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randomness by Jeyk
[November 27, 2023, 09:42:30 am]


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Messages - Sared

Pages: 1 2 [3] 4 5 ... 106
31
Off Topic / Re: randomness
« on: April 17, 2014, 03:32:50 pm »
Just a rotated lumbar, been going to therapy and it's just about all straightened out! (No thanks to the month I wasted with a chiropractor before that, fuckin' witchdoctor.)

Next step is legs, then filling in the rigging bones piece by piece!

32
Off Topic / Re: randomness
« on: April 08, 2014, 05:36:15 pm »
I wasn't standing straight, so the top looks a little funny, but I took the first step today.


33
General / Re: What a life.....
« on: April 08, 2014, 05:19:07 pm »
Take care man! See ya when we see ya!

34
Off Topic / Re: randomness
« on: April 05, 2014, 03:54:22 am »
YT might still be chewing on it? :/

35
Off Topic / Re: randomness
« on: April 05, 2014, 03:33:18 am »
Director's Cut!

36
Off Topic / Re: randomness
« on: April 03, 2014, 03:34:43 pm »

37
VR Gaming / Re: New Project: VR Website
« on: April 01, 2014, 10:44:00 pm »
Check out Unity if you're interested in developing something for the Rift, but know that there is not a specific coding language that is required for it. All sorts of game engines from Doom to Minecraft have been adapted to work with the device, though these are predominantly FPS titles. Shit, I'd be interested in seeing what a strategy game would look like in this environment.

As I understand, Firebox (the program Tbone is working with) does not require much in the area of code knowledge. Download it and start tinkering!

38
News and Announcements / Carmack Speaks Out About Facebook
« on: March 30, 2014, 04:25:22 pm »
Peter Berkman of Anamanaguchi recently spoke out about the recent Facebook acquisition. John Carmack, CTO at Oculus and also active tumblr user, responded positively.

Quote
I share some of your misgivings about companies "existing and operating only to be acquired". I am a true believer in market economies, and the magic of trade being a positive sum game is most obvious with repeated transactions at a consumer level. Company acquisitions, while still (usually) being a trade between willing parties that in theory leaves both better off, have much more of an element of speculation rather than objective assessment of value, and it definitely feels different.

There is a case to be made for being like Valve, and trying to build a new VR ecosystem like Steam from the ground up. This is probably what most of the passionate fans wanted to see. The difference is that, for years, the industry thought Valve was nuts, and they had the field to themselves. Valve deserves all their success for having the vision and perseverance to see it through to the current state.

VR won't be like that. The experience is too obviously powerful, and it makes converts on contact. The fairly rapid involvement of the Titans is inevitable, and the real questions were how deeply to partner, and with who.

Honestly, I wasn't expecting Facebook (or this soon). I have zero personal background with them, and I could think of other companies that would have more obvious synergies. However, I do have reasons to believe that they get the Big Picture as I see it, and will be a powerful force towards making it happen. You don't make a commitment like they just did on a whim.

I wasn't personally involved in any of the negotiations -- I spent an afternoon talking technology with Mark Zuckerberg, and the next week I find out that he bought Oculus.

40
Non-VR Games / Re: State of SWTOR
« on: March 28, 2014, 11:52:42 pm »
I heard guild ships/strongholds are coming sometime soon, I'll poke my head in to check that out when it comes around.

41
The Glyph has been around for a while. It currently isn't a virtual reality device, but more of a virtual monitor/media viewer. It displays a very small, yet high resolution, image into the retina. It is not currently applicable to VR.

That sounds like what you said about Sony's 'media viewer', lol.

While the TPG does seem like a long-running project that's just now getting attention, but the Glyph seems to have a bit more to stand on. I'm particularly a fan of it being 'hardware agnostic'.

42
Off Topic / Re: randomness
« on: March 28, 2014, 06:38:38 pm »
I worked 96 chargeable hours in 7 days. I feel disgusted by how little I make per hour vs how much the firm makes per hour.

May your frustration serve as kindle for your entrepreneurial fire.

43
Off Topic / Re: randomness
« on: March 27, 2014, 03:49:44 pm »

44
Off Topic / Re: randomness
« on: March 27, 2014, 03:02:46 pm »
Just going to leave this here...

https://www.youtube.com/watch?v=nCjsWpM9zFU

45
News and Announcements / Facebook buys Oculus
« on: March 25, 2014, 04:57:31 pm »
From Mark Zuckerberg's Facebook Page

https://www.facebook.com/zuck/posts/10101319050523971

Quote
I'm excited to announce that we've agreed to acquire Oculus VR, the leader in virtual reality technology.

Our mission is to make the world more open and connected. For the past few years, this has mostly meant building mobile apps that help you share with the people you care about. We have a lot more to do on mobile, but at this point we feel we're in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences.

This is where Oculus comes in. They build virtual reality technology, like the Oculus Rift headset. When you put it on, you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away. The incredible thing about the technology is that you feel like you're actually present in another place with other people. People who try it say it's different from anything they've ever experienced in their lives.

Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences.

Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.

But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.

This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.

These are just some of the potential uses. By working with developers and partners across the industry, together we can build many more. One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.

Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can't wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us.

Speculations. GO.

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