whole life. I'm about to turn 38 and it's much more of an uphill battle now then when I was 28, but such is life! I'm glad I've kept this little diary of sorts, as I can go back and look at things I may have forgotten about! I started this as sharing stuff I was learning with others, but it turns out I was also sharing stuff I was learning with my future self!

27
VR Gaming / Re: Zenith (VR MMO)! Come join us!
« on: February 12, 2022, 11:45:50 am »
New method of obtaining endgame gear:

World Boss: Drops a legendary material. Three are needed per legendary weapon you want to craft.

Invasions: Harder events. Apparently have a CHANCE of dropping the new currency needed to craft Level 40/41 Magic tier armor and weapons. 25 needed per armor piece.

Currently pearls and mountain hearts are still needed for the weapons.

28
VR Gaming / Re: Zenith (VR MMO)! Come join us!
« on: February 11, 2022, 06:48:11 pm »
Well, nevermind. Legendary gear has been removed.

29
VR Gaming / Re: Zenith (VR MMO)! Come join us!
« on: February 08, 2022, 07:15:44 pm »
Some of us are getting close to max level and are looking at legendary gear. The world events you do along the way drop mats that are used to craft them, so I suggest avoiding crafting lower level gear and just use dropped loot. It's a LOT of mats:

Dancing Spark - 260
Essence Seed - 310
Mountain Heart - 150
Primal Pearl - 430
Ember Core - 420
Zen - 33,000



30
VR Gaming / Zenith (VR MMO)! Come join us!
« on: January 31, 2022, 07:22:13 pm »
We're on shard: Waverider_US_EAST

It's a classic WoW circa-2005 style MMO with pretty good VR mechanics for combat, climbing, flying/gliding, cooking, etc. We're playing nightly 9-11 p.m. EST. Make sure you hop in Discord when you jump in and make sure you get added to the guild in-game!

Join Zenith's Discord to learn more!

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