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Author Topic: Glyph  (Read 2287 times)

Offline Longboard

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Glyph
« on: June 26, 2014, 05:52:56 pm »


"It's my hokey religion, you can have your blaster!"

Offline Tbone

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Re: Glyph
« Reply #1 on: June 27, 2014, 12:11:55 am »
1. It isn't a true virtual retina display. I believe the micromirrors should be microlenses.

2. Horizontal Field of View: 45° - that's very bad, even for media viewing. A minimum of 90 degrees is required for virtual reality.

3. Headtracking: 9 DOF IMU output via Bluetooth or hardwired - Bluetooth head tracking would have bad latency.

The 720p display is probably pretty good (no screen door), but the 45 degree FOV makes this a joke. The consumer Rift, according to Oculus mind you, will blow things like this out of the water. Even the DK2 is 1080p at 110 degree FOV with OLED low persistence.

I like the idea of micro lenses, and Oculus recently hired the guy who developed them as well as cascaded displays, but the tech probably won't be consumer-ready for a few years.

Definitely hold out for the consumer Rift. Oculus has said the screen door will be completely eliminated. It'll have a higher resolution, higher FOV, lower hardware requirements, positional tracking, a complete platform, etc. etc.

The Glyph is still living in the age of head mounted media viewers. They will be obsolete once VR headsets hit the scene.

Offline Zero

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Re: Glyph
« Reply #2 on: June 27, 2014, 08:42:28 pm »
Get rekt Glyph! Ha ha.

Would be interesting to check out what it's like for the light to be projected directly on the retina. Would certainly make a cool/cheap large tv replacement.  I just wonder how it stays on your face once you pull the visor down.

 

 

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