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Author Topic: Game Update 1.7 is Tuesday 2/12/13  (Read 8428 times)

Offline Mharz

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Offline Tbone

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #1 on: February 08, 2013, 09:01:39 pm »
What do I need to be successful?

Offline Mharz

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #2 on: February 08, 2013, 09:12:54 pm »
Quote from: "Tbone"
What do I need to be successful?


I suspect time.

Remember this is the patch with the reputation system where you'll do dailies to gain rep with faction.  Rewards from dailies/weeklies will be consumables that give you rep with that faction.  By gaining rep you gain status with that faction (Voss, Gree, etc..) which will give you access to new titles and (not confirmed) possibly new looking gear.

This link details some of the specifics.

http://www.swtor.com/blog/game-update-1.7-developer-blog-galactic-reputation

What is of note is that Reputation is a Legacy bound feature so you only need grind it up once time on one character.  There are however, imperial and republic specific factions to gain rep with.

Offline Strod

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #3 on: February 08, 2013, 09:24:54 pm »
If there are group missions, i want to be there to get it done. Saying it now, i want to get a team together that does it daily. lets grind this shit.


Furious since 2006.

Offline Tbone

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #4 on: February 09, 2013, 02:11:23 am »
Ok if the only reward is titles then these poor factions probably won't see much of me. I guess we'll see.

Offline Anamodiel

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #5 on: February 10, 2013, 11:37:13 am »
Likely not in 1.7, but still fun to go through. NEW DATA MINED ABILITIES!!

http://www.reddit.com/r/swtor/comments/188rs3/datamined_new_abilitys_for_all_classes/

Quote
Jedi Consular

Force Barrier: Projects a Force Barrier about you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled.

Phase Walk: Activating this ability marks your current location for <<1>> seconds. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. When returning to the marked location or when the effect ends, Phase Walk goes on cooldown for 45 seconds. Does not break stealth.

Jedi Knight

Dual Saber Throw: Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.

Saber Reflect: Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds.

Trooper

Electro Net: Fires an electro net that ensnares the target, reducing its movement speed by 50% and dealing <<1>> energy damage over 9 seconds. The damage dealt by the electro net increases by 20% for every second that the target remains moving. This effect stacks up to 10 times on enemy players or up to 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts <<2>> seconds.

Shoulder Cannon: Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per second. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.

Hold the Line: Grants <<1>> of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 30%.

Smuggler

Hightail It: Roll forward 18 meters, freeing yourself from movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.Can't do that while hindered.
Ready for Anything: Upon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. This effect ends when you leave cover.

Scamper: Roll forward 12 meters. When slowed, you only roll forward 6 meters. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized.

There is also alot of changes to every skill tree and talents, http://pastebin.com/6a8DUz1P


Be sure to check out the link at Pastebin.... Some really cool changes and additions to the skill trees. That's where the serious gold is. FUCK YES.


...And we will strike down upon those of Darkness, with great vengeance and Furious Anger, those who attempt to poison and destroy my brothers.

Offline Tbone

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #6 on: February 10, 2013, 02:13:58 pm »
Probably the changes for when the level cap goes up to 55.

Offline Strod

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #7 on: February 10, 2013, 03:24:56 pm »
Force Barrier: Projects a Force Barrier about you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled.

Phase Walk: Activating this ability marks your current location for <<1>> seconds. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. When returning to the marked location or when the effect ends, Phase Walk goes on cooldown for 45 seconds. Does not break stealth.

Seriously cool abilities. Phase walk is going to make healing in Raids interesting.


Furious since 2006.

Offline Sared

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #8 on: February 10, 2013, 05:51:58 pm »
HOLY SHIT THEY'RE GIVING SMUGGLERS MOVEMENT ABILITIES?!?!?

Offline Tecknik

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #9 on: February 11, 2013, 08:14:20 am »
Quote
Hold the Line: Grants <<1>> of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 30%

Shenanigans.

Offline Sared

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #10 on: February 11, 2013, 05:34:44 pm »

Offline Mharz

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #11 on: February 12, 2013, 01:46:00 am »
There's also this..

http://www.swtor.com/blog/game-update-1.7-developer-blog-relics-gree-event

And

http://www.swtor.com/info/media/trailers/star-wars-old-republic-insider-episode-4

Servers are scheduled to be up at 10 AM EST.  I have my shadow parked on the Western Ice Shelf to scope out the situation.  I'll report in what I find.

Offline NoCry

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #12 on: February 12, 2013, 02:03:44 am »
Mmmm pvp.

Offline Strod

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #13 on: February 12, 2013, 07:31:03 am »
It's live now!


Furious since 2006.

Offline Tecknik

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Re: Game Update 1.7 is Tuesday 2/12/13
« Reply #14 on: February 12, 2013, 10:00:49 am »
Hooray!  A reason to log in!

 

 

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