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Author Topic: Skill Tree Woes: FIXED  (Read 1762 times)

Offline Eroz

  • VETERAN ANGEL
  • *******
  • Join Date: May 2004
  • Posts: 2015
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Skill Tree Woes: FIXED
« on: September 18, 2004, 04:12:02 pm »
Here you go. BTW 30 pages long in this format. Im working on some other way to post this but I plaing right now. If you want a better version of this, two coulmns, 15 pages, email/IM me and I'll provide a copy.

Version .5
FROM MxO BETA VERSION 5.88
NOTE: All codes start with Code for

Adrenaline Booster
Memory Cost: 4
Affects self.
Buffs: Boosts Melee Damage (15%)
Requires: Awakened (5)

Advanced Riflery
Memory Cost: 1
Requires: Gunman

Aikido
Memory Cost: 1
Affects self.
Requires: Marital Arts Expertise (4)

Aikido Master
IS Cost: 20
Memory Cost: 1
Buffs: Boosts Melee Combat Tactics (5pts)
Requires: Serene Calm, Iron Body

Aikido Mastery
Memory Cost: 1
Requires: Martial Arts Intitiate

Area Disruption 1.0
IS Cost: 1
Memory Cost: 1
Affects enemies within 4m of self.
States: Causes Stun for 30 seconds.
Requires: Resist Infection (9)

Assassin
IS Cost: 20
Memory Cost: 1
Buffs: Boosts Stealth (20Error)
Requires: Topsy Turvy, Spin Throw

Awakened
Memory Cost: 1
Affects self.
Back Roll Escape
IS Cost: 10
Memory Cost: 1
Affects selected enemy.
Requires: Sixth Sense Ability (1)

Blinding Throw
IS Cost: 50
Memory Cost: 1
Affects selected enemy.
Causes 150 physical damage every 5 sec for 15 sec
Damage: Ranged (150)
States: Causes Blind for 15 seconds.
Requires: Crippling Throw

Body Shot
IS Cost: 20
Memory Cost: 1
Affects selected enemy.
Damage: Ranged (120)
Requires: Firearms Skill (5)

Bolster Health 1.0
IS Cost: 50
Memory Cost: 1
Buffer Cost: 5
Affects selected friendly.
Buffs: Boosts Max Health (50pts)
Requires: Repair and Upgrade (4)

Bullet Spray
Memory Cost: 1
Requires: Gunman

Calm Mind, Calm Body
Memory Cost: 4
Requires: Awakened (12), Awakened

Canny Strike
IS Cost: 70
Memory Cost: 1
Affects selected enemy.
Damage: Melee (400)
States: Causes Stun for 8 seconds.
Requires: Stealth Cuntermeasures
Cartwheel Escape
IS Cost: 20
Memory Cost: 1
Affects selected enemy.
States: Causes Confuse for 8 seconds.
Requires: Invisibility (20)


Cheap Shot
IS Cost: 60
Memory Cost: 1
Affects selected enemy.
Damage: Melee (60)
Requires: Awakened (1)

Clear Head
Memory Cost: 1
Requires: Healer

Decoy 1.0
IS Cost: 25
Memory Cost: 1
Buffer Cost: 5
Affects self.
Requires: Remote Proxy 1.0

Code Freeze 1.0
IS Cost: 20
Memory Cost: 1
Affects selected enemy.
Requires: Logic Blast 2.0, Transmit Virus (5)

Code Freeze 2.0
IS Cost: 20
Memory Cost: 1
Affects selected enemy.
Requires: Hacker (5)

Memory Cost: %2i, Ability LvL: %3i, Info Cost: %4i
Memory Cost: 1
Affects selected friendly.
Buffs: Boosts Max Health (100pts)
Requires: Fortify Simulacra 1.0
Repair Simulacra 2.0

Coder
Memory Cost: 5
Requires: Remote Proxy 1.0, Tinkering, Write Code (2)

Combat Aura 1.0
IS Cost: 25
Memory Cost: 2
Affects selected enemy.
Requires: Group Repairs 2.0

Combat Enhancement
IS Cost: 70
Memory Cost: 1
Buffer Cost: 5
Affects selected friendly
Buffs: boosts Combat Tactics (10pts)
Requires: Restore Health 3.0

Combat Evasion
IS Cost: 30
Memory Cost: 1
Buffer Cost: 5
Affects self.
Buffs: Boosts Combat Evasion (20%)
Requires: Sneak (5), Side Roll Escape

Combat Insight
Memory Cost: 5
Requires: Awakened (1)

Combat Toughness
Memory Cost: 1
Requires: Operative

Compel Close Combat
IS Cost: 30
Memory Cost: 1
Buffer Cost: 5
Affects self.
Buffs: Boosts Force Combat (25%)
Requires: Intense Attack



Consistent Technique
Memory Cost: 4
Requires: Awakened (5)

Controlled Burst
IS Cost: 50
Memory Cost: 1
Affects selected enemy.
Damage: Ranged (550)
Requires: Suppression Fire

Counter Throw
IS Cost: 40
Memory Cost: 1
Affects selected enemy.
Damage: Melee (375)
States: Causes Confuse for 8 seconds.
Requires: Iron Body



Covering Fire
IS Cost: 90
Memory Cost: 1
Affects selected enemy.
Damage: Melee (400)
Buffs: Boosts Combat Tactics (15pts)
Requires: Firearms Expert (15)

Crippling Throw
IS Cost: 75
Memory Cost: 1
Affects selected enemy.
Damage: Stealth (550)
States: Causes Rooting for 15 seconds.
Requires: Wicked Aim (30)

Cutthroat
Memory Cost: 1
Buffs: Boosts Stealth Physical Damage Resistance (20%)
Requires: Drop Kick, Neuro-Dart




Deadly Throw
IS Cost: 60
Memory Cost: 2
Affects selected enemy.
Damage: Stealth (400)
Requires: Wicked Aim (20)

Desperate Speed
IS Cost: 50
Memory Cost: 1
Buffer Cost: 10
Affects self.
Buffs: Boost Movement Speed (100%)
Requires: Invisibility (17)

Detect Vulnerability
Memory Cost: 4
Requires: Awakened (5)

Dim Mak Strike
IS Cost: 30
Memory Cost: 1
Affects selected enemy.
Damage: Melee (225)
States: Causes Stun for 8 seconds.
Requires: Kung Fu Mastery (20)

Disable Security Devices
Memory Cost: 1
Requires: Open Locks (1)

Disabling Shot
IS Cost: 60
Memory Cost: 1
Affects selected enemy.
Damage: Ranged (350)
States: Causes Stun for 8 seconds.
Requires: Wounding Shot

Disarming Shot
IS Cost: 80
Memory Cost: 1
Affects selected enemy.
Damage: Ranged (225)
Requires: Firearms Expert (8)

Disguise
Memory Cost: 1
Requires: Spy

Disrupt Inputs 1.0
IS Cost: 30
Memory Cost: 1
Affects selected enemy.
States: Causes Blind for 30 seconds
Requires: Resist Viruses (9)

Doctor
Memory Cost: 1
Buffs: Boosts Healing (20%)
Requires: Restore Health 5.0, Restore Health 4.0

Download Mission Map
Memory Cost: 1
Affects self.
Requires: Logic Blast 1.0

Drop Kick
IS Cost: 20
Memory Cost: 1
Affects selected enemy.
Damage Stealth (425)
Requires: Weak Point (15)

Dual Submachine Guns
Memory Cost: 1
Requires: Gunman

Emergency Repairs
IS Cost: 30
Memory Cost: 1
Affects selected friendly.
Heals 10 damage every 5 sec for 25 sec.
Heals: Healing (10)
Requires: Logic Blast 2.0

Empty Mind
Memory Cost: 4
Requires: Awakened (8), Awakened


Energized Attacks
Memory Cost: 4
Requires: Awakened (8), Awakened

Error
IS Cost: 60
Memory Cost: 1
Affects selected enemy.
Damage: Ranged (550)
Requires: Bullet Spray (20)

Evade Combat
Memory Cost: 1
Buffer Cost: 2
Affects self.
*evade*
Requires: Awakened (1)

Execute Program
Memory Cost: 6
Requires: Awakened (1)

Fast Healing 1.0
IS Cost: 50
Memory Cost: 1
Buffer Cost: 5
Affects selected friendly.
Buffs: Boosts Heath Regen (100%)
Requires: Quick Recovery (9)

Fast Healing 2.0
IS Cost: 70
Memory Cost: 1
Buffer Cost: 5
Affects selected enemy.
Buffs: Boosts Heath Regen (200%)
Requires: Clear Head (30)

Find Weakness
Memory Cost: 1
Affects selected enemy.
Requires: Spinning Backsweep, Sneak (5)



Firearms Skill
Memory Cost: 1
Requires: Combat Toughness (4)

Firearms Expert
Memory Cost: 1
Requires: Soldier

Flash Bomb
IS Cost: 7-
Memory Cost: 1
Affects enemies within 6m of selected ground point.
States: Causes Blind for 20 seconds.
Requires: Neuro-Dart

Fortify Simulacra 1.0
IS Cost: 30
Memory Cost: 1
Buffer Cost: 5
Affects selected Friendly Simulacra
Buffs: Boosts Toughness (10%)
Requires: Make Simulacra (5), Remote Proxy 2.0

Freeze Area 1.0
IS Cost: 50
Memory Cost: 1
Affects enemies within 6m of self.
States: Causes Mez for 30 seconds.
Requires: Freeze System 1.0

Freeze System 1.0
IS Cost: 70
Memory Cost: 1
Affects selected enemy.
States: Causes Mez for 60 seconds.
Requires: Resist Contagion (17)

Gaussian Blur 1.0
IS Cost: 50
Memory Cost: 1
Buffer Cost: 5
Affects self.
Buffs: Boosts Combat Evasion (25%)
Requires: Logic Blast 1.0

Group Repairs 1.0
IS Cost: 50
Memory Cost: 1
Buffer Cost: 5
Affects selected friendlies within 6m of self.
Heals: Healing (50-70)
Requires: Repair and Upgrade (5)
Restore Health 2.0

Group Repairs 2.0
IS Cost: 62
Memory Cost: 1
Buffer Cost: 5
Affects selected friendlies within 6m of self.
Heals: Healing (108-132)
Requires: Resist Damage (7)

Guard Breaker
IS Cost: 80
Memory Cost: 1
Affects selected enemy.
Damage: Melee (225)
Requires: Martial Arts Expertise (8)

Guardian Heal
Memory Cost: 1
Affects selected enemy.
Buffs: Boosts Buff’s Area Radius (5%)
Requires: Fast Healing 1.0
Quick Recovery (15)
Restore Health 3.0

Gunman
IS Cost: 20
Memory Cost: 1
Affects selected enemy.
Buffs: Boosts Combat Tactics (5pts)
Requires: Covering Fire, Disarming Shot, Firearms Expert (15)




Gunslinger
IS Cost:  20
Memory Cost: 1
Buffs: Boosts Ranged Combat Tactics (5pts)
Requires: Error, Pistol Aerial

Hacker
Memory Cost: 5
Requires: Execute Program (2), Logic Blast 1.0, restore Health 1.0

Handguns
Memory Cost: 1
Affects self.
Requires: Firearms Expert (4)

Harmful Code 1.0
IS Cost: 30
Memory Cost: 2
Damage: Viral (35-100)
Requires: Restore Health 2.0

Harmful Code 2.0
IS Cost: 50
Memory Cost: 1
Affects selected enemy.
Damage: Viral (110-440)
Requires: Restore Health 4.0

Head Butt
IS Cost: 20
Memory Cost: 1
Affects selected enemy.
Damage: Melee (30)
Requires: Awakened (1)

Healer
IS Cost: 28
Memory Cost: 1
Affects self.
Heals: Healing (66-77)
Requires: Movement Accelerator 1.0, Group Repairs 1.0


Hindering Shot
IS Cost: 25
Memory Cost: 2
Affects selected enemy.
States: Causes Rooting for 30 seconds.
Requires: Combat Insight (1)

Hyper Dodge
IS Cost: 10
Memory Cost: 1
Requires: Awakened (12)

Hyper Jump
IS Cost: 20
Memory Cost: 1
Requires: Awakened

Hyper Speed
IS Cost: 20
Memory Cost: 1
Affects self.
Requires: Awakened (25)

Hyper-Sprint
Memory Cost: 1
Buffer Cost: 5
Affects self.
Buffs: Boosts Movement Speed (50%)
Requires: Evade Combat

Hyper Strength
IS Cost: 5
Memory Cost: 1
Requires: Awakened (35)

Ignore Pain
IS Cost: 50
Memory Cost: 1
Buffer Cost: 5
Affects self.
Buffs: Boosts Toughness (20%)
Requires: Awakened (1)




Immobilizing Shot
IS Cost: 75
Memory Cost: 1
Affects selected enemy.
Damage: Ranged (550)
States: Causes Rooting for 8 seconds.
Requires: Advanced Riflery (30)

Improved Sneak Attack
Memory Cost: 1
Requires: Cutthroat

Infiltrator
IS Cost: 10
Memory Cost: 1
Damage: Melee (10), Melee (10), Melee (10)
Requires: Sixth Sense Ability (15)
Open Locks (8)

Intense Attack
IS Cost: 50
Memory Cost: 2
Buffer Cost: 5
Affects self.
Buffs:  Boosts Melee Damage (10%), Boosts Ranged Damage (10%)
Requires: Combat Insight (1)

Invisibility
IS Cost: 50
Memory Cost: 1
Buffer Cost: 10
Requires: Infiltrator (1)

Iron Body
IS Cost: 50
Memory Cost: 1
Buffer Cost: 5
Affects self.
Buffs: Boosts Toughness (25%)
Requires: Aikido Mastery (20)




Iron Guard
IS Cost: 90
Memory Cost: 1
Affects selected enemy.
Damage: Melee (375)
Buffs: Boosts Toughness (10%), Boosts Combat Tactics (25Error)
Requires: Martial Arts Expertise (15)

Karate
Memory Cost: 1
Affects self.
Requires: Martial Arts Intitiate (4)

Karate Expertise
Memory Cost: 1
Requires: Gunman

Karate Master
IS Cost: 20
Memory Cost: 1
Buffs: Boosts Melee Combat Tactics (5pts)
Requires: Sky-High Sidekick, Ki-Charged Punch

Ki-Charged Punch
IS Cost: 30
Memory Cost: 1
Affects selected enemy.
Damage: Melee (550)

Knife Thrower
IS Cost: 20
Memory Cost: 1
Buffs: Boosts Ranged Combat Tactics (5pts)
Requires: Crippling Throw, Deadly Throw

Kung Fu
Memory Cost: 1
Affects self.
Requires: Martial Arts Intitiate (4)


Kung Fu Master
IS Cost: 20
Memory Cost: 1
Buffs: Boosts Melee Combat Tactics (5pts)
Requires: Misdirect Punch, Dim Mak Strike

Kung Fu Mastery
Memory Cost: 1
Requires: Gunman

Leg Sweep
IS Cost: 40
Memory Cost: 1
Affects selected enemy.
Damage: Melee (120)
Buffs: Boosts Combat Tactics (10pts)
Requires: Drop Kick

Lock Down
Written as Ignore Pain
IS Cost: 20
Memory Cost: 1
Buffer Cost: 5
Affects self.
Requires: Code Freeze 1.0

Logic Blast 1.0
IS Cost: 17
Memory Cost: 2
Affects selected enemy.
Damage: Viral (15-60)
Requires: Execute Program (1)

Logic Blast 2.0
IS Cost: 19
Memory Cost: 2
Affects selected enemy.
Damage: Viral (35-140)
Requires: Transmit Virus (4)





Logic Blast 3.0
IS Cost: 21
Memory Cost: 1
Affects selected enemy.
Damage: Melee (60-240)
Requires: Resist Viruses (7)

Logic Bomb 1.0
IS Cost: 40
Memory Cost: 1
Affects enemies within 6m of selected enemy.
Damage: Melee (200-50)
Requires: Resist Infection (7)

Logic Daemon 1.0
IS Cost: 50
Memory Cost: 1
Buffer Cost: 5
Affects self.
Requires: Make Simulacra (4)

Machinegun Fist Combo
IS Cost: 75
Memory Cost: 1
Affects selected enemy.
Damage: Melee (550)
States: Causes Confuse for 12 seconds.
Requires: Misdirect Punch

Make Simulacra
IS Cost: 25
Memory Cost: 1
Requires: Coder

Martial Arts Conditioning
Memory Cost: 1
Requires: Combat Toughness (4)

Martial Arts Expertise
Memory Cost: 1
Requires: Solider




Martial Arts Intitiate
Memory Cost: 1
Buffs: Boosts Combat Tactics (5pts)
Requires: Iron Guard, Guard Breaker

Miasma 1.0
IS Cost: 10
Memory Cost: 1
Buffer Cost: 5
Affects enemies within 4m of self.
Requires: Area Disruption 1.0

Misdirect Punch
IS Cost: 70
Memory Cost: 1
Affects selected enemy.
Damage: Melee (350)
States: Causes Blind for 12 seconds.
Requires: Kung Fu Mastery (30)

Movement Accelerator 1.0
IS Cost: 30
Memory Cost: 1
Buffer Cost: 5
Affects selected friendly.
Buffs: Boosts Movement Speed (25%)
Requires: Repair and Upgrade (5), Bolster Health 1.0

Multi-Fighting
Memory Cost: 1
Requires: Martial Arts Conditioning

Network Firewall 1.0
IS Cost: 25
Memory Cost: 2
Affects selected enemy.
Requires: Resist Combat 1.0

Network Hacker
Memory Cost: 1
Damage: Melee (10)
Requires: Resist Contagion (15), Code Freeze 2.0, Freeze System 1.0


Neuro-Dart
IS Cost: 30
Memory Cost: 1
Affects selected enemy.
Requires: Weak Points (8)

Open Locks
Memory Cost: 1
Requires: Disguise (8)

Operative
Memory Cost: 5
Buffs: Boosts Sitting Health Regen Rate (3%)
Requires: Intense Attack, Hindering Shot, Combat Insight (2)

Overhand Smash
IS Cost: 40
Memory Cost: 1
Affects selected enemy.
Damage: Melee (100)
Requires: Martial Arts Conditioning (5)

Overheat 1.0
IS Cost: 50
Memory Cost: 1
Affects selected enemy.
Requires: Code Freeze 2.0

Overload 1.0
IS Cost: 30
Memory Cost: 1
Affects selected enemy.
Requires: Disrupt Inputs 1.0

Passive Code
IS Cost: 25
Memory Cost: 2
Affects selected enemy.
Requires: Passive Code





Pathogenist
Memory Cost: 1
Buffs: Boosts Debuff’s Area Radius (2%)
Requires: Logic Bomb 1.0, Resist Infection (15), Area Disruption 1.0

Personal Firewall 1.0
IS Cost: 70
Memory Cost: 1
Buffer Cost: 10
Affects selected friendly.
Buffs: Boosts Viral Resistance. (20%)
Requires: Fast Healing 1.0

Pistol Aerial
IS Cost: 75
Memory Cost: 1
Affects selected enemy.
Damage: Ranged (550)
States: Causes Confuse for 10 seconds.
Requires: Bullet Spray (30)

Pistol Barrage
IS Cost: 40
Memory Cost: 1
Affects selected enemy.
Damage: Ranged (550)
Requires: Error

Pistol Evasive
IS Cost: 40
Memory Cost: 1
Affects selected enemy.
Damage: Ranged (225)
Buffs: Boosts Combat Tactics (25pts)
Requires: Error

Piston Kicks
IS Cost: 50
Memory Cost: 1
Affects selected enemy.
Damage: Melee (800)
Requires: Misdirect Punch


Poison Knife
IS Cost: 30
Memory Cost: 1
Affects selected enemy.
Causes 25 physical damage every 5 sec for 20 sec.
Damage: Ranged (25)
Requires: Spinning Backsweep
Power Boost
Listed as Ignore Pain
IS Cost: 25
Memory Cost: 1
Buffer Cost: 5
Affects selected Friendly Simulacra.
Requires: Code Freeze 1.0

Power Shot
Memory Cost: 4
Affects self.
Requires: Awakened (12), Awakened

Precise Blow
Memory Cost: 4
Requires: Awakened (8)

Processor Lag 1.0
IS Cost: 25
Memory Cost: 1
Affects selected enemy.
Causes 10 viral damage every 5 sec for 30 sec.
Damage: Melee (10-60)
Requires: Logic Blast 3.0

Proxy Coder
IS Cost: 25
Memory Cost: 1
Buffer Cost: 5
Requires: Code Freeze 1.0

Punishing Blows
Memory Cost: 4
Affects self.
Requires: Awakened (12), Awakened


Punt
IS Cost: 80
Memory Cost: 1
Affects selected enemy.
Damage: Stealth (1000)
Requires: Topsy Turvy

Quick Recovery
Memory Cost: 1
Affects selected enemy.
Requires: Healer

Remote Proxy 1.0
IS Cost: 50
Memory Cost: 1
Buffer Cost: 5
Affects self.
Requires: Write Code (1)

Remote Proxy 2.0
IS Cost: 50
Memory Cost: 1
Buffer Cost: 10
Affects self.
Requires: Make Simulacra (4)

Remote Proxy 3.0
Listed as Ignore Pain
IS Cost: 25
Memory Cost: 1
Buffer Cost: 15
Affects self.
Requires: Code Freeze 1.0

Repair and Upgrade
Memory Cost: 1
Requires: Hacker (1)

Repair Simulacra 1.0
IS Cost: 25
Memory Cost: 1
Affects selected Friendly Simulacra.
Heals: Healing (27-33)
Requires: Remote Proxy 1.0


Repair Simulacra 2.0
IS Cost: 30
Memory Cost: 1
Affects selected Friendly Simulacra.
Heals: Healing (63-77)
Requires: Logic Daemon 1.0
Make Simulacra (5)

Resist Combat 1.0
IS Cost: 70
Memory Cost: 1
Buffer Cost: 5
Affects friendlies within 6m of selected friendly
Buffs: Boosts Combat Evasion (20%)
Requires: Resist Damage (9)

Resist Contagion
Memory Cost: 1
Requires: Viral Attacker

Resist Damage
IS Cost: 25
Memory Cost: 1
Affects selected enemy.
Requires: Operative

Resist Infection
Memory Cost: 1
Requires: Viral Attacker

Resist Viruses
Memory Cost: 1
Requires: Viral Attacker

Restore Health 1.0
IS Cost: 25
Memory Cost: 2
Affects selected friendly.
Heals: Healing (27-33)
Requires: Execute Program (1)





Restore Health 2.0
IS Cost: 28
Memory Cost: 1
Affects selected friendly.
Heals: Healing (63-77)
Requires: Repair and Upgrade (4)

Restore Health 3.0
IS Cost: 32
Memory Cost: 1
Affects selected enemy.
Heals: Healing (108-132)
Requires: Quick Recovery (7)

Restore Health 4.0
IS Cost: 40
Memory Cost: 1
Affects selected enemy.
Heals: Healing (198-242)
Requires: Clear Head (20)

Restore Health 5.0
IS Cost: 47
Memory Cost: 1
Affects selected enemy.
Heals: Healing (288-352)
Requires: Clear Head (30)

Rifleman
IS Cost: 20
Memory Cost: 1
Buffs: Boosts Ranged Combat Tactics (5pts)
Requires: Immobilizing Shot, wounding Shot

Rifles
Memory Cost: 1
Affects self.
Requires: Firearms Expert (4)






Run Program
Listed as Ignore Pain
IS Cost: 25
Memory Cost: 1
Buffer Cost: 5
Affects self.
Requires: Code Freeze 1.0

Scattershot
IS Cost: 20
Memory Cost: 1
Buffs: Boosts Ranged Combat Tactics (5pts)
Requires: Bullet Spray, Suppression Fire

Selective Phage
Memory Cost: 1
Buffs: Boosts Veteran (5%)
Requires: Logic Blast 3.0, Resist Viruses (15), Disrupt Inputs 1.0

Serene Calm
IS Cost: 70
Memory Cost: 1
Buffer Cost: 5
Affects self.
Buffs: Boosts Heath Regen (600%)
Requires: Aikido Mastery (30)

Infiltrator
Listed as Shadow
IS Cost: 10
Memory Cost: 1
Damage: Melee (10), Melee (10), Melee (10)
Requires: Stealth Countermeasures, Cartwheel Escape

Sharpshooter
Memory Cost: 1
Requires: Firearms Skill (1)

Shifty Technique
IS Cost: 40
Memory Cost: 1
Buffer Cost: 10
Buffs: Boosts Combat Evasion (80%)
Requires: Cartwheel Escape

Side Roll Escape
IS Cost: 20
Memory Cost: 1
Affects selected enemy.
Requires: Sneak (4)
Sidekick Combat
IS Cost: 30
Memory Cost: 1
Affects selected enemy.
Damage (800)
Requires: Karate Expertise (30)

Sixth Sense Ability
IS Cost: 10
Memory Cost: 1
Affects enemies within 8m of self.
Requires: Disguise (15)

Sky-High Sidekick
IS Cost: 50
Memory Cost: 1
Affects selected enemy.
Damage: Melee (125)
Requires: Sidekick Combat

Sliding Volley
IS Cost: 60
Memory Cost: 1
Affects selected enemy.
Damage: Melee (550)
Requires: Bullet Spray

Slow 1.0
IS Cost: 20
Memory Cost: 2
Affects selected enemy.
Requires: Transmit Virus (4)

Sneak
Memory Cost: 1
Affects self.
Requires: Operative

Soldier
Memory Cost: 1
Buffs: Boosts Combat Tactics (5pts)
Requires: Overhand Smash, Body Shot

Spin Throw
IS Cost: 50
Memory Cost: 1
Affects selected enemy.
Damage: Stealth (650)
Requires: Improved Sneak Attack (20)

Spinning Backsweep
IS Cost: 40
Memory Cost: 1
Affects selected enemy.
Damage: Stealth (75)
Requires: Sneak (4)

Spy
Memory Cost: 1
Buffs: Boosts Steath Damage (10%)
Requires: Combat Evasion, Find Weakness (1)

Static Blast 1
Listed as Ignore Pain
IS Cost: 25
Memory Cost: 1
Buffer Cost: 5
Affects self.
Requires: Code Freeze 1.0

Static Field 1.0
IS Cost: 10
Memory Cost: 1
Buffer Cost: 5
Affects enemies within 0m of self.
Causes 30 viral damage every 5 sec for 5 sec.
Damage: Melee (30-60)
Requires: Logic Bomb 1.0




Stealth Awareness
Memory Cost: 1
Buffer Cost: 2
Affects self.
Buffs: Boosts Stealth Detection (20%)
Requires: Hindering Shot

Stealth Countermeasures
IS Cost: 80
Memory Cost: 1
Affects selected enemy.
Damage: Melee (600)
States: Causes Powerless for 12 seconds.
Requires: Serene Calm

Stealth Countermeasure
IS Cost: 140
Memory Cost: 1
Buffer Cost: 10
Affects self.
Buffs: Boosts Stealth Detection (80%)
Requires: Invisibility (30)

Stop Proxy 1.0
IS Cost: 30
Memory Cost: 1
Affects selected Enemy Simulacra.
States: Causes Mez for 60 seconds.
Requires: Logic Daemon 1.0

Submachine Guns
Memory Cost: 1
Affects self.
Requires: Firearms Expert (4)

Suplex
IS Cost: 60
Memory Cost: 1
Affects selected enemy.
Damage: Stealth (500)
States: Causes Dazed for 15 seconds, Causes Staggered for 15 seconds, Causes Off-Balance for 15 seconds.
Requires: Spin Throw


Suppression Fire
IS Cost: 90
Memory Cost: 1
Affects enemies within cone
Damage: Ranged (350)
States: Causes Rooting for 30 seconds.
Requires: Dual Submachine Gun (30)

Synaptic Sweep Kick
IS Cost: 80
Memory Cost: 1
Affects enemies with 6m of self.
Damage: Melee (400)
States: Causes Confuse for 12 seconds.
Requires: Sidekick Combat

Team Medic
IS Cost: 25
Memory Cost: 2
Affects selected enemy.
Requires: Group Repairs 2.0, Resist Damage (15), Resist Combat 1.0

Three Round Burst
IS Cost: 50
Memory Cost: 1
Affects selected enemy.
Damage: Ranged (800)
Requires: Immobilizing Shot

Tinkering
IS Cost: 30
Memory Cost: 2
Affects enemies within 4m of selected enemy.
Damage: Viral (20-40)
Requires: Write Code (1)

Topsy Turvy
IS Cost: 60
Memory Cost: 1
Affects selected enemy.
Damage: Melee (650-600)
States: Causes Mez for 30 seconds.
Requires: Improved Sneak Attack (30)

Transmit Virus
Memory Cost: 1
Requires: Hacker (1)

U.I Lag 1.0
IS Cost: 20
Memory Cost: 1
Affects enemies within 6m of self.
Requires: Slow 1.0, Hacker (5)

Uncanny Senses
Memory Cost: 1
Requires: Side Roll Escape

Viral Attacker
Memory Cost: 1
Buffs: Boosts Viral Resistance. (5%)
Requires: U.I. Lag 1.0, Code Freeze 1.0

Weak Points
Memory Cost: 1
Requires: Spy

Wicked Aim
Memory Cost: 1
Requires: Cutthroat

Wounding Shot
IS Cost: 60
Memory Cost: 1
Affects selected enemy.
Damage: Ranged (550)
Requires: Advanced Riflery (20)

Wounding Throw
IS Cost: 40
Memory Cost: 1
Affects selected enemy.
Causes 50 physical damage every 5 sec for 50 sec.
Damage: Ranged (50)
Requires: Deadly Throw

Write Code
Memory Cost: 6
Requires: Awakened (1)

Typed by Eroz (monkeroz@yahoo.com)
Information contained within this document is copyrighted by Warner Brother, Inc, Sega of America, and Monolith Productions.

Warner Brother, Inc, Sega of America, and Monolith do not support this document as of yet. This was done by me without their permission.

Errors Contained within this document are the fault of Monolith (Many are here.) or my human error. If you find any errors or changes that Monolith has made contact me with the information at monkeroz@yahoo.com (Put “MxO List Error” on the subject line of the email. Please list the page number that the error is on.) Also check to see if you have the latest version.

You CAN: Use this for your own personal use.

YOU CAN’T: Post this as your own work or sell this for profit. Nor release this information to anyone who is not in the Matrix Online Beta.

Thanks to: Gillette for screenshotting the game with photo that took the information off of. Tbone for creating the Furious Angels. Monolith for making another kick-ass game.

Version .5 (September 18, 2004)
Copyrighted by Eroz
"Have you ever tried to dismantle a snowball?" - Linus, Peanut's Gang.

Anonymous

  • Guest
Skill Tree Woes: FIXED
« Reply #1 on: September 18, 2004, 04:58:48 pm »
wtf?

Offline ArchNemesis

  • VETERAN ANGEL
  • *******
  • Join Date: May 2004
  • Posts: 1804
    • View Profile
Skill Tree Woes: FIXED
« Reply #2 on: September 18, 2004, 07:31:15 pm »
i agree

Anonymous

  • Guest
Skill Tree Woes: FIXED
« Reply #3 on: September 18, 2004, 08:09:51 pm »
Ah, he edited it with the tree.

Thanks. You da man or osmething.

Anonymous

  • Guest
Skill Tree Woes: FIXED
« Reply #4 on: September 18, 2004, 09:11:11 pm »
Thanks....?

Offline Broin

  • Second-in-Command
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  • Join Date: Jul 2004
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Skill Tree Woes: FIXED
« Reply #5 on: September 19, 2004, 12:20:49 pm »
Very nice.... Eroz you are a genius among scholars

Go ahead, make my day.

Anonymous

  • Guest
Skill Tree Woes: FIXED
« Reply #6 on: September 19, 2004, 04:34:31 pm »
cool, an ability list, thanks man

 

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