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[May 06, 2023, 08:55:01 pm]

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[April 19, 2023, 12:02:31 pm]

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[December 28, 2022, 10:48:34 pm]

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[October 13, 2022, 01:16:51 pm]

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[September 24, 2022, 04:47:52 pm]

Half-Life 2 VR mod by Tbone
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Messages - Tbone

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General / Re: The Matrix: Resurrections
« on: April 27, 2022, 11:04:23 pm »
Hot take: "Everything Everywhere All At Once" is what Matrix 4 should have been.

Off Topic / Re: Health and Fitness
« on: April 26, 2022, 04:13:49 pm »
Today I tried jogging in place while doing Beat Saber. Nothing too crazy - just keeping my legs moving. I have an anti-fatigue mat that keeps me in place. My average heart rate went up 10 bpm as well as my peak (from BS without jogging), so it seems to be a worthwhile addition as long as you're careful!

Off Topic / Re: Health and Fitness
« on: April 23, 2022, 12:39:13 pm »
Hey Jeyk! Great to hear from you! I'll answer some of your questions!

-For my exercises, I typically focus on things I can do at home with my own equipment. As a result, this ends up being either dumbbells or a full body circuit workout. I did the circuit workout for a while, but it can be a little rough on my back. For dumbbells I just make sure to hit different muscle groups. As you mention, I try to focus on form and creating muscle engagement over number of reps and try to do a slow count when lifting weights.

-For dieting I focus mostly on calorie count. I also try to get a good amount of protein. When I was going at this hard, I ate "meat slop" (which I've referenced before) that had a good macro balance and tried to reach protein goals while still maintaining my calorie goals. If I get to a point to where I want to bulk up a little and start lifting weights, I'll shift from strictly calorie counting to focusing on protein. I use the app "Lose It!" to track all of this.

-As for intermittent fasting, I sort of do this naturally. I have a sensitive stomach in the morning and so usually don't eat a breakfast. This means I also usually do a fasted workout. I eat a late lunch (usually 3pm). This gives me some calories for a snack at night if needed, but also creates a good chunk of time where I'm fasting. It's not something I consciously try to do, but it happens naturally for me.

-For cardio I do HIIT 3x a week and use an app called "Exercise Timer" to build the intervals. I'm currently on a 30 work / 45 rest cycle. I alternate HIIT with regular cardio using Beat Saber. I use this playlist and usually do 30 minutes with no break with YUR tracking. I do expert/expert+ with no fail and increased speed (worked my way up to that). And yes, it's fun!

-I would advise caution when adding weights while doing Beat Saber. It's easier to have an injury than you may think. When I first started using Beat Saber for working out, I used these custom grips to grip it like an actual saber, but the jerkiness of changing directions quickly caused me to injure my shoulder. The weighted vest and ankle weights are probably fine, but I would be careful if you start ramping up the difficulty and speed of songs while using wrist weights. That seems like it could cause injury to me. I also stretch before and after Beat Saber and treat it like a regular workout.

As an update, I'm down to 178 lbs! I'm working again and have had a very busy month, so progress has slowed a little, but it feels great to not feel "overweight" anymore. I did a shoot this week where I played an Indiana Jones type of character for a commercial, and it always feels good to feel more confident in a role like that than feeling like the "chubby version". My birthday is next week so cake and going out to eat will probably continue to slow down my progress, but there's no hurry!

Off Topic / Re: Health and Fitness
« on: March 24, 2022, 05:06:22 pm »
It's been a long time since I've updated (about four years!). It feels like a lot has happened since then! I've been living with my girlfriend for several years now, so the days of just fixing a meal for myself to last all week is all but over. We also moved into a smaller apartment, so I had to get rid of my stationary bike that I had at home. Still, I've tried to keep and adapt my routine and continue keeping my weight down. My body really wants to live around 185-190, so anything higher that that usually is a sign that I need to slim back down.

Since I got rid of the stationary bike, I would go to the gym in our apartment complex and use the elliptical. This was fine until COVID hit and we didn't leave the apartment. I tried to supplement my exercise with VR - specifically Beat Saber - which was better than nothing. Still, I was having some health issues (turns out I have ankylosing spondylitis, an autoimmune disorder) and general mental issues from the stress of COVID times and gave up exercising for a while. When I finally got vaccinated and started working again last year, I noticed I didn't fit into any of my dress pants. Got the batteries replaced in the scale and realized I was back to 201 lbs! Yikes! So I started shredding again.

Currently I'm doing HIIT on the elliptical every other day at the gym. I think I'm on 30/60 but will be ramping up the difficulty soon. On off days I'm doing 30 minutes of Beat Saber at home (a specific playlist at 120% speed that is designed for exercise) and doing stretches. Right now I have less of an emphasis on muscle building and more on stretches and core building for pain management and strengthening my spine. Last year I was able to get to 190 lbs before I went out of town for a gig. I was able to maintain 190 lbs throughout the end of last year/beginning of this year when once again I avoided the gym due to Omicron. A few weeks ago my girlfriend had a similar "omg" moment of gaining COVID weight, so we've both been trying to shred again. The last month I've gone from 190 to 184 with the hopes of getting to 175 and then going from there!

As for diet, I still don't eat breakfast. Lunch consists of either fish fillets, a chicken patty, or a turkey burger with a 35 calorie tortilla and a half can of peas, corn, or green beans. Somewhat boring, but consistent. We've been doing meal deliveries for dinner since COVID and did Blue Apron for a long time. Now we do EveryPlate. It's pretty convenient since the calories and nutrition are listed for each meal. Each week I just choose the low calorie options (try to stay less than 750 calories). For a midnight snack I'll do greek yogurt mixed with PBFit (70 calorie peanut butter mix) or a small bowl of cereal. Sometimes I'll have a bourbon neat but try to keep it to one unless it's the weekend.

As for supplements, I'm currently doing Vitamin D, Fish Oil, and Turmeric. The turmeric is specific to my inflammation issues. I haven't added protein shakes back in yet, but I may if I start trying to balance weight loss with muscle toning/weight lifting.

Despite always having fluctuations in my weight, I'm pretty proud of the fact that I've kept the lifestyle changes and focus on health for nearly 10 years now. I feel that's the hardest part of diet and exercise - it's easier to do it for a few months for a temporary gain, but the truth is it's something you have to maintain for your whole life. I'm about to turn 38 and it's much more of an uphill battle now then when I was 28, but such is life! I'm glad I've kept this little diary of sorts, as I can go back and look at things I may have forgotten about! I started this as sharing stuff I was learning with others, but it turns out I was also sharing stuff I was learning with my future self!

VR Gaming / Re: Zenith (VR MMO)! Come join us!
« on: February 12, 2022, 11:45:50 am »
New method of obtaining endgame gear:

World Boss: Drops a legendary material. Three are needed per legendary weapon you want to craft.

Invasions: Harder events. Apparently have a CHANCE of dropping the new currency needed to craft Level 40/41 Magic tier armor and weapons. 25 needed per armor piece.

Currently pearls and mountain hearts are still needed for the weapons.

VR Gaming / Re: Zenith (VR MMO)! Come join us!
« on: February 11, 2022, 06:48:11 pm »
Well, nevermind. Legendary gear has been removed.

VR Gaming / Re: Zenith (VR MMO)! Come join us!
« on: February 08, 2022, 07:15:44 pm »
Some of us are getting close to max level and are looking at legendary gear. The world events you do along the way drop mats that are used to craft them, so I suggest avoiding crafting lower level gear and just use dropped loot. It's a LOT of mats:

Dancing Spark - 260
Essence Seed - 310
Mountain Heart - 150
Primal Pearl - 430
Ember Core - 420
Zen - 33,000

VR Gaming / Zenith (VR MMO)! Come join us!
« on: January 31, 2022, 07:22:13 pm »
We're on shard: Waverider_US_EAST

It's a classic WoW circa-2005 style MMO with pretty good VR mechanics for combat, climbing, flying/gliding, cooking, etc. We're playing nightly 9-11 p.m. EST. Make sure you hop in Discord when you jump in and make sure you get added to the guild in-game!

Join Zenith's Discord to learn more!

VR Gaming / Re: Quest 2 Link Best Settings (Finally Better Than Rift S)
« on: January 19, 2022, 04:08:34 pm »
Some more advanced tinkering...

First, I've noticed using OTT to super sample can cause all sorts of issues with Oculus Dash, so for now I'm keeping that set at 1.0. Instead I'm sharpening with a different program while using foveated rendering to improve performance. It doesn't work with every game and the foveated rendering only works with Nvidia RTX cards, but for the games it does work on it allows me to set my refresh rate at 120 while also getting a sharper image.

Reddit Post:

You'll have to install PER GAME. Copy the dxgi.dll and vrperfkit.yml in the folder of the .exe of any game you wish to apply this to. Edit vrperfkit.yml (using Notepad or similar text editor) for the settings you want.

So far I've found the foveated rendering enough to give me a nice performance gain, so rather than upsampling I'm using the other half of the tool just to sharpen. To do all this, I change the following settings:

upscaling method: cas
renderScale: 1.0
sharpness: 0.5 (still playing with this)
fixedFoveated enabled: true

For a more detailed explanation... CAS is the sharpening method of upscaling. RenderScale typically will render at a lower resolution and then upscale, but setting it at 1.0 will prevent it from rendering at a lower resolution. Sharpness applies more or less sharpening between 0.0 and 1.0.

My advice if you want to use this tool...

Nvidia RTX users: CAS sharpening and foveated rendering
Non-RTX for performance gain: Keep defaults to use upsampling.
Non-RTX for image clarity: CAS sharpening

If you want to see if it works in the game, you can use the hotkey CTRL+F1 to see if a red ring appears in the periphery. I'm not sure if this only works to show foveated rendering or works regardless.

General / Re: "Matrix: Resurrections" Theories
« on: December 28, 2021, 01:31:55 pm »
On a second watch - after my obsessive hype died down - I can see more of what others were disappointed with.  Iím rather easy to please when it comes to film, and I still enjoyed many aspects of it.  My question, however, is:  what did you love, what did you hate?

-The modal stuff and the concept of humans creating programs within the Matrix as well as programs finding "bodies" outside the Matrix.
-Neo & Trinity having amnesia and living as bluepills again.
-The possibility that the original trilogy was going to be retconned as just existing in this crazy dude's head. Obviously it would have sucked if that turned out to be true, but I liked them toying with our expectations there.
-Upgrading parts of the Matrix to make it make sense (no phone booths - mirrors instead).
-The first half when things got crazy and then got reset. Wanted more of that.


-Combat was downgraded. Bad editing in many fight scenes.
-Way too many direct flashes of the original trilogy. The meta "Matrix games" should have used UE5 CG of the original movies instead of actual footage, and I didn't need the "remember this" flashes.
-Smith was just...around? He really didn't seem to serve a purpose other than "Hey, it's Smith! He's still around too!"
-Merv's rant was...a lot.
-I was fine with NPH, but I was not fine with the weird effect they were using for his monologuing. Big bullet time downgrade.
-Meta stuff was a double edged sword. At times it seemed the story suffered to push the symbolism instead. "Warner Bros wants us to make a fourth Matrix and people are just gonna want action!" K...we get it...
-The Morpheus program was an interesting idea, but not sure why he was supposed to be half Morpheus/half Smith, and it was weird how some people just embraced him as the "real Morpheus".
-Movie devolved into a standard rescue mission once Neo was freed. No more twists and turns.
-60 year time jump seemed unnecessary. I guess they needed it to explain IO.
-No mention of Tbone and the Furious Angels, the true heroes after Neo was gone.
-Morpheus' fate was rewritten, though I don't think a reference to an assassin made of flies would have gone over
-"I still know kung fu" (cringe)
-Honestly, maybe the ending. I sort of feel like they should have jumped off that building and never be seen again unless they make another movie and then that could be misdirect. They were both freed from Machine City, so they could die in peace without fear of the Machines just reviving them and throwing them back in.
-Fans of the original trilogy were put in a BAD light here. I don't know that it was intentional, but Jude came across as the voice of the fans - annoyingly bringing up both the action elements and the philosophical elements of the original trilogy as well as trying to force a Neo/Trinity romance again. I get that he was symbolic for the fans' expectations, but it came across as derogatory towards anyone who enjoyed the original trilogy.
-It really, really felt like Lana does not want there to be a Matrix video game

News and Announcements / Re: New Matrix Online? "Matrix Awakens" UE5 Demo
« on: December 28, 2021, 01:05:59 pm »
Maybe someone will make an online social hang with it. The whole city is being given for free to developers.

VR Gaming / Re: Quest 2 Link Best Settings (Finally Better Than Rift S)
« on: December 28, 2021, 01:04:48 pm »
Updated the original post. Changes:

-Supersampling is now going through Oculus settings and the render resolution first to optimize performance. Instead of setting OTT settings to 1.4-1.7, you'll be looking at 1.0-1.2 while setting the render resolution to 1.5 in Oculus' app settings.
-Added SteamVR settings that are required to get good performance for SteamVR games and apps.

General / Re: "Matrix: Resurrections" Theories
« on: December 26, 2021, 05:58:01 pm »
Overall takeaway?  Was it worth the wait?
No. I mean, it was a Matrix movie, so yes, but the second half felt like a generic 2021 action movie with a Matrix skin on it. It's like Lana was saying in the first half "I'm not just going to do another reboot/sequel movie" and then saying in the second half "well fine, I'll do it - but I'm going to half-ass it."

Off Topic / Re: Holiday Fun
« on: December 25, 2021, 01:43:46 pm »

General / Re: "Matrix: Resurrections" Theories
« on: December 23, 2021, 03:46:16 pm »
Time to see what I got right and what I got wrong with my theories.


Unfortunately almost all of my theories didn't pan out as the movie took a more simple and yet meta approach, but let's discuss one by one!


Neo is not in the Matrix but somewhere in the Source..

No, he's just in a new version of the Matrix, though his body was plugged into somewhere special. This was based on the yellow code which wasn't even used in the movie as well as Groff's character saying they're going back to the Matrix, which was actually in reference to a video game.

Neo's subconscious is manifesting in code.

I SORT OF got this right. Morpheus is created by Neo as a means to subconsciously wake himself back up, though the rest of it isn't created by Neo.

Trinity is being used by the Machines to keep Neo from waking up again.

Nailed this one!

Neo and Trinity inhabiting others/having identity issues.

Eh, no...not really. I mean yes, they are being masked by bluepill code that makes them look different, but they aren't code hopping around to different bluepills. It's just a mask of their code, essentially. Trinity fading into code as well as splitting into multiple people was a huge misdirect from the trailers.

The Machines are trying to perfect simulated humans as an alternative power source.

No. This came from nanobot Morpheus. My alternative theory was that Neo himself is powerful enough to be a valuable fuel source, which I thought was a stretch, but turned out to be true in a vague way.

It all takes place in Neo's brain as the Machines attempt to resurrect him, using Trinity as the key to being successful.

While the movie doesn't take place in Neo's brain, there is a scene of the Machines attempting to resurrect him and Trinity is the key to doing it successfully, so this theory had some legs but didn't quite hit the mark.

Zion trailer theory: Main characters are code being resurrected by various people and attempting to reconnect with their bodies.

An interesting theory that was completely incorrect. Several Trinity shots in the trailers were just complete misdirects.

The movie follows a pattern of grief.

No, not really. It certainly doesn't end that way. Maybe denial, anger, and bargaining, but then it just moves towards a happy ending.

Could Neo be the bad guy accidentally causing harm with his grief?



-Neo created Morpheus.
-Trinity is being used to keep Neo in the simulation.
-Neo is a valuable source of energy.
-The Machines used Trinity to get Neo to accept his resurrection.

Everything else was fun to think about and probably would have made for a better movie (lol), but they hid the meta element pretty well.

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