The Furious Angels

FA Discussion => General => Topic started by: Anonymous on May 13, 2004, 08:50:16 am

Title: E3 Insider
Post by: Anonymous on May 13, 2004, 08:50:16 am
Oh, man..

E3 insider footage of mxo is hot

 http://www.e3insider.com/articles/floored/video/85V8X8A22S.htm

Short but informative, you get too see some live hyper jumping..



pic from e3insider: http://www.e3insider.com/photos/floored/wed_pm_3.jpg

and

http://www.e3insider.com/photos/floored/wed_pm_4.jpg


Very exciting footage :)
Title: E3 Insider
Post by: Eroz on May 13, 2004, 09:04:04 am
w00t. I LOVE e3. </ranting> That was fun to watch. waiting for coverage by GameSpot............

Just a tidbit of infomation for Nintendo lovers. Go to GameSpot, check out Zelda and Metriod: Echos. Enjoy, For those who didn't/don't want to sit though the Press Confernce. the Orignal Legend of Zelda is coming to GBA.

PC Gamers Go enjoy Doom 3.
Title: E3 Insider
Post by: Anonymous on May 13, 2004, 11:05:26 am
http://www.matrixgate.net/gallery/gallery.php

Some seem to be taken from the rev dvd, but there is a shitload of pics i havent seen before.

Shows inventory too!

http://www.matrixgate.net/gallery/048.php This one shows some code writing, though blurred..
Title: E3 Insider
Post by: Anonymous on May 13, 2004, 12:57:24 pm
Wow the pic in the room that is showing the code of the matrix is sweet.  It looks kind of like a telephone booth which brings up an interesting question.  Are we going to have to find a hard line (a phone) to exit the game?  It would add realism but would be annoying.
Title: E3 Insider
Post by: Anonymous on May 13, 2004, 01:01:53 pm
I think it would be quite cool, that way you would need to plan how you excute what you do.  If you plan to do such in such, you would need to plan your nearese exit.  Tatics and stuff, I like that kinda stuff, but then thats just me,  MxO seems to be shaping up gud
Title: E3 Insider
Post by: Anonymous on May 13, 2004, 01:06:12 pm
Well, we now know for sure that we will jack into mxo through booths, and when we exit the booth it will shift from green code to textures,,
Title: yo
Post by: Anonymous on May 13, 2004, 04:48:51 pm
i got a question, is there going to be structure damage? say ur fighting an agent against a wall, he picks ya up and slams ya against the wall, will that do extra dmg to u? will the walls crumble? i hope, just wondering

Zink
Title: E3 Insider
Post by: Anonymous on May 13, 2004, 05:16:51 pm
Most likely it will, but the wall will probably repair itself after the fight is done. I think itd be cooler if, when you got strong enough, you could throw people through walls. That would really add to fights.
Title: E3 Insider
Post by: Anonymous on May 13, 2004, 06:47:38 pm
the only problem with that, would be the scripting of the walls to be static and non static. it would be a real big problem that there would be glitches in the game where u can walk through walls and get ur char stuck.but if it repairs itself right after the fight that would be pretty cool too. alright back to school work!!

Zink
Title: E3 Insider
Post by: Anonymous on May 13, 2004, 07:29:01 pm
E3 is awsome, coverage on tech tv. other than the release of MxO im anticipating the release of the PSP and nintendos new hand held, the DS i think
Title: E3 Insider
Post by: Anonymous on May 13, 2004, 07:49:36 pm
I have a question, will there be a construct, to learn the skills and use them a bit before you just jump into the world?
Title: E3 Insider
Post by: Anonymous on May 13, 2004, 08:55:29 pm
There should be some kind of training program in the beginning, I would think.  I do know there will be constructs available for those who form a faction, but I don't know exactly what we can do in the construct, or if we can customize it.  I heard word that others can attempt to hack into the construct, and it will be your team's duty to defend it.  Lots of great ideas in this game...I can't wait!
Title: E3 Insider
Post by: Anonymous on May 13, 2004, 09:07:19 pm
I think we had a post with a report about a construct. Like an interview that said when a faction in game becomes strong enough it can get a construct or something.
Title: E3 Insider
Post by: Anonymous on May 13, 2004, 09:53:53 pm
It looks more like a fighting game than an MMO, not like the normal Combat Que like in SWG, but more of Mortal Comabt or Tekken, which is alot cooler.
Title: wow
Post by: Anonymous on May 13, 2004, 11:08:54 pm
that would be awesome if it was like tekken and stuff like that

Zink
Title: E3 Insider
Post by: Anonymous on May 14, 2004, 01:18:22 am
I really think that a customizable clan constuct is a great idea, a home away from home(here).  a place for sparring, and have weapon training(not that we'll need it) ,but it'd be cool.
Title: E3 Insider
Post by: Anonymous on May 14, 2004, 09:24:23 am
I dont think we will get it to spar. It sounds more like 'areas' that you control, free for others to enter (though i expect there to be certain limitations) and attack, while the faction which runs it defends the construct..

So they will not be like in the movies..


I dont think we will be able to see damage to scenery during fights in MxO, since the footage we have now, shows a couple of 'bumps' with walls and no damage. Though this could be added in later development, we have to remember that this is an mmorpg.. :)


I cant wait...
Title: E3 Insider
Post by: likwidtek on May 14, 2004, 02:00:56 pm
Quote from: "Insomniac"
It looks more like a fighting game than an MMO, not like the normal Combat Que like in SWG, but more of Mortal Comabt or Tekken, which is alot cooler.


The audio interview with Monolith CEO Jason Hall states that it not a twitch based game like mortal kombat or tekken for instance.  

If you read some of the articles you will learn that you basically queue up which "moves" or actions you want to do in combat and they start to resolve themselves.  They also designed it so that in the midst of combat you have the ability to change some things but they said you can be as involved or uninvolved as you want to be during combat.
Title: E3 Insider
Post by: Anonymous on May 14, 2004, 02:06:29 pm
There will be constructs that you can control and do what every u want in them. Read the FAQ :)
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