Players will no longer be prevented from traveling to their group's in a Flashpoint or Operation due to the instance being full.
Group Finder
Group Finder now retains a character's role selections when joining or leaving a group.
Items
General
The event outfits (the Rakghoul Containment outfit and Sand People Bloodguard outfit) now bind to Legacy instead of binding on pickup.
Muse Vestments no longer clip incorrectly with character heads.
Helmets, circlets, masks, and visors now display correctly on Miralukan characters, hiding the Miralukan mask.
Legacy Legacy names are no longer unique. New Legacies that are created are now able to use a name that is already in use on the server. All players will be able to rename their Legacies once, at no cost, in a future update. [/size] UI
Made minor cosmetic changes to the Character Selection and Character Creation UI.
Really, Bioware? I know I can't be the only one that is pissed off about this.
What's the point of even having a Legacy name, then?
Kind of feels like a big "Fuck You" to everyone who was here from the start and finished Chapter 1 fast enough so they could get an original Legacy title of their choosing.
After talking with a few people, I understand that there is a growing group of people who would like to do raid content during the week but for various reasons cannot raid with the current group. I've created this thread to gauge interest, and see if there are enough people to get this started.
To avoid conflict with the current weeknight raid group, I would ask that if you're a permanent member or a regularly used alternate of that group you please steer clear of this group. This may change, pending what is decided is the best time to do this.
Group 1 used to run from 8:00PM Eastern/Server Time, 7:00PM Central/FA Time until 11:00PM Eastern, 10:00PM Central. That gave us three hours to raid, but often ended up being less actual raid time due to people being late or having to leave early. We would do that Tuesday-Thursday every week.
That schedule would mean we would be running one hour past the start of the current weeknight raid group's start time. We would also be running an hour into the Thursday night Ranked Warzones time slot.
If that doesn't bother anyone, then good. I know I'd like to start running Ranked Warzones as soon as I'm geared enough for them, so I have two suggestions to combat this. The first being to start an hour earlier at 7:00PM Eastern, 6:00PM Central until 10:00PM Eastern, 9:00PM Central. The second being to just raid for two hours a day and continue starting at 8:00PM Eastern, 7:00PM Central. As an extension, even open the possibility to raid more than 3 days a week to make up for lost/needed time.
I would like to state that both alternatives would allow alts of the current weeknight group members to run with this group, giving us a much better chance of having 8 people every night.
I feel like I'm putting the wagon before the horse here though, so I'll stop typing and wait to see how many are interested. If this seems like something you'd like to do, post up and say what your availability is and what would work for you.
BioWare and LucasArts are excited to announce the addition of an in-game reward for the Friends of Star Warsâ„¢: The Old Republicâ„¢ Trial*! You can earn the exclusive Kurtob Alliance Speeder by meeting the following requirements:
At least one of your friends purchased the Game and paid for a recurring monthly subscription or redeemed a Game Time Code.
You must be opted-in to receive emails from The Old Republic.
You and your friend's account must not be banned.
All players who have already referred a friend through the Friends Trial and meet the requirements listed above will be retroactively granted a Kurtob Alliance Speeder via in-game mail.
Level: 25 Quality: Artifact Requires Speeder Piloting: Rank 1 Speed: 110% Excellent protection against being knocked off
/ Ride around the galaxy to visit your friends and allies!
Active players that have passed one billing cycle can invite up to twenty five (25) of their friends to take part in a Friends of Star Wars: The Old Republic trial. During this free trial period, invited friends can play levels 1-15 with no time limit, explore each of the four Origin Worlds, and experience the opening adventures for each class as they start along their epic journey.
*TRIAL OFFER EXPIRES 14-DAYS FROM THE DATE SENT TO INTENDED RECIPIENT. ONLY VALID FOR NEW STAR WARSâ„¢: THE OLD REPUBLICâ„¢ ("PRODUCT") ACCOUNTS THAT ARE NOT ALREADY ENROLLED IN THE FRIENDS OF STAR WARS: THE OLD REPUBLIC TRIAL. ONLY NEW USERS ARE ELIGIBLE TO PARTICIPATE. TRIAL PERIOD EXPIRES UPON REDEMPTION OF PRODUCT REGISTRATION CODE, PURCHASE OF PRODUCT SUBSCRIPTION OR REDEMPTION OF A GAME TIME CARD CODE. VALID ONLY IN TERRITORIES WHERE STAR WARS: THE OLD REPUBLIC IS DISTRIBUTED. SEE WWW.SWTOR.COM/INFO/FAQ/GAME#Q209655. OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. CANNOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR OTHER DISCOUNT COUPONS. LIMIT ONE OFFER PER PERSON. RETAILERS, DISTRIBUTORS AND EMPLOYEES OF ELECTRONIC ARTS INC. AND THEIR AGENCIES/AFFILIATES ARE NOT ELIGIBLE. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.
ACCEPTANCE OF END USER ACCESS AND LICENSE AGREEMENT ("EUALA"), PERSISTENT INTERNET CONNECTION, AND ACCOUNT REGISTRATION REQUIRED TO PLAY. MUST BE 13+ TO REGISTER. SWTOR ONLINE SERVICE MAY BE DISCONTINUED AFTER 30 DAYS NOTICE POSTED ON WWW.SWTOR.COM. SEE EUALA FOR DETAILS. AGREEMENT TO SHARE ACCOUNT INFORMATION WITH LUCASFILM ENTERTAINMENT COMPANY LTD. ("LUCASFILM") IS REQUIRED TO ACCESS GAMEPLAY. GAME INTENDED FOR PLAY IN NORTH AMERICA, EUROPE, AND CERTAIN OTHER TERRITORIES. SEE WWW.SWTOR.COM/INFO/FAQ/GAME#Q209655. PRIVACY POLICY AND TERMS OF SERVICE AVAILABLE AT WWW.SWTOR.COM. TERMS AND CONDITIONS TO PLAY THE GAME APPLY AT ALL TIMES.
Cool looking speeder. Pretty awesome that it's a Rank 3 Speeder (110% Movement Speed) with Rank 1 license requirements (Level 25 - 40000 credit license). After unlocking the new speeder Legacy item, you should even be able use it at level 10.
07.05.2012 Earn Rewards for Free Character Transfers The response to the Free Character Transfer Service so far has been fantastic. Hundreds of thousands of players have already taken advantage of this free service to move their characters to new servers where it's easier to find groups and play with friends. This initial service is still available and allows qualifying characters to be transferred at no charge from selected origin servers to selected destination servers.
In appreciation for the community's support of the Free Character Transfer service, we are giving all characters on qualifying servers (including all destination servers) an in-game pet, the Gannifari, and 25 Black Hole Commendations to help purchase high level gear. Visit www.swtor.com/transfer for a list of qualifying servers.
If you haven't moved your characters yet, it's not too late. Transfer now to receive these in-game rewards!
IN-GAME REWARDS*
THE GANNIFARI Endearing and curious, the Gannifari makes a great sidekick!
25 BLACK HOLE COMMENDATIONS Intimidate enemies equipped in high level gear purchased with these commendations!
Both rewards are granted to any character that meets the following criteria:
Your character(s) must be on a qualifying server (which includes destination servers) and your account must be active by July 30, 2012 at 11:59 PM CDT / July 31, 2012 at 4:59AM GMT. Your account must not be banned. If you do not have a character on a qualifying server by July 30, 2012 at 11:59 PM CDT / July 31, 2012 at 4:59AM GMT, then you will not receive any rewards. The rewards will be sent via in-game mail by August 7, 2012 at 11:59PM CDT / August 8, 2012 at 4:59AM GMT.
To start the character transfer process, login to your account, click My Account and then click 'Character Transfer' in the left hand menu. From there you will be able to select "Start a Character Transfer" to see if you have any characters eligible for transfer to pre-selected serves.
For more information on this program, please visit our Character Transfer FAQ and be sure to look at all the eligible origin, destination and reward qualifying servers at www.swtor.com/transfer.
You can also keep up to date on the latest news and updates about Star Warsâ„¢: The Old Republicâ„¢ by visiting www.StarWarsTheOldRepublic.com as well as joining us on Twitter and Facebook.
Another pet, and 25 Black Hole comms. We qualify, since Jung Ma is a destination server.
New Space Mission: Space Station Assault New Operation: Terror From Beyond New Companion: HK-51 Assassin Droid New Level Cap And Combat Abilities New Warzone: Ancient Hypergates New World To Explore: Makeb And a free trial up to level 15
I've been keeping track of the mission credit reward amounts for the Daily quests on all three planets. Figured I'd post up for reference.
Ilum
Pilot Down - 10762 Icy Destruction - 10762 A Fair Fight - 10762 Crystal Clear Sabotage - 10762 Jam The Transmissions - 10762 HEROIC: Darkness On Ilum - 16147
Total - 69,957
Belsavis
Strengthening The Chain - 7175 Restraining The Darkness - 7175 Emergent Medicine - 7175 Containing The Beast - 7175 Prison Repairs - 7175 Unheard Frequencies - 7175 Sleeping Rakata - 7175 Riot - 7175 HEROIC: A Lesson Learned - 9330 HEROIC: Open Communications - 11196 HEROIC: The Shield Generator - 11196
According to the Devs, this information was posted in threads in the PTS forum but apparently was never properly reflected in the Live Server Patch Notes. That is being rectified.
Below is a quote taken from the thread I linked, and is originally from a Dev post that was in the PTS forum.
Quote
Hi,
There have been quite a few threads where you have voiced confusion regarding the end game itemization in 1.2 and I want to take the opportunity to clarify what you are going to see in the game when Game Update 1.2 goes live on Thursday.
One of the issues we are dealing with on the PTS Forums is that we are not only introducing changes from the current state of the game (1.1.5x), but also several changes a week. Without wiping our Forums weekly, it is inevitable that these updates cause significant confusion about what it is in the game, what is intended to be in the game, etc.
So, without further ado....
PvE
Tionese / Columi / Rakata Gear
These sets are not changing. Their stats have not changed from their pre 1.2 state and they are acquired in the same way as they were before 1.2, except for the following changes:
- The drop rate for Tionese commendations has been increased from all the existing sources.
- Columi can now be acquired, in addition to the existing sources, from the new Lost Island Flashpoint (Hard Mode) and their distribution rate has been slightly increased, mostly through weekly quests.
- Rakata can now be acquired, in addition to existing sources, from the final Boss of the new Lost Island Flashpoint (Hard Mode) and the story mode of Operation: Explosive Conflict on Denova.
A temporary change on PTS that modified some existing rakata gear has not been taken into the final version 1.2 based on testing feedback.
"Campaign" and "Black Hole" Gear
Campaign gear is the new tier of PvE set items we are rolling out with the Explosive Conflict Operation. It shares the set bonus with Rakata, allowing seamless equipment upgrades and is acquired through tokens acquired in Hard Mode of Operation: Explosive Conflict and the new World Boss on Belsavis.
All Campaign gear can also be reverse engineered for a chance to learn the associated schematic. For armor, this means a chance to learn the custom (orange) appearance of item, for implants, earpieces, mods, etc. This means learning to craft the item itself. All of these may be crafted critical for an additional augment slot or, in case of a mods, additional resulting items.
Campaign gear uses a different stat distribution from previous sets with greater variety of available stats and better base stats.
Unlike Rakata, Columi and Tionese gear, Campaign gear carries it's set bonus on the armoring of every piece. This means that players may transfer all mods and armoring out of campaign gear into any custom (orange) appearance available without losing the benefit of the set bonus. Please note that moving an armoring with a set bonus into a pre 1.2. item shell with a set bonus (e.g. a Rakata Shell) will be resolved with the armoring taking precedence (Sorry, no stacking here )
As mentioned previously, all armoring found in endgame gear now 'binds to slot' upon extraction - Armoring removed from a pair of gloves will only fit into another set of gloves. However, there is the possibility to acquire 'universal' armorings that fit into any slot through direct drops (e.g. not contained in an item). Those however will never carry a set bonus.
Black Hole Gear is similar to Campaign gear, but lacks the set bonus. It does however offer additional stat distribution options not available on Campaign gear. It also cannot be reverse engineered into appearances (although mods / earpieces, etc. can be learned).
Black Hole gear, unlike Campaign items, is acquired from trading in Black Hole Commendations found through weekly quests in the new Corellia area as well as the weekly quest for the Rise of the Rakghoul flashpoints (Kaon/Lost Island). It also drops on bosses in Operation: Explosive Conflict on all difficulties.
Two new color crystal variations may be found as part of the random drops in the new Operation: Black Core Purple and Black Core Orange. These colors are introduced separately from the weapons, which now come by default with more traditional colors available. It is worth noting that we are not extending the stat progression on crystals, meaning the existing +41 crystals found in 1.1.5 continue to be the top end of the crystal progression.
With that being said, there are people in the thread I linked claiming that older gear (NOT Campaign) they have purchased AFTER the patch does have the set bonuses linked to the Armoring. Since I can't get into the game right now and check for myself, I'm taking these posts with a grain of salt but does seem like something that should be looked into.
I'd like to know if anyone is interested in attempting to kill Karagga himself tonight, either before or after the meeting. Directive is locked to Hard Mode Karagga, the final boss in the Karagga's Palace raid.
We would run in, kill some trash and then fight Karagga. Since it's a Hard Mode raid, it will drop Rakata Mainhand Weapons, possibly a Xenotech chestpiece and other Rakata level item modifications.
I invite anyone who isn't locked out, and is decently geared to come out and try it.
Directive is a tank. Likwidtek has expressed wanting to go. He is a healer. Normally a group for this raid would consist of 2 tanks, 2 healers and 4 DPS. We would only be attempting the final boss, which does not require a second tank. I think it would be done easier with a single tank and an extra DPS. That means we will be needing 5 DPS and another healer. That does not mean we aren't open to bringing in another tank.
So post up if you're interested and we'll see if we can get this done.
I heard about this application today and thought it was worth sharing.
Definitely an interesting concept. Think Razer's LCD touchpad (On the SWTOR keyboard and the Blade laptop) but done using your smartphone, with huge possibilities.
Today, we are pleased to announce the first ever Star Warsâ„¢: The Old Republicâ„¢ Guild Summit, being hosted in Austin, TX in March. Over the course of a few days, guild leaders from around the world will gather together to discuss the state of the game with the developers from BioWare Austin. Guild leaders (or a designated officer in the event of a guild leader being unable to attend) will participate in Q&A sessions with developers, roundtable feedback discussions, and will get a preview of some upcoming game features.
The goal of the summit is to facilitate an open discussion between guild leaders and the game design team. This event will provide an opportunity for attendees to voice their feedback directly to the teams responsible for the design of Star Wars: The Old Republic, hear the team's thoughts and reasons behind design decisions, and discuss the current direction of the game.
The Guild Summit will be hosted from March 4th - 6th, 2012 at the DoubleTree Hotel Austin. Due to space limitations, the event will be invite-only. We've already invited guilds of various backgrounds and sizes to the Summit, from Endgame to Role-playing to PvP guilds, but we've got some space left for additional guild leaders who wish to attend. We ask that interested leaders submit an application, which can be found at this link.* Guild leaders will be evaluated based on the information provided in their application.
While we welcome applications from guild leaders from anywhere in the world, please be advised that the Summit will be conducted entirely in English. Applications will be accepted until 11:59PM CST (GMT -6) on February 10th. If you have any questions regarding the event, send us an email at guilds@swtor.com!
*Must be 21 or older to attend. Guild leaders selected to attend are responsible for all of their travel, food, and lodging expenses.
Will a member of FA be in attendance? Were we invited already?