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Author Topic: 11/17 Build/Patch Notes  (Read 2244 times)

Offline Ragnarok

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11/17 Build/Patch Notes
« on: November 17, 2011, 12:36:10 pm »
11/17 Build/Patch Notes (Excluding all Empire-specific notes)


General

•Cinematic throughout the game have been polished and improved.
•The VIP area on the Republic and Imperial Fleets is now open to player with access.

Classes and Combat

General

•When selection an Advanced Class, the player now receives a bag contain special gear tailored to the AC.
•More Information about Advanced Classes, as well as the ability to preview skill trees, has been added to Advanced Class selection.
•Area of Effect abilities have new faction-specific ground markers (an Empire and Republic logo) to assist distinguishing between friendly and enemy abilities.
•The training cost of many abilities has been adjusted to match changes in ability rank progression.
•Fixed Several issues with the ability queue system that could prevent players actions from being properly queued.
•A new option in the Preferences menu allows you to select the length of the ability queue window. This option also allows players to turn off the ability queue feature.
•Dueling is no longer allowed inside flashpoints, operations or war zones
•The challenge marker will now remain for the duration of the duel.
•Players in conversation or on taxis can no longer be asked to duel
•Player that are stealthed are no longer targetable unless they have been detected.
•Activating an ability to enter stealth will now interrupt abilities wit activation times being used on you.
•Players will now leave stealth when trading or requesting a duel.

JedI Knight
   
General
•The Riposte animation now utilizes both weapons if you are dual wielding.

Sentinel
•Zealous Strike has had its cool down and Focus generation adjusted.
•Cauterize has had its duration and cool down adjusted.
•Disable Droid now causes the target to regenerate health over the duration
•Force Camouflage has had its cool down and duration adjusted an no longer breaks when the player is damaged.
•Valorous Call now immediately grants30 stacks of centering

New Sentinel Abilities
•Centering: a passive ability that provides a stacking buff upon          defeating enemies and activating abilities that use Focus. At 30 stacks, various new Zen States are enabled.
•Zen: consumes 30 stacks of Centering to grant an effect based on the activated Saber Form.
•Transcendence: consumes 30 stacks of Centering to increase movement speed and defense of the player and their group for a moderate duration.
•Guarded by the Force: grants high damage reduction at the expense of health.
•Inspiration: consumes 30 stacks of Centering ro increase the damage and healing dealt by the player and their group for a moderate duration.

Watchman

•Replaced Momentum with Jedi Promulgator, which causes each use of Riposte to reduce the acktve cooldown of rebuke.
•Watch guard now additionally reduces the cooldown of Force Kick.
•Valor now reduces the cooldown of Valorous Call and increases the amount of Centering Stacks gained form activating abilities that use Focus.
•Focused Pursuit now increases the movement speed granted by Transcendence.
•Repelling Blows now increases the direct damage dealt by Cauterize
•Mind Sear now grants Slash and Merciless Slash a chance to finish the cooldown of Cauterize.
•Force Fade now causes Force Camouflage to substantially increase damage reduction while active.
•Focused Slash  now also affects Dispatch.

    The following Skills are now located in new tiers in the skill tree:
   •Watchguard now is a tier 4 skill
   •Force Fade is now a tier five skill.

Combat

•Righteous Zeal now reduces the cooldown of Zealous Strike instead of building additional focus.
•Defensive Forms now additionally causes Centering to accumulated stacks when the player is attacked.
•Temperance now increases the Centering stacks gained from defeating opponents.
•Displacement now additionally causes Crippling Throw to immobilize targets briefly and no longer increases defense.

   The following skill are now located in new tiers in the skill tree:
   •Ataru Mastery is now a tier 3 skill
   •Immaculate Force is now a tier 4 skill
   •Displacement is now a tier 4 skill.
   •Fleetfooted is now a tier 5 skill.

Focus (sentinel)

•Replaced Visionary with Blade Focus, which reduced the cost of Blade Storm by one while in Shii-cho Form.
•Inner Focus now grants several stacks of Centering when Transcendence ends.
•Replaced Sabber Buffet with Enduring, which increases damage reduction and reduces the cooldown of Guarded by the Force.

   The following skill are now located in new tiers in the skill tree:
   •Pulse is now a tier 3 skill.
   •Inner Focus is now a tier 4 skill.

Guardian

•Combat Focus is now a Guardian-only ability that generates six Focus and has a one-minute cooldown.

Defense

•Replaced Windforce with Momentum, which has a chance to make Blade Storm free after Force Leap or Zealous Leap.

   The following skill are now located in new tiers in the skill tree:
   •Warding Call is now a tier 3 skill.
   •Hilt Strike is now a tier 5 skill.
   •Guardian Slash is now a tier 7 skill.

Focus( Guardian)

•Replaced Saber Buffet with Sundering Throw, which reduces the cool down of saber throw and causes it to inflict stacks of Sunder Armor.

   The following skill are now located in new tiers in the skill tree:
   •Pulse is now a tier 3 skill.
   •Inner Focus is now a tier 4 skill.

Bug Fixes

•Fixed an issue that could cause Force Leap to Move the player to an invalid Location.


Jedi Consular

General
•Cloud Mind is now only available to Sages.
•A charge of Force Potency now increases the range of Telekinetic Throw to 30 meters.
•When Telekinetic Throw ends, it now consumes a charge of Force Potency rather than consuming charges over the duration.
•Reduced the effective knockback range of Force Wave to 10 meters.

Sage

Force Lift now causes npc targets to heal rapidly over the duration.

Seer
•Preservation no longer reduce the duration of Force Armor’s debuff effect.

Shadow

•The ability Mass Mind Control, which taunts all enemies within 15 meters and forces them to attack the player for six seconds, has been added.

Infiltration

•Masked Assault Now immediately restores Force when Blackout is used out of stealth.
•Profundity now has a 100% chance to activate at max rank.


Smuggler


General
•Finalized the sound effects for all abilities.
•XS Freighter Flyby now involves a bombing run by the Smuggler’s starship.

Scoundrel

•Shoot First now grants Upper Hand.

Sawbones
•Slow-release Medpac now stacks up to 2 times and costs less energy.

Scrapper
•Scrappy now affects Back Blast instead of Sucker Punch.
•Browbeater now additionally increases the damage dealt by Flechette round.
•Underdog no longer affects Blaster whip.

Dirty Fighting (Scoundrel)

•Wounding Shots  (Scoundrel) is now an instant attack and requires and consumes Upper Hand.
•Bombastic has been replaced by Street Tough, which reduces the cooldown of Pugnacity and causes Pugnacity to immediately restore energy when used.  

Gunslinger

•Slice Droid now Causes the target to heal rapidly over the duration.

Bug Fixes

•Players will now longer be able to select cover points that will cause them to become stuck.


Trooper

General

•Sticky Grenade now detonates if the target dies while the effect is still present.
•Blaster bolt color is now determined by the weapon’s color crystal and is no longer affected by the active Cell.

Commando

•Concussive Round now causes npcs to heal rapidly over the duration.
•Medical Probe has had its activation time decreased to 2.5 seconds
Advanced Medical Probe now Has a 12 second cooldown.

Vanguard

•Neural Surge has had its cooldown and duration adjusted, and it now affects up to 5 targets.

Shield Specialist
•Storm now interrupts the target’s current action.
•Static Field now triggers off Explosive Surge n addition to Ion Pulse.

   The following skill are now located in new tiers in the skill tree:
   •Smoke Grenade is now a tier 3 skill
   •Storm is now a tier 5 skill
   •Charge! Is now a tier 5 skill
   •Energy Blast is now a tier 7 skill.

Tactics
•Containment Tactics no longer affects Neural Surge.
•Hold the Line’s cooldown has been increased to 30 seconds.
•Fire Pulse has had its damage output decreased, and now uses 1 energy cell.

Assault Specialist (shared tree)

•Assault Plastique now detonates if the target dies while the effect is still present.


Companion Characters


General
•Companions are now automatically affected by player=provide buffs (such as Mark of Power, Force Valor, etc) when revived or resummoned.
•Companion Codex entries now include information about preferred stats and weapon choices.
•The Grapple ability on ranged tank companion has been replaced by a new ability that varies by companion.
Added a new line of companion-specific mission rewards.
•Companions now will join players in holo conversations.  
•The game will now properly reflect when a companion character is unavailable for story reasons.

T7-01
•Added a set of T7-01 loot to the Jedi Knight Quest “Dark Secrets.”

Bug Fixes
•Fixed an issue that could cause affection gains or losses to be displayed incorrectly during conversations.
•Fixed an issue where Companion Character conversation would not trigger properly when in Black sun cantina.



Crew Skills

   
General
•Adjusted the over all level requirements for Gathering and Mission Skills.
•Removed all Prototype gathering materials. Prototype materials received from Mission Skills will be used in place of them.
•Disassembling crafted droid armor now unlock research variations.

Crafting Skills
•Players can now use their personal starship’s cargo hold for crafting if sufficient crafting materials are not available in their inventory.
•Added vehicles that Cybertech can craft.
•Added Yellow and Orange color crystal schematics for Artifice.
•Added rare Magenta Adegan color crystal schematic for Artifice.
•Crafted modifiable armor pieced have been added to Armormech and Synthweaving.
•Added some endgame schematics that can be learned form crafting trainers.

Gathering Skills
•Adjusted respawn timers for slicing nodes.
•Increased the overall density of the resource nodes in Open World PvP areas.
•Added tech schematics for vehicles that can be found via Slicing.
•Slicing now yield credit mission boxes.
•Using right click will now default to sending companion to gather.

Missions Skills
•Rewards for Mission Skills have been adjusted - more expensive mission are now more rewarding.
•Players can now choose a mission level range and sent companions on lower-level missions.
•Missions for Mission Skills are now classified by their yield, allowing the player to more clearly understand quality potential of mission’s rewards.
•Investigation now yields Researched Compounds that can be used to craft weapons and blaster barrels of Prototype and Artifact quality.
•Renamed some Investigation materials to be less armor-specific.
•Underworld Chemicals have been replaced by Medical Supplies, which are available form Diplomacy missions and are used to craft Prototype and Artifact quality Biochem implants and consumables.  
•Added schematics for modifiable armor that can be obtained as a rare reward for Underworld Trading.
•Underworld Trading now yields Luxury Fabrics that are used to craft Prototype and Artifact quality light armor.
•Underworld Metals are now used to craft Prototype and Artifact Quality medium and heavy armor, armoring items, mods , droid armor, earpieces, grenades, vehicles, and space upgrades.
•Treasure Hunting Gemstones are now used to craft Prototype and Artifact quality enhancements, generators, foci, hilts , color crystals, and endgame light saber and relics.
•Treasure Hunting now yields mission boxes that can contain items or credits.
•Prototype and Artifact quality mission materials can now drop form defeated bosses.

Flashpoints and Operations

 
General
•A Flashpoint and Operation Mission board that grants daily and weekly mission has been added to the Republic and Imperial Fleets.

Flashpoints
•Two new Flashpoints, Colicoid War Game and Cademimu, are now available for play!
•All Flash point mission have been adjusted to better reflect their level range.
•All difficulty modes for Operations and Flashpoints now have appropriate drops and mission rewards.
•Made several improvements to enemy combat in all Flashpoints.
•Adjusted item drip rates for non boss enemies in Flashpoints.
•Flashpoints now reward player with planetary Commendations rather than using unique Flashpoint currencies.
•Added additional loot drops for many Elite enemies.

Hard modes are now available at 50 for the following Flashpoints:
•Boarding Party
•Directive 7
•Maelstrom Prison
•Taral V
•The Battle of Ilum
•The Esseles


Directive  7
•Added loot and mission rewards for normal mode.

The Esseles

•This Flashpoint has been balanced for two players.

The Battle for Ilum

•Added loot and mission rewards for normal mode.

Operations

•Two Operations, Eternity Vault and Karagga’s Palace, are now available for play!
•The Lockouts tab in the Mission Log will now display your progress in Eternity Vault and Karagga’s Palace.

Itemization

•World bosses now drop new Artifact quality items.
•Updated item appearances throughout the game.
•Increased overall stat variety to reduce cases of items with differences names but duplicate stats.
•Added new weapon appearances throughout the game.
•Hand slot items with modification slots now become available at 24.
•All aspects of endgame are now properly itemized .
•Increased the levels for Companion Character gear throughout the game.
•Most items of Artifact quality are now modifiable.
•Added a wider ranged of stat configurations to item modifications.
•Foot slot items with modification slots now become available at level 24.
•Enemies now have a slightly increased chance to drop item modifications.

Items

General
•Hundreds of very rare Artifact items are now dropped by enemies.
•Kallig’s Countenance is now a prototype quality modifiable item.
•Added more random light sabers starting at level 32.
•Added man new item icons.
•Commendation costs have been modified for many items.
•Reduced overall Commendation drop rate.
•New endgame items are available for purchase with Commendations on the Imperial and Republic Fleets.
•The Overcharge PvP consumable (formerly called “Recharge”) now improves damage and healing for a short duration.
•New leveling up and endgame PvP items are available for purchase with •Commendations on the Republic and Imperial Flee stations.
•Red color crystals now require that the player has not achieved Light 1 or above. This does not affect weapons that come pre-slotted with a color crystal.
•Green and blue color crystals now require that the player has not achieved Dark 1 or above. This does not affect weapons that come pre-slotted with a color crystal.
•Added many new item modifications
•Adjusted the cost of extraction  an item modification to be based on the item’s level.
•Made several visual and optimization changes to light sabers, double-bladed light sabers, and training sabers.

Vendors
•Players are no longer able to use vendors belonging to the opposite faction.
•Vendors no longer exchange one type of planetary commendation for another.
•Added vendors that sell endgame gear for various currencies.
•Republic and Imperial Fleet vendors now stock many new items.
•Added social gear to Dromund Kass, Coruscant, Nar Shaddaa, and Balmorra social vendors.
•Added item vendors to Ilum
•Added hilts and barrels to commendation vendors.
•Added pre-order vendors to the Republic and Imperial Fleets.
•All Starship Upgrade vendors now offer the me full set of upgrades.
•Added Commendation Vendors for all planets to the Republic and Imperial Fleets.
•Added PvP Commendation Vendors to the Republic and Imperial Base Med Centers on the western shelf of Ilum.
•Speeder vendors with common speeder are now available on the Imperial and Republic Fleets and on Tatooine, Alderaan, Quesh, and Voss.

Bug Fixes
•Fixed incorrect voice filtering for several helmets.
•Fixed many issues that caused items to display blank icons.
•Fixed a bug that caused some random items to have excessively high stats.
•All consumable items are now properly consumed when used.
•Added missing appearances for all head slot items
•Fixed many cases where class-restricted items would drop for the wrong faction.
•Fixed a customization item for Qyzen Fess that was incorrectly flagged for M1-4X
•Fixed an issue where double- or right-clicking a mission reward object would attempt to use it.
•Players will no longer be able to equip a mission items if their inventory does not have a slot for the items being replaced.

Missions and NPC’s

Missions

General
•Improved visual effects for several objects related to mission objectives.
•Having a full inventory no loner prevents player from accepting  currency rewards.
•Many late-game Heroic missions have had enemy numbers decreased and now have more challenging bosses with unique mechanics.
•The Hoth bonus series is now available before the player travels to Corellia.
•Player can now access some mission in the Nar Shaddaa bonus series at an earlier level.
•All Advanced Class training mission now provide rewards.
•Adjusted the number and type of enemies required to complete several bonus missions.
•Many enemy NPC’s throughout the game now have more interesting abilities and mechanics.
•Many more  missions now receive in-game mail follow-ups.
•Adjusted rewards to more closely match the level of completed missions.
•Increased the item level for many low-;eve; mission rewards.
•Adjusted mission progression for staged bonus mission and Chasing History in Transport Station 5.
•The belsavis bonus series in available after Corellia and offer a challenger for level 48-50 players.
•Non-class missions no longer contain forced conversations.

Republic

•A Clean Sweep: New animation added when destroying cameras.
•A Fine Line: Players no longer get stuck behind the forcefield after speaking to Aelan Kalder.
•Bomb on Board: Players are now eligible for this mission before leaving the outpost for Panteer Cave.
•Crystal Ball: Players are no longer able to prematurely begin their conversation with the Shuttle Pilot, thus blocking the mission’s completion.
•Down the Hole: Adjusted enemy levels to better match the level of the mission.
•Exploding Mines: Private Falk will no longer remain alive if the player chooses to kill him.
•Facing Lord Nefarid: After the conversation with Lord Nefarid, he will now attack the player so the mission can progress.
•Factory Meltdown: Adjusted the timing on the droid’s explosion ability.
•Fate of the Jedi: Companion Characters now properly follow players through doorways.
•For Future Generations: Sand Demon Hatchlings now count towards the bonus objective.
•Landing Party: Defeating the ambush party will now allow the mission to properly progress.
•Last One Out: Players will no longer have access to Grommick’s phase during the step “Recover Czerka Files.”
•Local Trouble: Decreased the respawn time for the Corona Blaster Cannon.
•Fall of the Locust: The Locust will now properly attack players.
•Mandalorian Rage: The Imperial crate no longer gives double credit when used.
•Overloaded: The conversation with Garza now ends properly.
•Paladins: Fixed an issue in which all group members were not receiving the title for completing the mission.
•Power Vacuum: Added a reward for completing this mission.
•Public Relations: General Garza’s conversation now correctly matches player actions earlier in the mission.
•Reclaiming Ft. Orrus: The Captured Organa Officer will now die instead of remaining in a choking animation indefinitely.
•Scavengers: Esh-kha Seekers now count towards the bonus objective.
•Storming the Front: Armed dud bombs will no longer explode.
•The Defector: Fixed an issue that would sometimes prevent the intercom from working properly, preventing the mission from being completed.
•The Final Piece: Yuun is now properly granted after speaking with General Garza.
•Victims of War: Selecting “Come with me” when speaking with Jaen Kett will no longer drop players from the conversation.

Bug Fixes
•Fixed Several map issues that prevented some bonus missions being completed.
•Corrected Several instances or improper mission rewards.

NPCs

•Most World Bosses have new combat mechanics and are now a challenge for full Operation groups.
•Increased the variety of enemies and NPCs encountered on many planets.
•PvP guards have had their level increased to 50 for the most major settlements and now match the level or the surrounding content for bonus series settlements.
•Adjusted the level of bonus series NPCs on Alderaan to match the level of surrounding missions.
•Tarision Devoures are now neutral rather than friendly towards players.
Improved and modified some NPC appearance.

Bug Fixes
•NPCs in Kintin Arena area now properly respawn.
•Added and fixed voiceovers for many NPCs.

PVP

General

•Players now receive a reset to their medical probe timer as well as increased stealth duration upon revival if they are defeated in PvP outside of Warzones or Open World PvP areas.
•Players no longer remain in combat when they use a reoccurring effect (like a Damage over Time ability) on an enemy and then travel more than a designated range from the enemy.
•Players can no longer interact with any objects while under the effects of stun or sleep.

Warzones

General
•Increased experience gained at the end of Warzone matches.
•Increased rewards for longer matches with close scores.
•Values required to attain medals now better reflect the current damage, •healing, and defense potential of the classes.

Huttball
•Decreased the initial damage of fire traps
•Dynamic mapnotes now appear on the map and minimap showing which direction the ball carrier needs to go to score for their team.
•He spawn shields now display a countdown  to show players when the shield will lower and allow them access to the Warzone.

Voidstar

•Players will now be frozen between rounds (no matter where they stand) in the Voidstar.
•Players now receive a broadcast when a bomb is successfully defused.
•It now takes less time to defuse a bomb than to plant one.
•The spawn shields now display a countdown to show players when the shield will lower and allow hem access to Warzone.
•Bomb detonation timers have been reduced to 15 seconds.
•The spawn field for defending teams now opens and closes at 20-second intervals.
•Modified the tunnels leading between rooms to straight paths.
•Mapnotes now appear  on map and minimap when a bomb has been planted on a door.
•Environmental objects in Voidstar rooms have been reduced and reorganized.
•Players now travel through open doors when riding the taxi, and doors will close when the round starts.

World PvP


Battle for Ilum

•The Ilum battlefield now has five objectives that are marked with mapnotes: Imperial Base, Northern Assault, Central Assault, and Republic Base.
•Added stackable PvP rewards buffs various PvP accomplishments throughout the area.
•Added new speeder bike paths around the Assault Points.

Bug Fixes

Alderaan Civil War

•Players are no longer able to leave the Warzone boundaries or climb on cannons.
•Scoring blasts from the cannons now occur at roughly 20-decond increments instead of 10-second  increments, and remove 10 points of shield strength instead of 5.
•Rewards that are based on how much fraction wins by will now take into account how well one team did relative to other.

Battle for Ilum
•Cancelling the use of a particle cannon no longer causes the cannon to appear attached to the character.

Huttball
•Players who catch the ball while in the scoring area now immediately score a point.
•Fixed an issue that would allow players to avoid taking damage from fire traps.
•Fixed an issue that caused the ball to disappear in some instances.

The Outlaws’ Den (Tatooine)

•Players are no longer dismounted when entering the area.

Space Combat

Bug Fixes
•Fixed many issues with sound and music.
•Fixed an issue that could prevent daily missions from becoming available each day.
•Smugglers are now able to use the Power to Blaster ability.
•Fixed an issue that prevented abilities from resetting f a mission was failed.
•Objectives no longer remain highlighted in the world one completed.

UI


General
•Players are now able to create chat channels from the chat context menu.
•Players are now able to accept or decline group invitations using /accept and /decline.
•Players can quit from the server selection screen.
•The default resolution will adjust to automatically match the display used when the game is launched the first time.
•Replaced or renamed several bind points.
•Updated several tooltips and tutorials for accuracy and clarity
•Modified tooltips for several game option to better reflect the functionality of the option.
•Character creation now displays the number of steps in the creation process.
•Several improvements have been made to visual effects in character creation.
•The Warzone invitation dialog box will now reappear if the invite is active and the player loads into a new area.
•Overhead health bars now match name plate color
•Added an option for overhead health and resolve bars to always be on.
•Nameplates can now be seen from a great distance.
•Replaced the /surrender emote with /giveup. /surrender now ends a duel.
•Removed /flourish and /brandish emotes.
•Items now properly display as locked in mail and inventory

Codex

•Made several changes to the way that Codex entries are sorted and displayed.
•New Codex entries have been added to explain the combat rules system
•Updated man Codex entries on Voss

Galactic Trade Network

•Players must now specify a category ( and sometimes a subcategory) to search the GTN
•GTN results can now be filtered by name.
•There are now subcategories for crafting materials and schematics.
•Navigation through pages of results is now faster.

Maps

•Improved the appearance of several area maps across multiple planets.
•Improved performance for several planet maps.
•Corrected several text errors in the Space Combat screens of the Galaxy Map.
•The map for Anchorhead has be expanded to include the areas behind the Spaceport.
•Maps no longer display vendors belonging to the opposing faction
•Bindpoints now correctly indicated if they’re located on a different elevation level than the player
•Mapnote(s) have been added or corrected for several missions.
•Fixed several instanced of Taxi points displaying before they were available to players.
•Toggling filters for map Icons no longer occasionally causes them to appear in the incorrect location.
•Nameplates no longer display while the player views the Galaxy Map.
•Crafting trainers are now identified by the diamond shaped icon.

Bug Fixes

•Fixed an issue that could cause the name of the JedI, BH and Trooper starships to display incorrectly
•The Companion Character bar now retains setting after login out
•Vendor windows no longer display blank spaces if the vendor sell items of the same cost or type.
•Abilities in the skill tree UI no longer list their names more than once
•Corrected and issues that could prevent subtitles from displaying during some conversations
•All selectable elevator panels and shuttle doors now properly bring up area selection menus
•Fixed several issues with localized text dialogue
•Closing the “delete attachment” confirmation window for in-game mail now properly cancels the delete request.  

Miscellaneous Bug Fixes
•Fixed several terrain and object issues that could cause characters to get stuck.
•Added music and missing sound effects in several places.
•Resolved an issue that prevented some characters from login into the game
•Fixed an issue that prevented guests form exiting  ships after the owner.
•Area loot will now longer allow certain chest to be looted more than once.
•Fixed a bug that would sometimes allow player to keep requisitioned speed while riding a Taxi.
•Fixed a bug that could significantly extend loading times for Taris, or could cause it fail to load in some cases.
•Fixed several text bugs, including the spelling and orientation of several instances of Aurebesh writing.
•Social points form losing roll in multilayer conversations are now awarded properly.
•Players can now properly travel form Nar Shaddaa’s Republic spaceport to the Promenade.
•The Trodia Military Workshop Hangar on Balmorra now has an elevator o the third floor.
•There will now longer be a long delay after pressing “Play” on the game launcher.


So long as I breathe, I live. So long as I live, I fight. So long as I fight, I triumph!

Offline Ragnarok

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Re: 11/17 Patch Notes
« Reply #1 on: November 17, 2011, 12:36:31 pm »
*Reserved*


So long as I breathe, I live. So long as I live, I fight. So long as I fight, I triumph!

Offline Tbone

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Re: 11/17 Patch Notes
« Reply #2 on: November 17, 2011, 01:06:04 pm »
Tease...!

Offline Anamodiel

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Re: 11/17 Patch Notes
« Reply #3 on: November 17, 2011, 01:13:58 pm »
They're only in the Launcher right now and they can't be copied. They added a bunch of sentinel abilities, though!


...And we will strike down upon those of Darkness, with great vengeance and Furious Anger, those who attempt to poison and destroy my brothers.

Offline Ragnarok

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Re: 11/17 Patch Notes
« Reply #4 on: November 17, 2011, 01:25:29 pm »
Quote from: "Anamodiel"
They're only in the Launcher right now and they can't be copied. They added a bunch of sentinel abilities, though!


Yeah I'm having to type the whole thing out. :(


So long as I breathe, I live. So long as I live, I fight. So long as I fight, I triumph!

Offline Fuse

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Re: 11/17 Patch Notes
« Reply #5 on: November 17, 2011, 01:50:27 pm »
Quote
Force Lift now causes npc targets to heal rapidly over the duration.

Slice Droid now Causes the target to heal rapidly over the duration.


I'm not liking these updates.

Offline Anamodiel

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Re: 11/17 Patch Notes
« Reply #6 on: November 17, 2011, 02:00:39 pm »
Those are not the end of the world by any stretch of the imagination, as long as you're in a group. Most of the time when you're using those abilities is to initially control the crowd and they're already at full health. The only time where this will really hinder you is when you're a Sage by yourself, and you lift and elite a second to heal yourself so you don't die. You will just have to conserve your stuns more now.


...And we will strike down upon those of Darkness, with great vengeance and Furious Anger, those who attempt to poison and destroy my brothers.

Offline ZephixLeer (Zephic)

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Re: 11/17 Build/Patch Notes
« Reply #7 on: November 17, 2011, 06:29:46 pm »
Trooper

General

•Sticky Grenade now detonates if the target dies while the effect is still present.


All those notes and this is the one thing I'm super excited about. lol

Offline Anamodiel

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Re: 11/17 Build/Patch Notes
« Reply #8 on: November 17, 2011, 07:32:47 pm »
On a different note, the VIP area is finally active. I would like to note that everyone who has ordered the CE has access to this place now. In addition, anyone willing to shell out 1,000,000 credits for a wristband will be able to gain access the VIP lounge. However, only those who have the CE will be able to use the CE vendor in there. The wristband does not grant you access to this vendor - it only grants you access to the lounge, nothing more.


...And we will strike down upon those of Darkness, with great vengeance and Furious Anger, those who attempt to poison and destroy my brothers.

Offline NoCry

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Re: 11/17 Build/Patch Notes
« Reply #9 on: November 18, 2011, 12:33:53 am »
Thanks for typing all that out!

Offline likwidtek

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Re: 11/17 Build/Patch Notes
« Reply #10 on: November 18, 2011, 09:41:20 am »
Thanks dude!!!!
"To the darkened skies once more and ever onward."

Offline Ragnarok

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Re: 11/17 Build/Patch Notes
« Reply #11 on: November 18, 2011, 11:47:57 am »
Finished! :)


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