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Author Topic: Tanks: Taunts generate +30% threat of the current target  (Read 1311 times)

Offline likwidtek

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Tanks: Taunts generate +30% threat of the current target
« on: March 06, 2012, 12:59:55 pm »
This was linked on reddit today.  I'm totally ignorant as to how Tanking works in this game however I'll pass this along:

This is the original thread:
http://sithwarrior.com/forums/Thread-Threat-conversation?pid=16361#pid16361


This is the reddit conversation about it:
http://www.reddit.com/r/swtor/comments/qk6bb/tests_suggest_taunts_generate_30_threat_of_the/

And here are some of the comments that seem to summarize:

Quote
Tests suggest taunts generate +30% threat of the current target, making them the best aggro move

Quote
A tank should taunt every time he can for maximum threat/aggro generation.


Quote
An important implication of this is that gearing for threat is basically pointless for tanking single targets. The ability to taunt for a free 30% increase in threat means that as a fight goes on, the tank's threat increases exponentially. No amount of linear threat gain from attacks will even come close after the first few taunts of a fight.


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This needs to be repeated over and over, as I still see so many other tanks complaining that they cannot keep threat over their DPS. I think too many are confusing SWTOR threat mechanics with WoW threat mechanics and haven't come to terms with the fact that this is a different game yet.


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Hopefully this information gets out there. When i started in ops, I had a huge problem because I came from games where taunting meant you sucked at your job. Once I started taunting on cooldown, I rarely had problems.
"To the darkened skies once more and ever onward."

Offline Milhouse

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Re: Tanks: Taunts generate +30% threat of the current target
« Reply #1 on: March 06, 2012, 01:42:04 pm »
Yep, that works great if we (Guardians) only have 1 target.  When we have big trash pulls that's not sustainable.  Our taunts only spike us to the top threat for 6 seconds, then we're back in competition with DPS and healing for that aggro. We have 1 AoE taunt that has a 45 sec cooldown and no other AoE threat generating abilities other than our damage output.  Can I get a cleave?

Fortunately as everyone gets geared up, it's not as huge of a problem.  Most everyone in the raid can handle trash chewing on them for a few seconds, and we're able to keep the boss focused on us.

Offline likwidtek

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Re: Tanks: Taunts generate +30% threat of the current target
« Reply #2 on: March 06, 2012, 03:01:38 pm »
http://www.swtor.com/community/showthread.php?t=123081

Cyclone Slash seems to be popular with these guys, used along side sweep.  Is it bad?

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cyclone slash is better than it seems..... tanking a group where say there's an elite and 3 weaker enemies, dumping your focus into a force sweep you can follow easily with 2 or 3 cyclones = dead regulars. Think of it as the 'wariror cleave' from that other game.

seriously...its better than it sounds, at least for guardians.
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Offline Milhouse

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Re: Tanks: Taunts generate +30% threat of the current target
« Reply #3 on: March 06, 2012, 03:27:34 pm »
Cyclone Slash:  Will it hold aggro off a healer?  Yes, if the tank gets a head start.  Will it hold aggro off an AoE murder machine?  No.

 

 

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