The Furious Angels

FA Discussion => Non-VR Games => Topic started by: Keeloth on December 27, 2011, 09:51:05 am

Title: 1.0.1 Patch Notes, 12/27/2011
Post by: Keeloth on December 27, 2011, 09:51:05 am
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Classes and Combat


    Combat Bug Fixes
        Fixed a bug that could cause the global cooldown to display incorrectly in the UI.
        Abilities that require Companion Characters now always correctly require a companion.
        NPCs no longer attempt to engage vanity pets in combat.

    Imperial Agent

        Operative
            The tooltip for Acid Blade now displays the correct information.



Companion Characters


    Companions

        Kira Carson
            Fixed an issue that could cause Kira's affection progression to become blocked.

    Bug Fixes
        Companion Character dialogue now plays at the correct volume.



Crew Skills


    Gathering Skills

        Slicing
            Rewards from Slicing have been reduced to bring them into balance with other skills.
            Adjusted incorrect values for medium slicing boxes.

    Bug Fixes
        Corrected an issue that could cause some gathering nodes to appear as unharvestable.



Flashpoints and Operations


    Flashpoints

        Mandalorian Raiders
            Crowd control immunity has been removed from several members of the Enemy Boarding Party.

        Colicoid War Game
            An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.

        The Red Reaper
            Darth Ikoral now uses his abilities correctly.

        Directive 7
            Mentor now resets correctly if he defeats the player group.

        Bug Fixes
            All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.

    Operations

        Eternity Vault
            Fixed an issue that could cause players to instantly die when affected by Soa's knockback.
            Turrets in Normal Mode no longer behave as turrets from Hard Mode.
            Players are now able to properly obtain loot from chests.
            The Ancient Pylons now spawn enemies at the correct intervals.

        Karagga's Palace
            Players no longer need to reset this Operation if they do not defeat Bonethrasher.
            Corrected an issue that caused some players to become stuck at the throne room door.



Items


    Bug Fixes
        PvP lockboxes can no longer be sold for credits.
        Fixed incorrect item rewards from PvP leveling lockboxes.


Missions and NPCs


    Missions

        Imperial
            A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
            General Faraire: All of Khourlet's Elite Guards are now accessible by the player.

        Bug Fixes
            Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.

    NPCs

        Bug Fixes
            Corrected several instances of non-interactive NPCs appearing and disappearing from the player's view.



PvP


    Warzones

        General
           Rewards for winning Warzones have been increased.
            Warzone completion rewards have been decreased.


    Bug Fixes

        Voidstar
            Corrected an issue that could prevent some players from entering the Voidstar.
            Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended.



UI


    Bug Fixes
        Fixed a bug that could prevent players from accepting pending mission rewards.
        Targeting a friendly player no longer occasionally displays incorrect text for the character's name.
        Corrected an issue that could cause some auction expirations to behave incorrectly.
        The splash screen no longer displays longer than the "accept changes" dialogue when changing resolutions on some computers.
        Master Looter now works correctly for items being looted from chests.
        The server select screen no longer displays over the character select after being disconnected for being away.
        Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.



Miscellaneous Bug Fixes

    Special characters no longer display incorrectly in the French credits.
    Remaining baby names have been added to the credits.
    Corrected a link that displayed in French and German versions when the servers are unavailable.



Bolded some of the bits that I think are the changes that effect us most.  Slicing is no longer Money: the Skill, apparently.  And now the stakes in warzones are that much higher.

And oh, the pending bug should finally be solved.   Hopefully.


http://www.swtor.com/patchnotes/1.0.1/12272011
Title: Re: 1.0.1 Patch Notes, 12/27/2011
Post by: Tecknik on December 27, 2011, 09:58:47 am
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Bug Fixes
All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.

I know that one affected quite a few of us.  Glad to see it fixed.

Hopefully they'll fix the problem with not being able to Abandon quests sometime soon.
Title: Re: 1.0.1 Patch Notes, 12/27/2011
Post by: Longboard on December 27, 2011, 10:22:22 am
Thanks Keeloth!
Title: Re: 1.0.1 Patch Notes, 12/27/2011
Post by: Paitryn on December 27, 2011, 11:15:35 am
looks like its still money: the skill. just not as much as it was. Though im not entirely convinced it was out of line completely anyways compared to the AH values of some of the mission skill items at about the same levels. (xolonite goes for 1500 creds a piece on the GTN, compared to the 750 creds from same level slicing boxes)
Title: Re: 1.0.1 Patch Notes, 12/27/2011
Post by: Fuse on December 27, 2011, 11:35:19 am
I'm wondering if this will affect the same lvl lockboxes from treasure hunting. If not, then that might be the get-rich-quickER skill.
Title: Re: 1.0.1 Patch Notes, 12/27/2011
Post by: likwidtek on December 27, 2011, 01:19:35 pm
Slicing
Rewards from Slicing have been reduced to bring them into balance with other skills.


Title: Re: 1.0.1 Patch Notes, 12/27/2011
Post by: Manic Velocity on December 28, 2011, 09:26:07 am
Someone compiled a cost/benefit analysis of the Slicing nerf, and it does not look good at all.  In terms of profit over time, you'll have a steadier income just by farming trash mobs and selling the greys.

http://i.imgur.com/2ClQl.png
Title: Re: 1.0.1 Patch Notes, 12/27/2011
Post by: Anamodiel on December 28, 2011, 11:07:48 am
I would like to point out that Slicing has its benefits for our main crafters as much as it does lining your guys' pockets. It's probably the single greatest way our full time crafters, especially Bioanalysis, are going to be able to have so many basic materials for everyone (and thus stims for those large Operations!). I've received many of the Bioanalysis missions, and, my God, I have a ton of mats and still a ton of those special missions. I know it may be tempting to give up Slicing because the profits aren't as high as they were before, but it's a very, very supportive trade that will definitely make it easier on our other crafters.

Think long term! Don't give up slicing just yet!
Title: Re: 1.0.1 Patch Notes, 12/27/2011
Post by: Tecknik on December 28, 2011, 11:12:31 am
Basic materials?  Are you thinking of Scavenging?  Slicing only offers money boxes, augments and occasionally a mission or schematic.
Title: Re: 1.0.1 Patch Notes, 12/27/2011
Post by: ZephixLeer (Zephic) on December 28, 2011, 11:59:51 pm
I'm wondering if they are trying to push people to the world PVP zones more. There are a lot of higher level slicing nodes in the outlaw's den. Seems that's pure profit.

This does ruin just sending companions on missions though. Seems the only reason to do so now would be for the occasional schematic or mission.
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