The Furious Angels
Staff and News => News and Announcements => Topic started by: Tbone on May 15, 2015, 11:22:05 am
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https://www.oculus.com/blog/powering-the-rift/ (https://www.oculus.com/blog/powering-the-rift/)
On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.
Taking all of this into account, our recommended hardware specification is designed to help developers tackle these challenges and ship great content to all Rift users. This is the hardware that we recommend for the full Rift experience:
NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
- 2160x1200 resolution
- 90hz
- NVIDIA GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8GB+ RAM
- Windows 7 SP1 or newer
- 2x USB 3.0 ports
- HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
I just happened to have a 290 and i5-4590! Talk about luck!
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I wonder if my two AMD Radeon HD 6970's will hold up or if I'll be forced to upgrade. Either way it's good to see some concrete spec's.
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From what I understand, they are finding a way to take advantage of dual card systems. However, I don't know if newer hardware is needed to take advantage of those software tweaks...
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Should be good to go
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Tally ho.
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I believe my build last summer was less than a grand. People are saying you can build it for less than $700 now. I'd say that falls in the realm of reasonable expectation.
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GTX 970?! Dammit... My GTX 680 doesn't cut it anymore.