The Furious Angels

FA Discussion => Non-VR Games => Topic started by: likwidtek on January 28, 2014, 06:55:20 pm

Title: Rust
Post by: likwidtek on January 28, 2014, 06:55:20 pm
Tbone mentioned some of you are playing Rust.  What do you think?

http://store.steampowered.com/app/252490/ (http://store.steampowered.com/app/252490/)

Title: Re: Rust
Post by: Manic Velocity on January 28, 2014, 07:32:58 pm
I've been keeping an eye on it because I really like the concept of these multiplayer survival games.  I'm also waiting for DayZ to launch.  I'm just very hesitant to buy alphas and betas anymore.  Especially when the game's Steam page says the following:

Quote
We haven't totally decided where the game is headed ... please trust us

That's just not the kind of thing I want to hear from a developer who is asking for my $20.  :\

But I am interested to hear what you guys think.  I want to play it.  I'd just rather wait for a stable release. 
Title: Re: Rust
Post by: Tbone on January 29, 2014, 02:45:41 am
It's Darkfall meets Minecraft meets DayZ. If you liked Darkfall, you'll like this. If you don't like FFAPvP full loot, this game is not for you.

The point of the game, so far, is to survive. But surviving is not easy. Everyone is an asshole, essentially, and the biggest assholes also have the best gear. You'll die a lot. You'll lose stuff you want to hold on to a lot. You'll establish what you think is a safe place and then someone will C4 their way in just to take all that wood you were proud of.

Surviving in the long run, however, is about building up your crafting recipes. Finding blueprints and research kits off of (currently) zombies will allow you to re-assemble your gear relatively quickly, even if your house gets raided. M4s and Kevlar go a long way compared to cloth and bow and arrows. Another big aspect of the game is the learning curve itself. You'll do things wrong several times before you figure out the way that will avoid becoming a target. And even then you'll still be a target. We've finally built a place that has survived over 24 hours, and we consider that a pretty big accomplishment!

It doesn't help that you can be raided and killed even while logged off.  Your body simply drops where you are, in a sleep state, and anyone can still get into your house and murder you in your sleep.

I tend to go through a cycle of accomplishment, fear, almost rage quit, and then determination. Running into someone else is always thrilling. Sound plays an important part of the game. Using a bow instead of a gun. Listening for footsteps outside of your house. Things like that.

There's me, Zero, Lith, Broin, Machete (from MxO!), and Likwidtek now all playing on a server together! We've got a nice little stronghold and getting resources and gear quickly. It won't be long before we have a nicely geared army to go seek revenge on Sage and his goons, as well as those Koreans! We'd love to be able to take our original home back!
Title: Re: Rust
Post by: likwidtek on January 29, 2014, 07:38:42 am
It's pretty interesting so far! :)
Title: Re: Rust
Post by: likwidtek on January 29, 2014, 02:10:06 pm
HAH! 

http://www.reddit.com/r/playrust/comments/1wgxgt/a_charismatic_player_convinced_a_group_of_new/ (http://www.reddit.com/r/playrust/comments/1wgxgt/a_charismatic_player_convinced_a_group_of_new/)
Title: Re: Rust
Post by: Broin on January 29, 2014, 03:23:42 pm
I f'n hate Koreans...
Title: Re: Rust
Post by: Erathaol on January 29, 2014, 05:07:36 pm
I just got Rust a while back in a Humble Bundle.  Looks like I'll be hopping back into TS to join y'all in Rust, ooooh yeah!
Title: Re: Rust
Post by: likwidtek on January 29, 2014, 05:30:58 pm
(http://i.imgur.com/UxpaVhJ.jpg)

(http://i.imgur.com/dbrllpE.jpg)
Title: Re: Rust
Post by: NoCry on January 30, 2014, 04:48:23 pm
Ohhh. I funkin loved darkfall! Will look at this.
Title: Re: Rust
Post by: likwidtek on January 30, 2014, 06:35:37 pm
It's very very early alpha.  So like... you will see people who can craft modern looking military weapons, wear kevlar armor stuff like that when almost all of those models and textures will eventually be replaced.  Zombies are in the game but they're being taken out too.

But the idea of the game is neat.  You basically start out naked with a rock in a very caveman like state.  You gather like you do in minecraft and craft all your items.  You also can be killed by players and mobs and lose all your shit.  Someone can come and wreck the house you built and take all your shit.

So it's cool in that it feels a little bit like darkfall and ultima online meets Dayz meets Minecraft.  But there's no skilling and leveling.  You just go out and do what you want.

The only sucky part of the game is you feel like you need to be logged in all of the time to protect your crap.  Plus anything you build needs to be maintained and kept up or it decays.  So there's a little bit of "cyberjob" built into it.

It's a really cool concept.  I have only played a few hours but it's pretty neat so far.  I run around naked and scared most of the time. 
Title: Re: Rust
Post by: Erathaol on January 30, 2014, 06:56:00 pm
I've been playing a bit with a friend and really enjoying it so far.

Which server do we play on?
Title: Re: Rust
Post by: likwidtek on January 30, 2014, 11:30:45 pm
You already know this but for others, look up sexy sleepers
Title: Re: Rust
Post by: Jeyk on January 30, 2014, 11:59:06 pm
Downloaded!  Where you at, Nocry?!
Title: Re: Rust
Post by: likwidtek on February 02, 2014, 11:55:26 am
Paging Jeyk and Nocry

Title: Re: Rust
Post by: Manic Velocity on February 02, 2014, 12:53:26 pm
Purchased and installing now.
Title: Re: Rust
Post by: likwidtek on February 02, 2014, 02:17:35 pm
Can I just rant how terrible this game is if you are retarded with directions and navigation!? Good lord.
Title: Re: Rust
Post by: Manic Velocity on February 04, 2014, 11:58:55 am
If anyone is interested, I just finished a blog post (http://pgandt.blogspot.com/2014/02/in-rust-we-trust.html) on Rust.  My thoughts so far and what I like about it.

EDIT: Yeah, I draw parallels to EVE, but you can skip that part if you'd like.  :P
Title: Re: Rust
Post by: likwidtek on February 05, 2014, 12:23:12 am
Good read.  Thanks man.

Also, yup:

(http://i.imgur.com/0nVk9eb.png)
Title: Re: Rust
Post by: Tbone on February 05, 2014, 01:16:38 am
2/4

-Continued building upwards on the base. Got to the fifth floor windows. 1st-3rd will be storage. 4th story will be private quarters. As soon as I finish the exterior, I'll start working on the interior.
-Ran into External and chatted with him for a bit. He's with a group that has a base east of Wasteland East. I added it to our map and told him we'd try not to raid it. He also gave me their TS (ts3.tinymc.net) and a list of his group: thecrafter, Shadow, xsnipes, Hippoatron, Hawkjanitor, and Kool. So these guys should be friendly for the most part.
-Couple of our guys got killed by Sage and Mediks. Kitty also got some kills. We need to start GETTING kills instead of giving...

I know the metal grind is boring, but the quicker we finish it, the quicker we can start churning out gear and getting more involved in PvP. Better to secure the base now and make enemies later.
Title: Re: Rust
Post by: likwidtek on February 05, 2014, 07:41:38 am
Wait. External as in externalerror?
Title: Re: Rust
Post by: likwidtek on February 05, 2014, 10:23:57 am
PSA:

When crafting, you don't have to click your mouse to death to build big number.
SHIFT + Click = Increase craft amount by 10
CTRL + Click = Increate craft amount to max craftable.
I hope that helps you all!
Happy Crafting
Title: Re: Rust
Post by: likwidtek on February 05, 2014, 06:10:46 pm
ROFL

NSFW

http://youtu.be/in4zdlJhxdM (http://youtu.be/in4zdlJhxdM)
Title: Re: Rust
Post by: likwidtek on February 05, 2014, 06:22:05 pm
oh god another

http://youtu.be/u9BW83N4Ts8 (http://youtu.be/u9BW83N4Ts8)

Title: Re: Rust
Post by: Manic Velocity on February 05, 2014, 07:59:08 pm
I want to join the Penis Brotherhood
Title: Re: Rust
Post by: Tbone on February 06, 2014, 01:18:53 am
2/5
-Base was raided by Sage, Mediks, Kitty, wilzer, and I think Koolkalier. They cleared the entire first floor, taking just about everything and worked their way through the second and third. I did manage to take our C4, explosives, low grade fuel, and some other stuff to the roof where I dropped them down to Erathaol waiting below! Once they realized they were just wasting C4, they rolled out. Erathaol and I stayed up late and waited until they left and then came in with our own C4 and took the place back over. I'm currently placing doors back down (our triple doors are back). If we want to keep the base, we'll want to focus on placing more doors and moving  our stuff to at least the second floor.
Title: Re: Rust
Post by: Erathaol on February 06, 2014, 02:31:00 am
For anyone interested: Kitty Kommander? http://www.reddit.com/user/KittyCommand0R/ (http://www.reddit.com/user/KittyCommand0R/)

A Canadian trans living in Santa Monica who likes soccer, sounds like your kinda person Broin!
Title: Re: Rust
Post by: likwidtek on February 06, 2014, 10:38:47 am
To clarify, trans = transgender

HAVE FUN BROIN!
Title: Re: Rust
Post by: likwidtek on February 06, 2014, 10:39:58 am
How many C4 do you estimate they used?
Title: Re: Rust
Post by: Tbone on February 06, 2014, 12:50:08 pm
25-30 at least. They spent 8-10 just on the front because we kept placing doors that they had to blow again to get in and out of. But at least 15 of that was probably built using OUR animal fat and sulfur.
Title: Re: Rust
Post by: likwidtek on February 06, 2014, 01:25:48 pm
shit.  I'm sorry man.  Has it killed morale for you a bit?  Or was it not that huge of a loss?  Did they grief at all?
Title: Re: Rust
Post by: Tbone on February 06, 2014, 01:43:32 pm
shit.  I'm sorry man.  Has it killed morale for you a bit?  Or was it not that huge of a loss?  Did they grief at all?
If they had kept the base I'd just switch servers. Or wait until they patched the game to have better defenses. But we did manage to get the base back, so we haven't lost our progress there.

Yeah, they were griefing the whole time. Playing techno music in the chat, putting barricades over beds, placing down doors as they went.
Title: Re: Rust
Post by: likwidtek on February 06, 2014, 02:23:06 pm
So, how do we get revenge?
Title: Re: Rust
Post by: Manic Velocity on February 06, 2014, 02:30:51 pm
So, how do we get revenge?

This... this really should be obvious. 

Switching servers would be admitting defeat.  "Ok, you win.  Enjoy the spoils of our fort.  We're moving elsewhere." 

No... We need to revive the FA Pain Train.  Hunting down other players and taking their camps sounds a hell of a lot more fun than constantly working to maintain our own camp.  I don't care if we're all naked and wielding a basic rock.  Let's get out there and get in people's faces.
Title: Re: Rust
Post by: likwidtek on February 06, 2014, 03:38:16 pm
WANT MORE KILLING PLZ 

CHOO CHOO MOTHER FUCKERS
Title: Re: Rust
Post by: Sared on February 06, 2014, 06:40:31 pm
This....I like the sound of this. A lot.
Title: Re: Rust
Post by: Sared on February 06, 2014, 06:49:18 pm
Thanks to the miracle of technology, I just bought the game on my phone and it is already downloading and installing on my computer at home!

On the downside, I may be losing sleep tonight, but given the people  I'll be playing with i couldn't give less of a fuck.
Title: Re: Rust
Post by: likwidtek on February 06, 2014, 07:02:27 pm
fuck yes, I'm logging on tonight!
Title: Re: Rust
Post by: Tbone on February 06, 2014, 07:17:37 pm
We need a balance of offense and defense. I've tried both at various times. The problem is there's a pretty large disparity between fully armored and naked. If you don't have a base, or your base gets raided, the next time you die, you have nothing. You need to be able to have a stockpile large enough to gear back up fast if it's a raid or a battle of attrition.

There's also the targets. We have to find out where they live. They're also much more skilled than us. They known the terrain, they know the cheats, they know the gear. Most of our guys wouldn't know how to even get back to our base if they got killed.

The immediate things we need to do is shore up our defenses again and gather intel. Running around with our remaining C4 in tow without knowing where we're going is a bad idea. On that note, we can't burn through C4 because we need enough to reclaim our own base if we get raided again.

As much as I know you guys want to run around and shoot things, someone has to farm the resources to build the guns and armor to do so. My suggestion right now is to gather a lot and use a little bit of it to craft yourself a Kevlar suit and a gun of your choice. Throw the rest towards defense at the moment. We're almost done with the build, and I'd really like to not leave us this exposed for much longer. Just know that if you die, all that Kevlar and the guns are gone, so you have to start the process all over.

Once the defense is complete, we'll switch to offense and start making guns, ammo, C4, armor, etc. By then our intel should be good enough that we know where to hit these guys. After that, it's relentless onslaught. Don't let them build up anything and show no mercy.

Just know that our targets are West coast. When I logged out around 5 a.m. EST they were still online. A majority of you guys logged off last night before things even got started. If you're going to start a fight, prepare to finish it. Too often some of you have logged on to stir up a hive just to log off when all the bees come out!

TLDR: Build your own offensive stuff for now - we have the research kits and recipes to do so. Help finish the defense so that ALL of our resources can start going towards the good stuff.

Edit: Also there was a patch today and Rust++ is currently off.
Title: Re: Rust
Post by: Erathaol on February 06, 2014, 07:34:41 pm
Oh hell yeah!  Another Rusty scoundrel, and this time it's mother fuckin' Sared!

As for intel-gathering, I've been intentionally far-ranging in my mining (getting slightly less metal for my time, granted) as to acquaint myself with the terrain as well as scout out building locations.

Would it be a good idea to start marking all potential enemy bases on the map, and start color-coding things to make it less confusing?

Also, to those who don't know the lay of the land and have a habit of getting lost, it's imperative that YOU are out exploring/mining.  Carry minimal gear  and don't be afraid to wander.  Use /location and Rustmap to gather your bearings, and make runs between our multiple bases at various times of day/night.

I've gotten to the point where I can travel throughout the entire southern coastal mountain range between the metal fortress and my seaside base at midnight guided purely by muscle memory and the rock silhouettes against the sky.  Now, I certainly don't expect any of you to get to THAT level of familiarity, but being able to navigate those mountains is imperative to our base defense.  Last night, our ONLY weapon later on was distraction and leading them around all willy-nilly.  Hell, I (and Zero!) were able to use the terrain to sneak close enough to melee those bastards on a couple occasions.

Really, find something you enjoy and get great at it (exploring, shooting, sneaking, gathering, building, etc.).  But don't neglect the boring bits, because they lead to greater fun down the road!
Title: Rust
Post by: Manic Velocity on February 06, 2014, 07:40:39 pm
Making some dinner with the wife, then I'm logging in. My goal tonight is to convince someone to sing "Wrecking Ball" on voicechat. I'll be frapsing.
Title: Re: Rust
Post by: Sared on February 06, 2014, 07:51:06 pm
I've played enough Minecraft that I have no problem with resource collection. :D
Title: Re: Rust
Post by: Tbone on February 06, 2014, 07:59:37 pm
I've moved our storage/crafting station up to the second floor. Please don't use the bottom floor anymore. For now, it's basically just a floor of doors that raiders will have to get through.

I also need to put codes on all the doors since Rust++ isn't working. THAT'S going to be a pain. Right now we need to put doors on the rest of the second floor! I also need to check some of the outside foundations...
Title: Re: Rust
Post by: Manic Velocity on February 07, 2014, 12:54:14 am
I jumped over to a more populated server and kept suiciding until I was able to meet up with someone. A few people killed me on sight, but most people were really cool. I wound up having an extended improv session with a couple guys after they refused to sing for me. It was insanely fun, and I have plenty of footage to put together.

At the end of the night I did get one guy to sing Wrecking Ball for me. Totally worth it.
Title: Re: Rust
Post by: Tbone on February 07, 2014, 01:50:19 am
2/6

-A very productive day. Thanks to most everyone pitching in with metal, I was able to finish the doors on the second floor, get all the walls and most of the doors on the third floor set up (which will be our barracks), and put up outer walls, pillars, and half the ceiling of the final floor.
-I'll be busy most of the day and evening tomorrow and may not be able to log on. When I do, hopefully we'll have mined enough metal to finish the base and start building our arsenal!
Title: Re: Rust
Post by: Tbone on February 07, 2014, 04:02:59 am
Well, they reset the server so now's the time to look for a different server. I'm sorry everyone for wasting our time on that base.

Non Rust++?
Title: Re: Rust
Post by: Sared on February 07, 2014, 09:13:55 am
From the sound of it, Rust++ added a bunch of wimpy cheat commands anyway. Vanilla, or an entirely different server mod sounds worthwhile to investigate.
Title: Re: Rust
Post by: Lithium on February 07, 2014, 09:20:50 am
How about we buy a server? That way we control when things wipe. We control the mods, and settings. It'll be like $20-$30 a month. I'll cover the cost but offer PayPal donations if you'd like to chip in $5.
Title: Re: Rust
Post by: Sared on February 07, 2014, 10:42:37 am
Shut up and take my $5 before I have more bills come in.
Title: Re: Rust
Post by: likwidtek on February 07, 2014, 11:28:47 am
Seriously.  Vanilla!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Look, I support us buying a server but a couple things I think need to be said STRONGLY.

If we admin the server, we may never ever ever spawn in a single item.  Ever.  No matter what.  We will not be able to remove a single item, no matter what.  Ever.  Seriously, anyone who ran a minecraft server knows the temptation and how it wrecks the fun and the entire game.  Admin abuse sucks bad but ruining the game for yourself sucks worse.

If you're at a point of "sigh, I need 2000 more metal to do X..."  You can choose to spend 6 hours gathering, or just spawn it in.  Think about it.

Another thing.  There are some TERRIBLE server companies out there right now.  One in particular, I think it's a 4 letter acronym with an H in front, I don't remember.  But there are just shit tons of complaints of this one server company in particular giving you service for a month, and then "randomly" the account will get DDOS'd and the company tries to upsell them on DDOS protection for $50.  It sounds like a scam, so we need to research it perfectly.

But seriously.  Vanilla.  So very much Vanilla.  Granted, having doorshare on would be nice.  But no /location no /players no /starter all that stuff takes away from the game I think. 

:/

Just my vote.  But yeah, I'll help pay for the server too as long as it meets the majority of the above.
Title: Re: Rust
Post by: likwidtek on February 07, 2014, 11:32:14 am
Adding to the above, going further, it would be good to research if there's a logging system to keep us accountable on the not using admin powers.  No teleporting, no spawning, no removing structures, if there's a way to log every single admin command, and keep it public for us all to see, (and maybe even all members of the server) that would be some awesome transparency. 

Looks at all of the rust forums, the complaints all come from admin abuse and shit server hosting.

ok sorry, I think that's it.  :P
Title: Re: Rust
Post by: Sared on February 07, 2014, 11:48:00 am
I'm with Likwid on his above posts. I think a real opportunity exists for us to establish a name for ourselves for running a straightforward, honest server. If this means getting trounced on our own backyard a couple times by more dedicated groups of players then so be it.
Title: Re: Rust
Post by: Tbone on February 07, 2014, 11:58:21 am
I personally think having our own server will ruin some of the fun, even unintentionally. For instance, even doing legit admin stuff like checking to see if someone is hacking would mean that you now know where that person's base is.
Title: Re: Rust
Post by: Lithium on February 07, 2014, 12:04:48 pm
Me and (maybe?) Tbone would be the only admin. No admin cheating is a given. This is a non-issue. We have never cheated in our history of gaming. The only time admin is used will be to investigate hackers and change server settings that are agreed upon by all.

Face it chances are most servers will have shit admins and/or random wipes and rule changes. We are going to do a ton of work for nothing. And official servers will be greif and hack central because they are understaffed and overpopulated.
Title: Re: Rust
Post by: Lithium on February 07, 2014, 12:26:05 pm
Another thing.  There are some TERRIBLE server companies out there right now.  One in particular, I think it's a 4 letter acronym with an H in front, I don't remember.  But there are just shit tons of complaints of this one server company in particular giving you service for a month, and then "randomly" the account will get DDOS'd and the company tries to upsell them on DDOS protection for $50.  It sounds like a scam, so we need to research it perfectly.

HFBServers? They were on my list but I haven't done a thorough search history of the providers yet. If there are recommendations I'm all ears.
Title: Re: Rust
Post by: likwidtek on February 07, 2014, 12:47:27 pm
Another thing.  There are some TERRIBLE server companies out there right now.  One in particular, I think it's a 4 letter acronym with an H in front, I don't remember.  But there are just shit tons of complaints of this one server company in particular giving you service for a month, and then "randomly" the account will get DDOS'd and the company tries to upsell them on DDOS protection for $50.  It sounds like a scam, so we need to research it perfectly.


HFBServers? They were on my list but I haven't done a thorough search history of the providers yet. If there are recommendations I'm all ears.


That's the one I hear THE most complaints about on reddit and the facepunch forums. 

Also, looks like door share more than likely won't be added to Vanilla.  https://twitter.com/playrust/status/431854612073951232
Title: Re: Rust
Post by: Manic Velocity on February 07, 2014, 01:35:26 pm
You can manage to build the biggest and baddest fort on the map whether you control the server or not.  But there is someone out there who will come along, take one look at your fort and say "Challenge accepted."  Everything you spend time harvesting and crafting can and eventually will be taken from you.  Whether by raiders or by a server wipe.  You're not meant to keep your stuff forever.

The only way to change that is to operate in god-mode which, as we've established, ruins the experience.

And... I'll just say it... Harvesting is not fun.  Not just in Rust, but in any game.  Constant harvesting to build a gigantic door-maze-fort that's always getting raided before it's complete is not fun.  And continuously harvesting and re-building after each subsequent raid is not fun.  It's work.  And each raid just creates more work.  Maybe you guys enjoy it?  I personally don't.

Of all the Rust gameplay videos I've watched over the last few days, there hasn't been a single one that focused primarily on a few guys chopping rocks to build an uber-base.  Nobody wants to watch that video because that video wouldn't be fun to watch.  All the fun gameplay consists of people going out and interacting with other players in weird and creative ways.  Like the two that likwid posted earlier.  I was laughing my ass off at those.

What I wasn't laughing at was manually unlocking each and every single one of the doors in our base.  In fact I couldn't wait to get out of there.  Maybe I'm in the minority, but I'm just not interested in dominating on any particular server.  Even if it's our own. 
Title: Re: Rust
Post by: likwidtek on February 07, 2014, 02:05:05 pm
Maybe we could look into not building a mega fortress, but a mega wall that incloses a small village or city.

Basically a huge square that we all could build out own mini bases in.  Not only would it make us more modular (spread all the goods out across more enclosed houses) but it could also let us all have some freedom to build out own cool stuff.

Basically we all could pay in some resources to help keep the outer defences up, maybe add some sniper towers along the walls, but then use our own resources to do what we want with.

We could even go as far as to have a store, where we can buy stuff like premade guns and just trade the mats plus a little extra if we don't have blueprints for things.  It would let us be a little independant, spread all the goodies across more homes, and let us make a cool little community village thing just for us?  I dunno what do you think?
Title: Re: Rust
Post by: Tbone on February 07, 2014, 03:21:41 pm
You can manage to build the biggest and baddest fort on the map whether you control the server or not.  But there is someone out there who will come along, take one look at your fort and say "Challenge accepted."  Everything you spend time harvesting and crafting can and eventually will be taken from you.  Whether by raiders or by a server wipe.  You're not meant to keep your stuff forever.

The only way to change that is to operate in god-mode which, as we've established, ruins the experience.

And... I'll just say it... Harvesting is not fun.  Not just in Rust, but in any game.  Constant harvesting to build a gigantic door-maze-fort that's always getting raided before it's complete is not fun.  And continuously harvesting and re-building after each subsequent raid is not fun.  It's work.  And each raid just creates more work.  Maybe you guys enjoy it?  I personally don't.

Of all the Rust gameplay videos I've watched over the last few days, there hasn't been a single one that focused primarily on a few guys chopping rocks to build an uber-base.  Nobody wants to watch that video because that video wouldn't be fun to watch.  All the fun gameplay consists of people going out and interacting with other players in weird and creative ways.  Like the two that likwid posted earlier.  I was laughing my ass off at those.

What I wasn't laughing at was manually unlocking each and every single one of the doors in our base.  In fact I couldn't wait to get out of there.  Maybe I'm in the minority, but I'm just not interested in dominating on any particular server.  Even if it's our own. 
People like to play different ways. Some people don't have the patience for a team effort towards team goals. Something like a metal fortress requires a group of dedicated people all working towards a common goal. A game like Rust doesn't have a lot of groups like that, but that's how FA has always been.

There's something satisfying in building something that will make people say "who are those guys" or "I don't want to fuck with them" or "Let's go fuck with them holy shit we're out of C4". But I suppose if you're looking for instant gratification, something more like a first person shooter, or you're looking to do something that's going to get views on YouTube, there are going to be things you'd rather focus on.

I will say if you don't like the cycle of building, getting raided, and rebuilding, quit Rust now. Go ahead and stop. Unless you're content with running around with a rock while getting sniped in the head, or unless you're willing to put forth an effort to have a base that can be defended, you will find yourself gathering and crafting to gear up, going and dying, then going back to re-gear just to find all your stuff is gone, and doing the process all over again. The game is 90% gathering/building and 10% losing everything you've gathered and built..lol. I'm not saying that's a bad thing - I'm just saying if you're not willing to do it, find something else.

Now all of that said, I'm not building another fucking metal base. Fuuuuck that. We can make something smaller but still defensible out of wood using a few of the techniques we've learned in less than a day. I enjoyed building the first base and defending off hackers, but I want to get to the offensive stuff much quicker next go round and I don't want to be demanding metal from you guys for another week solid.
Title: Re: Rust
Post by: Manic Velocity on February 07, 2014, 04:43:59 pm
I'm all for the cycle of building, attacking, defending, and setting long term goals.  Compared to that other game I play, Rust is a cakewalk in every regard.  :P

It just seemed like the primary goal for the group was to get the gigantic base built before we even considered doing anything else.  The cycle consisted of "build, sleep, and re-build".  The base would get raided while everyone slept, and so the next day would be spent making up for whatever was lost in the raid.  Rinse, repeat. 

I like likwid's idea of keeping things smaller and manageable.  A smaller camp is more easily raided, but it's also more easily replenished. 
Title: Re: Rust
Post by: Erathaol on February 07, 2014, 05:01:44 pm
To be fair, that was the primary goal AT THE TIME.  We'd already been playing a bit when you showed up, and the giant fuck-off metal base was in response to some very aggressive raiders.

I'm all for the large compound idea.  Since basically anything can and will be raided, why not construct a village/compound that's pleasing to the eye and actually enjoyable to spend time in?  We can still use all the clever anti-raiding techniques on the outer defenses and a few key storehouses/arsenals, but then the other buildings can be whatever the hell we want.

Also, small hidden caches seem to be the safest.  Out of all our bases, the ONLY ones not raided ever were mine and Mushrumz that we built squirreled away in the mountains.
 I've also been finding a few locations that are straight up caves sizing from 1x1 to even 1x3 at the largest, with room at the back beyond foundations.  More testing is required on a creative server to see what can fit and what can't, but the idea of hiding gear in small spread out hidey-holes combined with a large compound/village seems the most fun while staying relatively raid-resistant.
Title: Re: Rust
Post by: likwidtek on February 07, 2014, 05:07:29 pm

Now all of that said, I'm not building another fucking metal base. Fuuuuck that. We can make something smaller but still defensible out of wood using a few of the techniques we've learned in less than a day. I enjoyed building the first base and defending off hackers, but I want to get to the offensive stuff much quicker next go round and I don't want to be demanding metal from you guys for another week solid.

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS


What do you think about building a compound that would enclose multiple mini bases so we all can have little independant houses too?  Would that be defendable?  I saw this link and thought... ooooo we should do that:

crap, I can't find the link.  It was this gated in village, looked awesome.
Title: Re: Rust
Post by: Tbone on February 07, 2014, 05:52:03 pm
A few things...

Smaller bases/stashes are good on low population servers but NOT on a 50+ person server from my experience. Everyone has the same idea and so places you think are remote you'll quickly find crowded.

A gated community combines the worst of two ideas. In order to build a wall/fence large enough to accommodate 8+ player structures, we'd have to take over a whole valley space. If it's just a perimeter, then it's very easy to get through and then you know where everything is because you have access to everything. You could try to fence off a part of a mountain side or something, but then you don't have enough space to build. So you end up with the downside of being large and exposed AND the downside of smaller buildings with less defenses/more predictability. Also, I'm not about to build a whole fucking village either (or even the 15x15 perimeter and sidewalks).

Honestly we'll have to look at what server we choose and see what's available, but I did like our set up of having a place in the mountains and a place by the coast, as well as a few hideouts among the rocks. A smaller place would fit where Erathaol was building way down the coast.

My suggestion is to maybe start out with a few well-hidden areas and then when we scout a great location, maybe make a 5x5 wooden base with triple walls (3x3 actual living space). The metal base was 9x5 (7x3 living space...10x5 if you count foundation AROUND base). So we go from a 50 square metal base to a 25 square wooden base. Still 3 C4 through a wall just as a price of entry and then potentially another 6-10 to get to the second floor. That's something we could probably build in less than a day with a head start on wood and a bit of metal for doors, but would be a deterrent to at least the casual raiders. Or it could even be a dummy base and we have our good stuff in a stash under a rock that some noob will stumble across one day.

Anyway, it's up for discussion - anything that doesn't involve me spending multiple days building and you multiple days gathering! I think the community is probably a bad idea. I think the "hidden scattered bases" is not as viable in high pop and also won't be as easy to share resources/help defend.
Title: Re: Rust
Post by: likwidtek on February 07, 2014, 06:15:47 pm
welp, we'll figure somethign out. 

So I wanna play tonight, should I not invest a lot of time on the current server if we aren't going to stay there?
Title: Re: Rust
Post by: Tbone on February 07, 2014, 06:51:48 pm
I would spend tonight testing a few different servers out and seeing if you can find one you like.
Title: Re: Rust
Post by: likwidtek on February 07, 2014, 07:09:37 pm
K word.
Title: Rust
Post by: Manic Velocity on February 07, 2014, 11:20:14 pm
http://youtu.be/Cj2qvwGM29Y
Title: Re: Rust
Post by: Sared on February 07, 2014, 11:28:47 pm
Social media'd'd'd'd
Title: Re: Rust
Post by: Zero on February 08, 2014, 02:01:11 am
I CAME IN LIKE A WRECKING BALLALLALLLL.  lol
Title: Re: Rust
Post by: NoCry on February 08, 2014, 04:40:07 am
thank you manic.
Title: Re: Rust
Post by: Broin on February 08, 2014, 11:12:01 am
OMG that was quite funny... I think we should Manic out specifically tasked to do such type work.
Title: Re: Rust
Post by: likwidtek on February 08, 2014, 01:07:56 pm
I fucking love you manic.  Will you be my brother husband?
Title: Re: Rust
Post by: likwidtek on February 08, 2014, 01:44:58 pm
You guys get on and play.  Even just for a little bit until we find a server.  It should pop up in your friends list.
Title: Re: Rust
Post by: Tbone on February 08, 2014, 05:24:21 pm
I'll be back around midnight tonight. I have tomorrow off, though. Hopefully we can find a new server sometime tomorrow if not tonight.
Title: Re: Rust
Post by: Manic Velocity on February 08, 2014, 08:50:47 pm
Rust Improv: Episode 1 (http://www.youtube.com/watch?v=hgxgjkPrkQs#ws)
Title: Re: Rust
Post by: Erathaol on February 08, 2014, 10:36:24 pm
Emergent gameplay, bitches!  God, I love Rust.

http://youtu.be/ZO68K7KWyhE (http://youtu.be/ZO68K7KWyhE)
Title: Re: Rust
Post by: Zero on February 09, 2014, 02:44:43 am
Cave party!

(http://i.imgur.com/1dgAUal.jpg)
Title: Re: Rust
Post by: Zero on February 10, 2014, 02:41:09 am
I melee killed 2 guys with guns after they killed me on my way back to base.  Revenge feels so good, even if you still end up dying.


http://youtu.be/mL0ve6WrSNU (http://youtu.be/mL0ve6WrSNU)
Title: Re: Rust
Post by: Tbone on February 11, 2014, 03:19:04 am
I melee killed 2 guys with guns after they killed me on my way back to base.  Revenge feels so good, even if you still end up dying.


http://youtu.be/mL0ve6WrSNU (http://youtu.be/mL0ve6WrSNU)
Haha, that was epic!
Title: Re: Rust
Post by: likwidtek on February 11, 2014, 08:51:47 pm
Fuck. Yes. Another 4500 cheaters banned. Hah! http://facepunch.com/showthread.php?t=1362475


Title: Re: Rust
Post by: Zero on February 11, 2014, 09:00:49 pm
So I discovered a neat little shortcut to the 3rd floor of our base ;)

http://youtu.be/1W0vz2zLeh0 (http://youtu.be/1W0vz2zLeh0)
Title: Re: Rust
Post by: likwidtek on February 11, 2014, 09:19:46 pm
What??  HOW?? 

Also, did you see the cheater hacker post?  HAHAHAH SO AWESOME!
Title: Re: Rust
Post by: likwidtek on February 12, 2014, 12:06:29 am
More info:  http://www.shacknews.com/article/83068/rusts-new-cheatpunch-system-banishes-over-4500-cheaters (http://www.shacknews.com/article/83068/rusts-new-cheatpunch-system-banishes-over-4500-cheaters)

We should check with our server admin to ensure they added the cheatpunch flag to the command line.
Title: Re: Rust
Post by: Manic Velocity on February 13, 2014, 11:47:18 pm
Rust Improv: The Traveling Yodelers (http://www.youtube.com/watch?v=H__VGUA37_M#ws)
Title: Re: Rust
Post by: Erathaol on February 14, 2014, 12:55:18 am
God damn, I love you Manic.

Even though you don't even play with us, you give me such enjoyment.  Bravo, sir, bravo!
Title: Re: Rust
Post by: likwidtek on February 14, 2014, 10:46:15 am
They don't appreciate your yodeling.  We do Manic.  We do.
Title: Re: Rust
Post by: Subb on February 16, 2014, 04:17:44 pm
Manic, do you take requests?

Also, you should start using the line: "Let me sing you the song of my people!"
Title: Re: Rust
Post by: Tecknik on February 19, 2014, 11:24:13 am
SURVIVAL SPECIAL - RUST, STARBOUND, 7 DAYS TO DIE (Zero Punctuation) (http://www.youtube.com/watch?v=0z2SKnREPEM#ws)

"Funny how many friendly people you meet when you've got a gun, isn't it?  It's almost like the NRA were right all along."  LOL.
Title: Re: Rust
Post by: Broin on February 21, 2014, 06:43:01 pm
So I solo'd it today and ended up getting explosives and explosive charges.... Put them in a box in forward base....  Currently the explosives are MIA....  Where are my EXPLOSIVES?!?!
Title: Re: Rust
Post by: Tbone on February 21, 2014, 09:45:10 pm
I think likwid and Phienyx were the only ones who even knew which server to go to. Maybe you misplaced them?

The new server we are looking at apparently has no wipes.

Server IP : 208.117.11.46:28055 / You can use "net.connect 208.117.11.46:28055" in console (F1) to connect to server.

Features:
/help
/addfriend [name] To keep from killing friends
/share [name] to share all your locks with someone else
/history [To show last 15 chat messages]
/players [To list all players in the server]
/ping [To show your ping]

Extended voice chat
No ADMIN ABUSE
Automated air drops
No Wipes
No unfair or stupid mods
All new additions to the server are community voted
Title: Re: Rust
Post by: Tbone on February 22, 2014, 12:34:03 am
We got more explosives, Broin, so it's all good! We're in pretty good shape! Also got a Bolt Action by killing a guy who was shooting at us (we killed him with bows and pickaxes..lol)
Title: Re: Rust
Post by: Broin on February 22, 2014, 05:48:57 pm
Well I got an airdrop by myself today and got explosives as well... 4 wooden foundations, 20 wooden pillars, 50 planks, 2 doorways, and some more so we should be pretty good on continuing the build out of the base.
Title: Rust
Post by: Longboard on February 23, 2014, 04:20:52 am
I'm thinking about checking this out later today (Sunday). Will anyone be on? If so, what time?
Title: Re: Rust
Post by: Anamodiel on February 23, 2014, 01:35:02 pm
I was hoping that because this was in Alpha that it would be free. Oh well.

I've plunked down $20 on this sucker.
Title: Re: Rust
Post by: Tbone on February 23, 2014, 08:31:43 pm
I'm on now.
Title: Re: Rust
Post by: Ghisteslwchlohm on February 24, 2014, 12:30:29 am
Why did we leave our old server?
Title: Re: Rust
Post by: Tbone on February 24, 2014, 02:56:26 am
Why did we leave our old server?
Because it got wiped and will be wiped again with every patch. Our new server doesn't have wipes.
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