The Furious Angels
FA Discussion => General => Topic started by: Adad on April 03, 2008, 10:01:01 pm
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Aparantly with the patch came a mistake by SOE. They seem to have released all of the Org-specific Awakened abilities. I'm sure they will be wiped when the mistake is found but they currently exist and can be coded. I have coded a set of all of them for each of the three orgs in case, and I'd recommend you get in there and code yourself some. To do so, simply open your coding abilities and look in every-other level of awakened abilities and you'll find them. They have no images so they look like white squares.
I'll give the specifics of the Zion 5:
Zion Interface
All Accuracies +5%
Strength of Will
Resistances +23pts
Righteous Zeal
Boost your damages and teammates' damages 10% within 10m of you for certain time length
Generous Spirit
IS Regen +60% for 60sec
Champion of Zion
cost:25 IS/second
everytime you are damaged, chance to heal teammates' IS within 5m of you
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Neat.
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Since the abilities don't have a place in the awakend tree you'll have to equip them on the 2nd of the ability tabs (the normal tab says "ability tree" while the tab you need says "abilities")
**NOTE**: These abilities can only be loaded this way and only while in the Loading Area. (You can do a /savelo and run it while in the loading area to speed up the process but the /loadlo will only work in the Loading Area)
Zion Interface and Strength of Will (lvl 10 and 20 abilities) run all the time in the background once they are equipped.
Righteous Zeal, Generous Spirit, and Champion of Zion (lvl 30, 40 and 50 abilities) are have 60 second timers and must be activated.
You can not add any of these items to your hot bar but you can create a macro using the /invoke command and add them to the hotbar that way.
Here are the names.
Zion Interface = ZionAAbility
Strength of Will = ZionBAbility
Righteous Zeal = ZionCAbility
Generous Spirit = ZionDAbility
Champion of Zion = ZionEAbility
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Ddaaaaaayum, yotogi! Nice find there with the ability names. :D
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Agreed. Yotogi = 1337 h4x0r
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Yes very impressive man, thanks. Also, I think they unload themselves with death. I could be wrong but that seemed to happen to me.
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Somehow I got data conversion and Dynamic Reallocation, data conversion and system control to load up.
Also went through a hardline and they unloaded so not sure about that...
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It's now time for Lessons In Morality, with Manic Velocity:
Keep in mind that using these is technically an exploit. Just like when Hacker Style got leaked under CR1 and everyone's rolls were skyrocketing.
Back then the rule of thumb was that it was ok to use Hacker Style on NPCs (I was able to solo a lvl100 Cryptos mission NPC :P ), but anyone caught using it in PvP would have to explain it to Brewko. I would think the same applies to these org abilities now.
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http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300022224
It has been confirmed by Rarebit that at this time they do not consider this an exploit.
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Agreed. Yotogi = 1337 h4x0r
Yeah it requires a LOT of hacking opening up some xml files with a text editor! :P
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I made a long post analyzing each of these and then the database went down. Quick summary:
Zion Interface = Automatic when loaded (no need to invoke). Worth it.
Strength of Will = Automatic when loaded (no need to invoke) Worth it.
Righteous Zeal = Active 45 secs. At least 300 sec reuse timer. In an even fight, gives edge.
Generous Spirit = Active 60 secs. 300 sec reuse timer. In an even fight, gives edge.
Champion of Zion = Stays active once activated. Not sure how much IS is given to team or how often it lands. Best useful for those not needing IS (possibly healers who are just buffing and healing).
None of the abilities take up memory so far. All good to have, and some of them can be useful when well timed.
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Oh, does anyone have the stats for the mach and merv abilities? I wanna know how they compare.
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DAYUM! I missed this? I really wish i was home right now
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If I'm reading DN1 correctly, it appears the reputation requirements for these abilities is bugged, which allows you to load your opposing org's abilities as well.
I'm not at home to test it. Can anyone confirm this?
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Yes you can, but I havent tested to what degree. If you load a particular combo, it takes all but Zions off in my experience.