The Furious Angels

FA Discussion => Non-VR Games => Topic started by: likwidtek on March 06, 2012, 11:54:40 am

Title: 1.1.5 Patch Notes 3/6/2012
Post by: likwidtek on March 06, 2012, 11:54:40 am
**1.1.5 Patch Notes**

**3/6/2012**

**General**

* Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

**Classes and Combat**

General

* Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended.

**Sith Warrior**

* The French version of the "Darth" title is now correct.

**Flashpoints and Operations**

  Operations

**General**

* Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.
       
Eternity Vault

*  The "Duel of the Fates" and "Penalty of Destiny" effects are now properly removed when the Infernal Council encounter resets.

*  An issue that could cause buttons to stop responding during the Ancient Pylons encounter has been fixed.

Karagga's Palace

*  Completing Karagga's Palace in Nightmare Mode now correctly grants the title "The Unyielding."

**Items**

   General

*  New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
*  Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
*  A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
* The Portable Holo Dancer once again displays the correct visual effect.
* Dark/Light requirements present on some color crystals have been removed.

**Missions and NPCs**

  Missions

**Republic**

 * Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.
       
**Imperial**

* Manufacturing Miracles: Corrected a dialogue problem that could cause Destris' conversation to end prematurely.

**PvP**

General

 * Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones.
   
Warzones
       
*General*
           
* Healers in Warzones now receive kill credit when a healed player kills an enemy.

* Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives.

* Battlemaster and Champion Commendations are now available on the PvP Vendor for Warzone and Mercenary Commendations. Champion Gear Bags are still available.

* Valor gained from Warzones has been increased.

* Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match.

* Increased the Warzone AFK timeout from 60 seconds to 90 seconds.
     
**Alderaan Civil War**

* The speeder bikes that transport players back to the battle now have a three-second activation time to increase the likelihood that an organized attacking team can successfully take the side turrets.
       
World PvP

**Ilum**

 * To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.
 * Players can now kill a much larger streak of players before they are temporarily prevented from gaining more Valor for kills. Additionally, once the threshold has been passed, players will be prevented from gaining Valor for a shorter period of time.

**UI**

General

* The Shader Complexity preference now supports a "Very Low" option.
* Codex entry popups now display correctly for level 50 players when they are unlocked.


**Miscellaneous Bug Fixes**

* An issue that could cause players in guilds to be occasionally kicked from Groups and Operations Groups shortly after joining them has been corrected.

* The use of specific emotes during instant ability activations can no longer result in unintended player movement.
Title: Re: 1.1.5 Patch Notes 3/6/2012
Post by: likwidtek on March 06, 2012, 12:28:18 pm
Important things to note:


* The Rhythm Augmentation Droid has been fixed with this patch and now works as intended again. It appears to be a hidden bug fix.
* You get credit for 3 kills towards the Ilum quests for running 1 warzone win or lose.  If you don't do Illum at all you'd have to do 30 warzones to get your daily and 50 for your weekly.  It's not meant to replace Ilum (yet), just supplement. It's good for the times when either nobody is at Ilum or people leave when you just need 5 more kills.
* Korrealis Commander mount seems to be dropped to 1,000,000 credits
* Social speeder is also 2 million now and doesn't require any social rank.
* It costs 120 WZ coms for Champion commendation 1000/1000 WZ/Merc coms for Battlemaster commendations.  Bags are still the best way to get coms but you can now buy them in singles if you just need like 1 or 2 to get that next piece.
Title: Re: 1.1.5 Patch Notes 3/6/2012
Post by: Tecknik on March 06, 2012, 01:37:17 pm
Quote
* Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.

UGH!  I did this last night.  It was a pain, but I got it done.
Title: Re: 1.1.5 Patch Notes 3/6/2012
Post by: likwidtek on March 06, 2012, 02:38:45 pm
http://www.reddit.com/r/swtor/comments/qkgha/huge_performance_increase_recently_discovered/

Quote
Preferences -> Graphics -> Shader Complexity -> Set to Very Low
FPS went from around 15-25 all the way to 60 by changing this from "Low" to "Very Low"
I have a relatively low end laptop that I use occasionally and have been playing since launch on Low Settings. I check every patch to see what the changes are and this may have been added before this last patch, but I just now noticed it.
It may make the game look like it's from the early 2000's but at least it's playable. :)
Title: Re: 1.1.5 Patch Notes 3/6/2012
Post by: ZephixLeer (Zephic) on March 06, 2012, 07:08:37 pm
I can't wait to get home and try the very low shader options. I really, really hope this leads to improved performance for me.
Title: Re: 1.1.5 Patch Notes 3/6/2012
Post by: xFingersx on March 06, 2012, 09:49:09 pm
There was a hidden patch note somewhere that says this patch broke the launchers of many players, forcing them to reinstall the whole game..
Title: Re: 1.1.5 Patch Notes 3/6/2012
Post by: likwidtek on March 06, 2012, 11:14:15 pm
I don't think the super low shaders thing made that big of a difference
Title: Re: 1.1.5 Patch Notes 3/6/2012
Post by: Tbone on March 07, 2012, 01:36:45 am
-Ancient Pylons are still bugged
-Consular DPS are experiencing a bug with one of their abilities (at least Broin is)
Title: Re: 1.1.5 Patch Notes 3/6/2012
Post by: Sared on March 07, 2012, 06:20:13 am
Quote from: "Tbone"
-Ancient Pylons are still bugged


FFFFFFFFFFFUUUUUUUUUUUUUU
(http://i6.photobucket.com/albums/y212/sared_k/1297585393060.gif)
Title: Re: 1.1.5 Patch Notes 3/6/2012
Post by: Tecknik on March 07, 2012, 07:24:16 am
The Pylons are bugged?  We did the SSSS last night on HM and had no issue.
Title: Re: 1.1.5 Patch Notes 3/6/2012
Post by: xFingersx on March 07, 2012, 01:49:06 pm
smooth as a baby's ass!
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