The Furious Angels

FA Discussion => Non-VR Games => Topic started by: Tbone on April 15, 2016, 02:17:20 pm

Title: The Division - Crit Heal Build!
Post by: Tbone on April 15, 2016, 02:17:20 pm
With the Rift getting delayed for everyone, we've been playing The Division to help pass the time! I managed to put together a pretty nice build that reminds me a bit of my Jedi Sentinel crit heal build from SWTOR. I thought I would share some of the strat for others trying to gear up!

The point of this build is to crit as often as possible with as much damage as possible. As a result, you'll heal yourself at the same time, becoming a sort of impromptu tank that doesn't have to rely on taking breaks to heal back up. As long as the bullets are flying, you'll be good to go!

Good for ANY Build

These are about necessary for any build


Don't ignore Stamina/Health either. I'm currently sitting at 66k health, which I consider to be pretty low. If it wasn't for my healing, I'd want more. The rest should go into Firearms. Also an important note: the DPS stat is a lie. It's hard to tell how much damage you're really going to do from it. I think there's a shooting range that I need to look at for actual testing.

Blocks of the Build

The right talents are key for this build. Because of this, the ability to put together a powerful version of this build requires a bit of luck, since talent rolls are necessary. This will help you know what to look for, however.


The gear isn't perfect, but the general idea is to stack armor to 65%. Take crit hit damage and crit hit chance at any opportunity you can. For minor attributes focus on pulse, as we'll be using the crit from that skill to increase everything. The Reckless and Savage talents compliment this build well and really help it shine. A weakness I have with this build is exotic damage resilience (fire, grenades, etc.). One of my goals is to try to beef this up, because as of now a single flamethrower can take me down if I'm caught off guard.

Abilities


And that's about it. My crit hit chance sits at 35% but gets a 13% increase from Savage. Add Pulse to that and it's around 70%. Could go higher! Crit hit damage is at 127%. Pulse gets that up to 170% I believe. Enemy armor damage is 27%. Health on kill is at 11% (works well with the heals we are already getting). Lots of ways to get some of these numbers. Focus on the talents first and then see if you can make the numbers work for you!




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