Active healing, damage, and threat meters via directx overlay.
Ask Mr. Robot still gives an easier-to-view breakdown, this is far more diagnostic in it's display of information.
This gives a more accurate 'at the moment' breakdown. Particularly of use is the threat meter. (E.G., how much of a threat lead the tank has on Stormcaller before the switch).
It uses peer-to-peer communications for synching, and at time of writing, uses about 5 MB of ram while not parsing.
Would like to try this out for the weeknight raid group this week, see if we can get some use out of it.
What: Smack your mate in the jaw in this fists-only tournament! Have fun with the Legacy Unarmed combat system! Don't come sober, this is a bar brawl dammit!
Rules: No weapons, no expertise, no statted gear of any kind! Kit yourself out in some un-modded gear and dress up for the occasion! Maybe find a sweet set of social gear? Or fight naked!
We are currently investigating aan issue causing Matrix Cubes to disappear from a players inventory. We have currently identified that equipping the item, then moving to a new area can cause them to disappear. We encourage players not to equip them for the time being.
We apologize for the inconvenience and thank you for your patience while we investigate the issue further.
Do NOT, repeat, do NOT equip your Matrix Cube(s)! They may get eaten!
General Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving
Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled.
Flashpoints and Operations
Flashpoints
Boarding Party This Flashpoint's Hard Mode no longer has a daily limitation.
Operations
General Players now receive a "Timed Run" buff when attempting Eternity Vault and Karagga's Palace in Nightmare Mode. Killing Soa or Karagga before this buff expires grants the Infernal or Unyielding title, respectively.
Explosive Conflict Zorn's "Fearful" debuff is now correctly restricted to 30 meters.
The Demolition Probe Droid no longer attempts to move to the player in the scout tower, which could result in the Droid evading.
Minefield turrets no longer occasionally reactivate after the group has engaged Vorgath.
Kephess's Gift of the Masters ability now uses the correct (smaller) radius.
Items
General Custom (orange) moddable items that have no modifications installed can now be reverse engineered.
Legacy All characters in a Legacy now appear in the Family Tree, even if the character has not logged in since patch 1.2.
Missions and NPCs
Missions
General Implemented changes to ensure that mission encounters reset (and related enemies respawn) correctly. A small number of missions had encounters that did not properly reset.
World Missions
Ilum Daily missions on Ilum no longer require the player to complete the Ilum World Mission Arc.
Class Missions
Sith Inquisitor The Fallen Dreadnought: Corrected an issue that blocked progression on this mission if the player skipped a mission step.
NPCs
The Nightmare Pilgrim's (World Boss on Voss) totem no longer enters a state that prevents players from interacting with it. Some issues that could cause incorrect NPC pathfinding on Corellia have been addressed. UI
General Corrected an issue that could prevent the interface editor from being opened by the "+" button on the hotbar.
Galactic Trade Network An issue that prevented some item category searches from functioning unless an item name or price range was also specified has been corrected.
The default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field.
When claiming items or credits attached to mail, players will no longer encounter a rare error stating that the message cannot be sent.
Miscellaneous Bug Fixes Players that completed the steps required to unlock the "Containment Officer" title during the Rakghoul Plague event but did not receive the title have been granted it.
Website is still down so I typed them up out of the launcher. 'Scuse any typos and njoi.
Quote from: "1.2.2"
1.2.2 Patch Notes 5/1/2012
Classes and Combat
General -Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed.
Trooper
Commando -Plasma Cell now correctly deals it's damage 3 times per application.
Companion Characters
General -Corrected an issue that caused companion stat bonuses from equipped items to be miscalculated when the companion was resummoned.
Crew Skills
General -Corrected some performance issues related to opening the crafting window if it contained a very large number of schematics.
Crafting Skills -Some gear that could be reverse engineered but erroneously displayed the "No Research Available" tooltip has been corrected.
Gathering Skills
Slicing -Premium Slicing lockboxes now yield the correct amount of credits.
Flashpoints and Operations
General -An issue that prevented Hard Mode Flashpoints from dropping loot based on group composition has been addressed. Drops usable by a person in the group are not 100% guaranteed, but the system now properly takes composition into account. -The "Exit Area" button in Flashpoints and Operations is now disabled during combat. -Corrected an issue that prevented Operation Group leaders from being added to the Operation Officer Chat channel.
Operations
Explosive Conflict -Pulsar Droids in the Warlord Kephess encounter now have the correct amount of health in 16-player Hard Mode.
Items
General -Mysterious, Unusual, and Wondrous Eggs can now be sold on the Galactic Trade Network. -An issue that could prevent hair from showing on Jedi Knights while wearing certain visors has been addressed.
Missions and NPCs
General -The weekly Nightmare Pilgrim mission now rewards 4 Black Hole Commendations. -If a player logout causes a mission to fail, the player is now transported outside of that mission's phase when logging back in.
Missions
Corellia
Black Hole Area -The Previous mission requirements for The End of Torvix (Imperial) and Chasing the Shadow (Republic) have been removed. Players can now accept these missions at any time within the daily restrictions. -Players not on the mission The End of Torvix (Imperial) and Chasing the Shadow (Republic) can now use the elevators inside the phase to assist group members with the mission.
Taris -No Escape: Corrected an issue that could prevent an encounter associated with this mission from resetting if the group was defeated and re-entered the phase.
Class Missions
Jedi Consular -Marked: Corrected an issue that prevented the player from speaking to Lord Shendan if they exited the phase before speaking with him.
Smuggler -Heist of the Millennium: The map now indicates the correct elevator on the step Return to the Shuttle. Several map note issues have been addressed.
Trooper -Stay Frosty: This bonus mission no longer occasionally fails to end even after the player completes the primary mission.
PVP
Warzones
General -Corrected an issue that could cause multiple sounds to play on top of each other when receiving multiple medals at once.
Huttball -A rare issue that could grant players rewards for two Huttball wins at the end of a match has been corrected.
Voidstar -Corrected an issue that occasionally caused both teams in the Voidstar to receive less rewards than intended.
Space Combat
General -Corrected a UI issue that could prevent players from firing their ship's weapons. -Female characters' companions now play the proper voice over during Space Combat missions.
UI
General -Pressing the Enter key on the prompt that displays when purchasing an expensive item now cancels the window instead of accepteing the cost. -Corrected an issue that could cause completed missions to reappear in the mission log and tracker. -Pressing the R key to reply after receiving multiple tells now correctly displays the name of the player that will receive the reply. -Moving items in the inventory no longer affects their display in hotbars or in the mission tracker. This also corrects an issue that could prevent items in hotbars or the mission trackers from being used from those locations.
Galactic Trade Network -The Search button is now correctly disabled for categories that do not have a subcategory when there are no search results.
Groups and Targeting -The "Always Show Class Symbol" preference is now disabled by default. -Target Markers can now be bound to keys in the preferences menu.
Guilds -Guild Banks now display on the map even if the player is not in a guild or if the player's guild does not currectly have a Guild Bank.
Miscellaneous Bug Fixes -Corrected a rare client crash that could occur for characters with full banks, inventories, and a full ability list. -Some text errors in the French and German clients have been corrected. -An issue that could cause display errors in fullscreen windowed mode has been corrected. Corrected an issue that could cause the primary graphics to display to not be selected as the startup monitor when running the game for the first time on machines with multiple graphics devices.
Where:Nar Shaddaa - Club Vertica - High Roller's Lounge
When:Saturday, April 7th at 18:00 f.a.t. (6pm CST, 12am GMT)
What:Come and participate in a double-elimination tournament! The Burly Brawl!
There will be fun!
There will be women!
There will be Anamodiel!
Someone will leave a million credits richer!
Sign-ups are open today, and will be closed one hour before the event starts, at which point the exact location will be revealed! Come and play, come support your fellow Angels, and flirt with Anamodiel! There's no entry fee, fun times, and fabulous prizes to be won!
Currently signed-up: Broin Deathsboon ExternalError Fuse JazzyC Longboard Paitryn Saint Sared Setun Tecknik Zephic
Inspired by the discussion stirred up by Ratio in this thread.
Also I like food. So do some of the rest of you.
If you don't like food, or are anorexic, get the fuck out of my thread.
Post food-related things here!
So to kick things off...
Quote from: "2eggs1cup"
1 Eggs 1/2 teaspoon butters 1 teaspoon milks and/or the creams (half and half will work in a pinch) 1 teaspoon cheeses (grated) Salts and Peppers to taste.
Crack eggs into cup, break up with a fork. Add in butter (melted if at all possible), mix in milk/cream and cheese. Nuke for 45 seconds in high-voltage microwave (700w, 1000w, or a 650watter on powah).
Eat with fork. Garnish with chives or whatever the hell you want. Shove that tasty goodness into your face-hole.
If you've got a bigger mug, or are extra hungry, this recipe doubles up pretty easily!
Mentioned it in the Raid Group 2 thread, but I thought I'd make note of it here. My subscription ran out today in the middle of doing Ilum dailies. Going to take a week or so to take care of some RL issues (goddamn redheads), and wait until I get paid at the end of the month (next Friday) before buying another game card.
I'll still be on Teamspeak in the evenings to socialize and strategize!
Just some quick info regarding credits per minute and total yield for time spent on space missions.
Please keep in mind that these results are ONLY for Grand Nova and New Eclipse, the current end-game space missions. Unless you are desperate to get your Fleet Commendations capped out (at 1000, will be upped in 1.2) and need to do the lower level quests, these will provide the best rewards for your time spent to acquire them.
Also, this shit right here.
Quote from: "Spaaaaaace"
Operation Grand Nova Fleet Comms: 10 Completion: 5360
Kalee Fortification 5:15 Fleet Comms: 5 Clear the Imperial Escort: 2411 Disasble the Capital Ship Shields: 2411 Completion: 4020 Total: 8842 CPM: 1684/m
Zosha Advance 4:45 Fleet Comms: 5 Diable the Command Ship: 2534 Clear the Support Ships: 1526 Completion: 4020 Total: 8080 CPM: 1701/m
Note: All of the values will likely be retooled or changed before the 1.2 patch roll out. Everything here should be treated as such until the final values are updated. Values with * may be incorrect. All species unlocks can be unlocked by getting to 50 with a character of that species.
Chiss - Unlockable for 1.5 million credits, legacy level 8
Cyborg - Unlockable for 500,000* credits, legacy level 8
Human - Unlockable for 500,000* credits, legacy level 8
Miraluka - Unlockable for 1.5 million credits, legacy level 8
Mirialan - Unlockable for 1.5 million credits , legacy level 8
Rattataki - Unlockable for 1.5 million credits , legacy level 8
Sith Pureblood - Unlockable for 1.5 million credits , legacy level 8
Twilek - Unlockable for 1.5 million credits , legacy level 8
Zabrak - Unlockable for 500,000* credits , legacy level 8
Alignment:
Legacy of Sacrifice - Grants the use of the sacrifice ability to all characters. Injures your companion to instantly heal yourself. Requires level 50, Dark V, 250,000 credits, legacy level 10
Legacy of Unity - Grants the use of the unity ability to all characters. Unity reduces damage to you and your companion for a short duration. Requires level 50, Light V, 250,000 credits, legacy level 10
Legacy of Equilibrium - Grants the use of the equilibrium ability to all characters. Equilibrium increases damage and healing by you and your companion for a short duration. Requires level 50, neutral, 250,000 credits, legacy level 10
Ship Unlocks:
Mailbox - Unlockable for 250,000 credits, legacy level 10
Repair Droid - Unlockable for 1 million credits, legacy level 8
Operation Training Dummy - Unlockable for 250,000 credits, legacy level 10
Warzone Training Dummy - Unlockable for 250,000 credits, legacy level 10, valor rank required
Black Market Trade Terminal - Unlockable for 5 million credits, legacy level 35
Combat:
Legacy of Combat: Punch - Unlocks the unarmed combat function. Unlockable for 10,000 credits, legacy level 5, Valor rank level 5
Legacy of Combat: Jab - Unlockable for 15,000 credits, legacy level 8, valor rank 10
Legacy of Combat: Uppercut - Unlockable for 20,000 credits, legacy level 10,valor rank 15
Legacy of Combat: Bash - Unlockable for 25,000 credits, legacy level 15,valor rank 25
Convenience:
Legacy Fleet Pass - Cuts down the time of the use of Fleet Pass by increments of one hour for each of the levels. There are three levels to it and are unlockable for increments of 50,000 credits, 5 legacy levels (5, 10, 15)
Legacy Quick Travel - Same as the above except that it is cut down by one minute each level instead.
Rocket Boost - Short duration speed increase. Unlockable for 5 million credits, legacy level 20
Achievement Mission Terminals :
Several Achievement Mission Terminals are located in fleets of the two factions that now unlock achievement rewards for doing certain flashpoints, operations, etc.
These feats require boss kills and more to unlock special speeder skins/colors.
Warzone:
Novare Coast
Novare Coast is a majority control Warzone that pits two sides against each other
In order to win, a team will have to control two of the three turret control panels to damage the shielding opposing side's base
If interrupted, players can also continue the progress where they left off if they are able to get back to the panel before the other side proceeds to capture it in the other direction
The capture mechanic works almost like a tug of war centered on the points.
Interview with Georg Zoeller:
Operations:
We're not completely happy with the speed of some of the Operation's fixes.
We know there are a lot of pain points, especially in Eternity Vault with Soa.
We now have a very senior team now dedicated specifically to going through all the Operations to make sure that every single report is verified and fixed
Bugs: there is a dedicated team now dealing with these things and that should hopefully bring the response times more into a realm that we are happy with.
There is a lot more interaction between the core combat, the balance team, and the Operations design team at this point.
There are some pain points with area healing in Operations that we are addressing on the class side
Class Balance / Buffs / Nerfs:
Bounty Hunter Mercenary healers or Scoundrel healers: we bolstered their area healing capability with some nice quality of life changes to make their healing output more predictable and overall comfortable to play
We did some improvement on the Sage and the Sorcerer as well, but we also identified some bugs/exploits that we fixed that caused the class to over-perform.
Nerfs: it's obviously controversial if we decide we have to nerf something. I don't expect people to throw us a parade. Ultimately, people are going to be very unhappy.
There is the small-minded approach of "so many people play Sorcerer, BioWare is never going to touch them." No, that is not how it works.
So we did some changes there to rebalance that particular tree to move a bit out of the Tracer Missile, and require you to be more active in your combat style to achieve that kind of effect. You can call that a nerf. I call that housekeeping.
I created this drinking game in an attempt to hold guild interest until 1.2 comes out. Everyone is pretty burned out on the current content. Haven't had a chance to playtest this yet, but if all goes well, taking down Soa should provide an entertaining challenge.
If anyone has any ideas for rules to change/add, let me know.
All drinks must be consumed immediately and completed before resuming control of your character.
In the event of any ties, all tied players are considered losers and must drink.
Taking out the trash
A player is randomly assigned (e.g. /roll 1d8) as 'Leeroy'. If that player dies from trash, everyone else takes a drink. Leeroy may not pull bosses or more than 3 groups at a time. Suicides don't count. Leeroy then changes to another randomly assigned person.
Anytime Soa taunts, take a small drink
Bosses
If you die during a boss fight, take a big drink
During boss looting, all loot is assigned randomly. For each item you win, take a drink.
Annihilation Droid - Getting too close for comfort
Group 1 is on left turret. Group 2 is on right. Last to kill drinks.
Everyone stands inside the bosses targeting circle. If you step out or are knocked out of the circle, take a drink.
Gharj - Dance frenzy
Whenever Gharj frenzies, everyone dances. Last person to dance takes a drink.
Anytime you touch lava, take a drink (this includes when moving to new platforms).
Pylons - Lots of yelling
Split into 2 groups; Both groups stand at the chest until leader says go
Pylons can't be pre-solved or looked at ahead of time
Players must take turns pressing the buttons using the order they are within the group. Anyone going out of order takes a drink.
For each column, the last group to solve takes a drink
You may not press another group's buttons, but any other attempts at subterfuge and sabotage are allowed.
Council - Even in a drinking game this fight is boring
Last person to kill their target finishes their drink. Helping/interfering with others is allowed.
Soa - Touching other's balls is encouraged
If your lightning ball touches anyone else, take a drink for everyone it touches
If you get thrown up in the air or in a mind trap, slowly drink until you are free
If you die from falling, take three drinks instead of one
If a wipe/reset occurs because of a bug, everyone must say [insert phrase of your choice] in general chat. Last person to do so takes a drink.
Late last year, Stanford University announced that they would be offering a smattering of their courses online for free. Since then, they've run into numerous technical and legal problems getting the courses planned out and running. They've now sent out e-mails with start dates for the middle of this month, as well as some URL's for the class's instructors.
Of the courses offered, I've signed up for Game Theory (the mathmatical side of things), and Cryptography (security and communication).
Sign-ups are this week and next. Cryptography begins on March 12th, and emails for GT will be sent out this weekend with a planned start date of March 19th.
Let me add the emphasis that this is free, high-quality educational material being put forth by Stanford University. Should anyone be interested in going through this course material with me, feel free to get a hold of me!