The Furious Angels

FA Discussion => General => Topic started by: Strod on March 17, 2008, 06:38:24 am

Title: Welcome to The Agency!
Post by: Strod on March 17, 2008, 06:38:24 am
(http://img262.imageshack.us/img262/2397/21360560wa4.jpg)

Hijacked by Tbone: This thread will be updated with any new information we find on The Agency.

//Debut Announcement

SAN DIEGO, Calif. – June 11, 2007 – Sony Online Entertainment, (SOE) a global leader in the online gaming industry, announced it is developing The Agency™, a fast-paced online action shooter filled with espionage, intrigue and betrayal. The Agency is being developed at SOE’s Seattle studio for both the PC and the PLAYSTATION®3 computer entertainment system.

//Release Date

TBA late 2008 or early 2009.

//Beta Testing

It is unclear at this point exactly how to get into Beta. Will it be Forum participation? Will it be random selection? No one's telling at the moment. All we have is an Email address and the wording hints at a possible way to get into beta. Interested? Send an email to the following, we have our own criteria to use. Perhaps if they see alot of people from the same place saying the same thing, it will show dedication and organization.

Send an e-mail to jointheagency@soe.sony.com.
Subject Line: "Confidential: New Recruit from Furious Angels"
Body: "I, #name, would like to enlist in The Agency. Thank you."

You can enter in whatever you want, however a majority of our members used this specific Subject and Body.

//Storyline

There is little released on the storyline, although it is hinted that there will be one that ties together all of the agencies within the game.

//Agencies

Upon starting the game the player has the opportunity to join one of two agencies, which will determine the style of missions they receive during gameplay.

(http://img403.imageshack.us/img403/8296/uniteri0.jpg)
    * The United Nations Intelligence and Tactical Experts (U.N.I.T.E) are the world's most elite secret agents. They are the forefront of the fight against terrorism, corruption, and rogue states around the globe. UNITE agents are deadly specialists in stealth and subterfuge, with access to technology the public has never seen before. Headquarters: Unknown Location - North America.

* They are the classic James Bond type spy. They have the coolest gadgets, the best clothes, and can get into the nicest establishments.

(http://img207.imageshack.us/img207/6647/paragonjp3.jpg)
    * The Paramilitary Global Operations Network (ParaGON) is one of the largest private armies in the world, serving clients both upstanding and unsavory. ParaGON's efficient, honorable, and often unconventional mercenaries can be found putting duct tape and high explosives to new and exciting uses on every continent. Headquarters: Unknown Location - Africa.

* ParaGON are rough and tumble mercenaries. They have gadgets too, although you might find them duct taped together with Soviet era technology, perhaps even tubes sticking out the sides.

//Features

    * Become An Elite Agent: The Agency offers hundreds of unique missions with varied end-goals requiring combat, stealth, and style. With gameplay ranging from sneaky assassinations to all out assaults, from vehicle challenges to casinos loaded with mini-games, there’s something for every aspiring agent.

    * Build Your Own Agency: As players advance through the ranks of their faction, they’ll also begin building their own Agencies. Players will increase their power even further by creating Joint Agencies with others.

    * Mercenary or spy, the choice is yours: In The Agency, collect the right weaponry, gadgets, vehicles, gear, attire and aliases to gain access to various locales and influence over the people within them.

    * Put Operatives to work: Operatives are collectible non-player characters who provide the goods player’s desire, the services to keep them alive, and allow them to concentrate on the mission at hand. Operatives work 24/7, regardless of whether players are logged in, and they can even keep them up-to-date through email and instant messages.

    * Fun Now, No Waiting: The Agency is not about waiting for the fun to start. At any point, players can take a break from their high-flying career to engage in a number of other activities. Veterans and new players alike can take on other players at the card tables, the shooting range, or in head-to-head combat.

//Gameplay

The game will feature FPS-style gun fighting, with some driving and other vehicular segments as well. Skill will be the primary determining factor in the success of the player, though some RPG elements will come into play as well. It has been mentioned that one shot to the head will instantly kill any player, suggesting it will be a somewhat realistic shooter. The game will also include relevant subgames and minigames, among them casino games such as Texas hold 'em, which can be played for fun or can be used to initiate instance missions, such as losing or winning enough games to draw the attention of an NPC.

In an interview on All Games Interactive, the developers had stated that the title will be primarily a shooter where a headshot is still a headshot, but other enhancements will be unlocked by the player depending on what they accomplish in the game. However, unlike other titles in which low level players have little to no chance in finishing off a high level veteran, it is possible to do so in the game. Although the high level player will take out many of the low level players in the example, they will "look cool" while doing so based on the skills and options that they have purchased in developing their character, but will eventually die. PvP will also be introduced as an option for players, not as a requirement for play. The user interface will be streamlined in comparison to most massively multiplayer online games, operating more like that of a shooter game to increase ease of interaction in the environment and streamline the combat and inventory processes.

Players will also be able to switch roles depending on what gear their avatar decides to wear. Players inclined to pursue an assault class will simply need to wear assault-type equipment, stealth players will wear stealthy equipment, and so on, negating the need to create a new character type every time they wish to experiment with a different play style. The amount of gear and costumes that each player will have access to will grow as they accomplish tasks within the game, allowing for more options. There will also be a firing range-type environment available for players to test weapons and gadgets.

The world is not a seamless environment encompassing the globe. The environment of the game is being developed around a hub and spoke system where public areas can branch off into other public zones or private areas. Players will be able to encounter other players in public areas who can join them as part of a team to help complete objectives for an assigned mission. Most of the title will be focused on player missions that can be tackled solo or with up to three other members as a team during a mission. This number can increase to eight players during what have been called "crossover" missions, to thirty two players in any area during PvP battles. Players will also be able to walk to destinations close to them, but will be able to take trains, planes, or other means of transportation to get to far off locations such as other cities or areas.

Ground, water, and air challenges with vehicles are also being planned to be part of the title. Mission types will include assault, patrol, delivery, cross-over objectives, assassination, and others inspired by many sources such as espionage films. Mini-games such as casino style gambling will also be present. Missions will be divided into "short" missions that will take 10-15 minutes to complete, "medium-length" missions of approximately 30-60 minutes, and "set pieces" that will sometimes take well over an hour to complete.

The Agency is a pick-up-and-play experience where players assume the role of elite agents in a modern-day world. Both solo players and groups will enjoy a wide variety of cooperative and competitive story-driven missions set in exotic locales across the globe.

“The inspiration for The Agency came from the spy and espionage genre. We want to put players in the heart of the action to experience what it’s really like to live the life of an elite agent,” said Hal Milton, Lead Designer, Sony Online Entertainment. “Players will jet set around this virtual world to exotic locales, infiltrate enemy organizations to steal secrets and perpetrate sabotage, all the while building their own agency with an eye towards global domination.”


Persistent character development allows players to supplement their gear with exotic and powerful skills that make them feel like the elite agents they’ve always dreamt of becoming. Additionally, in lieu of the typical class systems in many other games, The Agency’s approach is simply, “You Are What You Wear.” Players will customize their character’s attire based on the mission at hand, emphasizing combat, support, stealth, or even cover identities.

Players begin their experience by choosing to be a slick UNITE spy or a gritty ParaGON mercenary. Both factions will have players tangling in illicit activities such as drug smuggling, assassinations, espionage and counter intelligence. As they gain ranks within their chosen agency, players will increase their influence over the world while experiencing a deep story of action and intrigue. Along the way players will be able to build their own agencies, team with others to create joint agencies, and recruit a roster of useful Operatives.

//Combat

(http://img530.imageshack.us/img530/3097/cassiesnipedsuccubusvj5.jpg)
A head shot is a head shot is a head shot, thus goes the combat for The Agency. Normally in an MMO, a high level character will be untouchable by a low level character. Not so in The Agency, a starting character can kill a higher level through skill. The higher level character will have access to skills that the lower level character does not have that makes them more effective, and they will definitely look cooler, but anyone that can aim can take any other character out.

[Player Characteristics]

(http://img530.imageshack.us/img530/8812/vlcsnap00062thumbvx3.jpg)
[Health]

* The red bar indicates the players health. Generally 2 or 3 hits or one headshot are all it takes to reduce health to 0. Health regenerates quickly, so you can duck into cover, wait a few seconds and be back to full health. Players can be revived if dead by other players carrying revive kits.

[Armor]

*The white bar around the outside indicates the players armor level. Lost armor does not regenerate, so losing it sucks. Players using the support role can restore some lost armor.

[Stamina]

*The yellow bar shows the players stamina. This is used to perform skills and regenerates quickly.

[Interesting Combat Tidbits]

*Players will be able to use a 1st or 3rd person perspective. They will be able to change on the fly.
*Enemies will not spawn where players can see them. Instead they will spawn around corners, inside buildings, or other logical locations. They will then jump out windows or doors to attack the players.
*The AI will use cover and work together to try to take out the players.

*The sniper is awesome.
*You will be able to pick up weapons and ammo from dead players or enemies.
*You will have to reload.
*You might have to drop items in order to pick up new items.
*You will not be able to shoot your group members.
*Each of the 3 main archetypes (combat, stealth, and support) will be identifiable from a distance.

[Melee Moves]
There will be melee moves for when they get close to you, we’ve seen headbutt and a move where Cassie kneed them then hit them over the head with her gun. Above, Cassie’s winds up for a great melee move.

[Death Penalty]

*There will be no corpse runs in the game.
*If a player dies they will return to the medical center in the nearest field office for their agency.
*Support players will have the capability to create their own checkpoints. These would allow the players to return to the check point instead of the field office.


//Operatives

The concept of Operatives is meant to be a key feature in The Agency. Players will complete missions to acquire new Operatives. Different types of Operatives will supply the player with anything from in-mission hints to advanced vehicles. Operatives can also initiate instance missions, by calling for help when they are in trouble. Better players will be rewarded with access to the better Operatives to add to their teams, making those players even stronger. Operatives will be stylistically represented as trading cards, which can be sold, auctioned, traded and given to friends and other players.

Operatives are “living loot” characters that wait in the wings for orders to build that new sports car, gather intel for the next mission, or provide that satellite scan to expose the enemy. As players advance through the game, they will collect more powerful Operatives that will better assist them with missions

//Networks-Joint Agencies

Once players have achieved a certain level of prestige in the game they will be able to create or join "networks" with other players. In terms of functionality, networks are similar to guilds in other MMOs. Networks in The Agency will have access to special network missions that will pit rival player teams against each other in a competition to complete a common objective first. In an interview with AGI, the developers have stated that these clan-like groupings will also be called 'joint agencies'.

* The 2 factions will not be able to group together, except for limited crossever missions at the end of each act.

* They will have different mission lists completely.

* There will be some cross over missions where a team from each faction will be in the same mission but with different objectives.

//Gear

Most MMO’s require you to choose a class when you create your character. If after a few hours you don’t like the class, you need to create another character and then are stuck playing through the same intro content one more time. The Agency gets rid of classes, instead your skills will be defined by the clothes you wear and your experience in those clothes. The following types of outfits are available:

(http://img138.imageshack.us/img138/1600/imgsnap00164thumbey3.jpg)
(http://img212.imageshack.us/img212/8489/imgsnap00166thumbsz9.jpg)
(http://img138.imageshack.us/img138/9616/imgsnap00168thumbku3.jpg)
(http://img404.imageshack.us/img404/1115/imgsnap00216thumbhq4.jpg)

[Combat] – if you want to blow things up, put on your combat outfit and start shooting. Specialties include:

* Weapons Specialist – This speciality can use all the weapons and is the best at all of them
* Tactical Specialist – This speciality is the combat guy that you want to have up front to breach doors, to provide good suppression fire, etc. They’re the ones that really help you advance you advance through the space.

[Stealth] – if you feel like sneaking around, try the stealth outfit. Specialties include:

* Spec Ops – This speciality is all about infiltration, disabling security, etc.
* Psy Ops / Assassin – This speciality is about manipulating enemy AI, getting close enough to do stealth take downs, confusing them. Essentially the kind of things that you’d assume a mezzer would do in a standard fantasy game.

[Support] – if you want to buff the others, heal them, use auto turrets, then support is for you. Specialties include:

*Field Tech – this specialist can lay down turrets, custom check points, rehab certain features on a character like armor repairs, etc.
*Field Medic – this speciality is about reviving, adding buffs, clearing buffs, etc.
*Both support roles are very capable with short and medium range weapons.

//Alias – try entering some biker bar dressed in a tuxedo, or entering a high class casino in combat fatigues carrying a big machine gun, and you’ll find out quickly that access to different areas requires different clothing. You’ll be able to purchase different outfits which when combined with influence you’ve earned will create different alias’. These alias’ are used to gain access to different locations within the world. Check out the Alias page (http://theagency1.massivehq.com/intel-briefing/alias/) for more information on aliases, accessories, and credentials.

As you use each type of specialty you will gain experience for that type of suit that will give you access to new skills. This leads to a couple of really intriguing ideas:

*When looking for a group if you don’t have someone to play the healer, no problem, throw on your Field Medic suit. This should improve the dynamics of looking for group members drastically.
*Say you’re hardcore and you play a ton, but have a friend that does not. Use one of the specialties only when you play with that friend and you’ll be on a somewhat even playing level. Although because your rank will be higher you’ll have access to better weapons and gadgets that they might not have.

As you gain rank within your agency you’ll gain access to new versions of each of the outfit types (combat, stealth, and support). We don’t know but think that these new versions may have more advanced skills associated with them. We do know that the higher ranked outfits will definitely look cooler.

//Gadgets

What kind of agent would be caught dead without cool gadgets. Actually, most likely they would be caught and dead without their gadgets. The Agency plans to have all sorts of neat gadgets created by your operatives. Some examples seen so far include:

* Cars – a fancy sports car sporting a rear dropper, stinger missiles, side mounted droppers/rocket launchers, hood mounted machine guns, and a front mounted rocket launcher.

* Weapons – neat weapons and upgrades for weapons.
* Night Vision Goggles
* Grenades
* Turrets
* Radar Systems
* Checkpoints – support will be able to create checkpoints that you’ll go to if you die instead of going back to the field HQ med center.
* Hal also talked about potential to teleport to dropped checkpoints if you rejoin the mission, or have someone else join the mission.

//Character Progression

Character progression is different than in most MMO’s as you progress in 3 different categories.


[Agency Rank]

* This is most akin to level in other MMO’s. It is based upon all experience earned while playing. Higher ranks gives access to higher rank outfits, weapons, gadgets, items, etc. As well as the ability to have more active operatives and a larger operative roster.

[Specialty Rank]

* As you earn experience towards your Agency Rank it is also applied to the specialty outfit that you used to earn it.

*This new experience earns new titles for that specialty. These new titles unlock new skills.
*There are currently three titles within each rank, and five ranks for each specialty.

[Weapon Expertise]

* As you use weapon types you will earn experience for that weapon which will unlock new weapon specific skills.

*Weapon experience is applied to a weapon family. Weapon families include pistols, shotguns, battle rifles, machine guns, sniper rifles, etc.
*Within the family, experience is applied to the equiped weapon’s rank. So if you are using a rank E weapon, that experience will apply to the weapon families rank E.
*This experience will earn badges within the families rank. The badges open up new skills.
*You will the ability use weapons of the same rank as your overall rank. Even if you haven’t used the lower rank versions of those weapons. You’ll gain the extra damage and faster refire rates of the weapon, but you would not have access to the skills from the lower ranks.
*You would have the ability to go back and earn these skills by using a lower rank weapon and getting experience in that rank.
*Some skills in the higher ranks might also be dependent on skills within the lower rank. This is designed to keep demand up for lower ranked weapons.
*There are currently five badges within each of the five weapon ranks.


//Technical

The developers have stated in an interview with All Games Interactive that 30 frames-per-second is their minimum target frame rate. They have also stated that they will attempt to develop the title in order to use all of the available resolution capabilities present in the PS3. Voice communication is also a feature that will be used in the title and that the PS3 hard drive will feature heavily in their ability to deliver content to the player.

//Specs

Developer(s): SOE Seattle

Publisher(s): Sony Online Entertainment

Engine: Unreal Engine 3.0

Platform(s): PlayStation 3, PC

Genre(s): MMO Shooter

Rating(s): Rating Pending

//Websites
Official Site (http://www.theagencygameonline.com)
Facebook Fan Site (http://www.facebook.com/pages/The-Agency/11229097734)
Agency HQ (fansite) (http://theagency.massivehq.com/)

//Videos
Director's Cut Game Footage (http://www.facebook.com/video/video.php?v=11670004364)

//Articles-Interviews

The Agency first look (http://www.gamespot.com/pc/rpg/theagency/news.html?sid=6172347&mode=recent)
Battle for Free play (http://www.gamespot.com/pc/rpg/theagency/news.html?sid=6177367&mode=recent)
Updated Impression: Looks like a Winner (http://www.gamespot.com/pc/rpg/theagency/news.html?sid=6184464&mode=recent)
Game Informer/Hal Milton (http://www.gameinformer.com/News/Story/200801/N08.0104.1427.24837.htm?Page=1)
MPOGD (http://www.mpogd.com/news/?ID=2896)
Hal Milton Interview (http://theagency.massivehq.com/special-features/qa1_part1)
Article (http://theagency.massivehq.com/intel-briefing/)
Take a look under the hood (http://theagency.massivehq.com/gallery/albums.php)
The Agency Q&A (http://www.gamespot.com/pc/rpg/theagency/news.html?sid=6188277&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1)
X-Play Takes a look at The Agency (http://www.g4tv.com/xplay/episodes/7676/Agency_Spin.html#reair)

//Screenshots-Concepts

Image 01 (http://bp1.blogger.com/_QrVFjkRtZLg/R4Les53OQ0I/AAAAAAAAGDk/ovWCmcF9sok/s1600-h/01.jpg)
Image 02 (http://bp3.blogger.com/_QrVFjkRtZLg/R4LfhZ3OQ1I/AAAAAAAAGDs/_gViMNijTyA/s1600-h/02.jpg)
Image 03 (http://bp0.blogger.com/_QrVFjkRtZLg/R4Lfmp3OQ2I/AAAAAAAAGD0/VbwKixnBCSE/s1600-h/03.jpg)
Image 04 (http://bp1.blogger.com/_QrVFjkRtZLg/R4Lfn53OQ3I/AAAAAAAAGD8/K6QCiewigug/s1600-h/04.jpg)
Image 05 (http://bp0.blogger.com/_QrVFjkRtZLg/R4Lfpp3OQ4I/AAAAAAAAGEE/bVIZNLAEbuM/s1600-h/05.jpg)
Image 06 (http://image.com.com/gamespot/images/2008/006/939961_20080107_screen006.jpg)
Image 07 (http://image.com.com/gamespot/images/2007/161/reviews/939961_20070611_screen001.jpg)
Image 08 (http://image.com.com/gamespot/images/2007/161/reviews/939961_20070611_screen002.jpg)
Image 09 (http://image.com.com/gamespot/images/2007/161/reviews/939961_20070611_screen003.jpg)


Concept 01 (http://image.com.com/gamespot/images/2008/006/939961_20080107_screen007.jpg)
Concept 02 (http://image.com.com/gamespot/images/2007/161/reviews/939961_20070611_screen004.jpg)
Concept 03 (http://image.com.com/gamespot/images/2007/161/reviews/939961_20070611_screen005.jpg)
Concept 04 (http://image.com.com/gamespot/images/2007/161/reviews/939961_20070611_screen006.jpg)
Concept 05 (http://image.com.com/gamespot/images/2007/161/reviews/939961_20070611_screen007.jpg)
Concept 06 (http://image.com.com/gamespot/images/2007/161/reviews/939961_20070611_screen008.jpg)
Concept 07 (http://image.com.com/gamespot/images/2007/161/reviews/939961_20070611_screen009.jpg)
Concept 08 (http://image.com.com/gamespot/images/2007/161/reviews/939961_20070611_screen010.jpg)
Concept 09 (http://image.com.com/gamespot/images/2007/161/reviews/939961_20070611_screen011.jpg)
Title: Re: Welcome to The Agency!
Post by: Pirus on March 17, 2008, 08:31:33 am
MXO's graphics still look better... oh well
Title: Re: Welcome to The Agency!
Post by: Anonymous on March 17, 2008, 09:24:52 am
I like the graphical look to be honest. It's different than most. If you take WAR (Warhammer), for example. Pirus, they community that is in beta suggested the graphics were to "cartoony" to the DEVS made them a little less cartoony and more realistic. Granted, Mythic and SOE are totally different companies, but it might work here if the community makes the same suggestion.
Title: Re: Welcome to The Agency!
Post by: Fuse on March 17, 2008, 10:03:28 am
Does anyone else get a feel of Tabula Rasa with the 3rd person shooter aspect? I like TR Beta and thought it was completely different. I think if we do get the faction over we can dominate early in an environment like that.
Title: Re: Welcome to The Agency!
Post by: Bellthazor on March 17, 2008, 11:07:07 am
I think we will be abit more organized, and that will give us an upperhand on the other factions/groups.
Title: Re: Welcome to The Agency!
Post by: Ash on March 17, 2008, 03:43:47 pm
If you haven't done so already, be sure to send an e-mail to jointheagency@soe.sony.com.  Hopefully they'll be picking from some of the early registrants for Alpha or Beta.
Title: Re: Welcome to The Agency!
Post by: Anonymous on March 17, 2008, 06:00:07 pm
Quote from: "Yotogi"
If you haven't done so already, be sure to send an e-mail to jointheagency@soe.sony.com.  Hopefully they'll be picking from some of the early registrants for Alpha or Beta.


What should we say exactly? : /
Title: Re: Welcome to The Agency!
Post by: Strod on March 17, 2008, 06:23:20 pm
The graphics may not be up to part with MxO, but name one NON HD game that is.

I'm more than excited to get into another game wit the faction. That's all that matters, and is well worth the time and effort.
Title: Re: Welcome to The Agency!
Post by: Tecknik on March 17, 2008, 07:57:53 pm
"FPS-style gun fighting"...  That is what I'm talking about.

Sniper, reporting in.  :D
Title: Re: Welcome to The Agency!
Post by: Strod on March 18, 2008, 05:18:07 am
Updated: New Article
Title: Re: Welcome to The Agency!
Post by: Lits on March 18, 2008, 03:16:18 pm
*sigh* all this does is make miss the potential MxO had even more

but i sent the email none-the-less
Title: Re: Welcome to The Agency!
Post by: Heironymus on March 18, 2008, 03:21:27 pm
sent.
Title: Welcome to The Agency!
Post by: Strod on March 19, 2008, 09:11:02 am
Updated:

Added potential Beta access information. )For those of you that do not know about it or have not seen it.)

Added New information on "Operatives"

Added New information on "Gameplay"

Added a "Features" secton.
Title: Welcome to The Agency!
Post by: Styan on March 19, 2008, 10:57:03 am
If beta is free, I'd be happy to participate... perhaps re-kindle my MMO gaming. Of course if the number of slots are limited, they should go to those members that are not retired first.
Title: Welcome to The Agency!
Post by: Anonymous on March 19, 2008, 11:27:49 am
Also, I would like to add that if anyone get extra keys we should distribute htem amongst those who don't have one.
Title: Welcome to The Agency!
Post by: Strod on March 19, 2008, 11:42:31 am
Well, the good games that Beta give it to a number of select people for a few months then like 1-3 months before game launch it goes public. IE Buy a pre order etc etc.
Title: Welcome to The Agency!
Post by: Anonymous on March 19, 2008, 12:13:49 pm
Quote from: "Woodgrain"
Also, I would like to add that if anyone get extra keys we should distribute them amongst those who don't have one.
Title: Welcome to The Agency!
Post by: Strod on March 23, 2008, 07:12:34 am
Updated: Added Videos section.

FYI!!! If your not interested in this game or don't think it's gonna be all that "Jazz" your looking for. WATCH THIS NEW VIDEO!
Title: Welcome to The Agency!
Post by: Anonymous on March 23, 2008, 11:07:15 am
Nice new Vid!
Title: Welcome to The Agency!
Post by: Adad on March 23, 2008, 07:03:36 pm
I hope we go with Unite
Title: Welcome to The Agency!
Post by: Fuse on March 23, 2008, 09:31:33 pm
We will. It fits us more.We're classy.
































*scratches nuts*
Title: Welcome to The Agency!
Post by: Anamodiel on March 24, 2008, 03:06:06 pm
I don't know if anyone has posted in this interview, yet. It's only 5 days old, but I sometimes slack.

http://gamernode.com/interviews/6322-the-agency-producer-daniel-myers/index.html
Title: Welcome to The Agency!
Post by: Anonymous on March 24, 2008, 03:52:43 pm
Hey, I didn't know Walrus was producing this game. Sweet.
Title: Welcome to The Agency!
Post by: Adad on March 24, 2008, 04:53:03 pm
Who else is gonna get this for the PS3?
Title: Welcome to The Agency!
Post by: Anonymous on March 24, 2008, 05:14:41 pm
Quote from: "Adad"
Who else is gonna get this for the PS3?


I believe we're going PC with this "move" even though it's also for PS3.
Title: Welcome to The Agency!
Post by: Anamodiel on March 24, 2008, 05:36:39 pm
If its dual compatibility, and both PS3 and PC are able to connect to the same server, it might be fun to jack in from a PS3 instead of a PC. Only downside would be no TS. :(
Title: Welcome to The Agency!
Post by: Adad on March 24, 2008, 06:26:50 pm
well my system is by my computer so I can TS while I PS
Title: Welcome to The Agency!
Post by: Anonymous on March 24, 2008, 06:44:49 pm
Quote from: "Anamodiel"
If its dual compatibility, and both PS3 and PC are able to connect to the same server, it might be fun to jack in from a PS3 instead of a PC. Only downside would be no TS. :(


I hope they don't make it to where PS3 and PC users can be on the same server. Plus, if you can't be in TS with the rest of us while in game (all the time unless family is sleeping or something) then that's BLASPHEMY!
Title: Welcome to The Agency!
Post by: Tbone on March 24, 2008, 06:50:38 pm
They have not decided if the PS3 version and PC version will be in the same world. I wouldn't count on it. We will be in the PC version. If you get this for PS3, you might as well put those wings back in the closet. It's a different story if the two versions will exist on the same plane, though.
Title: Welcome to The Agency!
Post by: Adad on March 24, 2008, 06:59:25 pm
"This is definitely a game to keep an eye on, even though it has no set release date and, as of now, no real pricing structure. The development team is currently wavering between subscription-based fees, a Guild Wars buy the expansion process, or a pay-per-item type of service (so basically it's still up in the air). It was also mentioned that PC and PS3 players on the same server would not be likely given the hassles of ensuring both version updates are properly synchronized."

full article: http://ps3.ign.com/articles/844/844374p1.html
Title: Welcome to The Agency!
Post by: Tbone on March 24, 2008, 07:05:55 pm
"Does that mean there will there be direct interaction between the two groups of players - PC and PS3?

We would love there to be interaction between PC and PlayStation 3 players. We haven't determined the feasibility yet, so we haven't made any announcements about whether there will be or not. The deciding factor will be if we can make the game both fun and equitable between the two systems."

-The interview that Ana linked to.
Title: Welcome to The Agency!
Post by: Phienyx on March 24, 2008, 08:45:05 pm
That video was smooth.  I hope they can pull off everything they're trying to pull off because it looks pretty bad ass.
Title: Welcome to The Agency!
Post by: Adad on March 24, 2008, 08:47:55 pm
OK then, I'll plan on PC... luckily I just ordered 4gb of RAM... oooo yeah...

I know we have a thread about various ideas for call signs, but if we just go with our names, are we planning to just keep the same ones as here? ie, would I still have to go by Adad?
Title: Welcome to The Agency!
Post by: Phienyx on March 24, 2008, 08:59:50 pm
I have a pretty hefty computer that's still in parts form in boxes.  Once I get moved into my new place, I plan on putting it together.....also with 4gb of RAM and a nice GeForce 8800GTX.

I plan on still going by my current call sign, but a numerical callsign would be interesting in an RP sort of way.
Title: Welcome to The Agency!
Post by: Adad on March 24, 2008, 09:13:13 pm
maybe someone has posted this already but this vid has WAY MORE footage than i have seen before on it.

http://www.gametrailers.com/player/29666.html

Also, there's like 10 other vids on here that I havent seen before.  TONS of gameplay in these, wow.

This one has a great Q-Branch like segment where you're shown different gadgets in game...  http://www.gametrailers.com/player/29480.html
Title: Welcome to The Agency!
Post by: Tbone on March 25, 2008, 01:06:33 am
Quote from: "Adad"
OK then, I'll plan on PC... luckily I just ordered 4gb of RAM... oooo yeah...

I know we have a thread about various ideas for call signs, but if we just go with our names, are we planning to just keep the same ones as here? ie, would I still have to go by Adad?


Name changes are always available.
Title: Welcome to The Agency!
Post by: Broin on March 25, 2008, 10:42:46 am
I henceforth shall be known as DirkDiggler in the Agency game  :D
Title: Welcome to The Agency!
Post by: Manic Velocity on March 25, 2008, 11:45:37 am
I'm claiming StinkyMcStinkFace.
Title: Welcome to The Agency!
Post by: Fuse on March 25, 2008, 12:28:12 pm
I'm claiming Angel. Furious Angel.
Title: Welcome to The Agency!
Post by: Phienyx on March 25, 2008, 12:46:28 pm
Phienyx, Xannder Phienyx.
Title: Welcome to The Agency!
Post by: Pirus on March 25, 2008, 12:54:59 pm
I claim Boner... Tremendous Boner Tbone for short.
Title: Welcome to The Agency!
Post by: Heironymus on March 25, 2008, 02:32:27 pm
I claim Anderson, Thomas
Title: Welcome to The Agency!
Post by: Anonymous on March 25, 2008, 03:05:32 pm
I claim Mclovin :))
Title: Welcome to The Agency!
Post by: Adad on March 25, 2008, 03:18:54 pm
Here's a list of all the vids from that site I stumbled across and I haven't seen posted yet...

Gameplay/Features
http://www.gametrailers.com/player/29666.html

Agencies/Experience Interview
http://www.gametrailers.com/player/20510.html

Developer Walkthrough pt.1
http://www.gametrailers.com/player/29479.html

Dev Walkthrough pt.2
http://www.gametrailers.com/player/29480.html

Dev Walkthrough pt. 3
http://www.gametrailers.com/player/29483.html

Dev Walkthrough pt. 4
http://www.gametrailers.com/player/29567.html
Title: Welcome to The Agency!
Post by: Subb on March 25, 2008, 03:19:37 pm
Quote from: "Dmax"
I claim Mclovin :))



WTF?! WE HAVE A DMAX IN THE FACTIONAH?!?!?!?!?!!!
Title: Welcome to The Agency!
Post by: Tbone on March 25, 2008, 04:23:26 pm
Added two website links
Title: Welcome to The Agency!
Post by: Ash on March 25, 2008, 11:04:01 pm
We also need to determine our presence during pre-launch.  I see Fuse has already put our "followtheangel.org" stamp on the game's Facebook page.  

Do we really want to be advertising or interest so soon or do we want to suprise the whole community in one fail swoop?
Title: Welcome to The Agency!
Post by: Tbone on March 25, 2008, 11:34:01 pm
We want surprise. Don't put followtheangel on anything The Agency related. Nothing FA should be on anything The Agency related. Hopefully Fuse's remark will be viewed as an FA member who is just excited about the game, not an indicator that FA is going to be a part of "The Agency" or our ARG when it is released.
Title: Welcome to The Agency!
Post by: Fuse on March 26, 2008, 07:58:04 am
^^^Thats what I was thinking it was. It's off now.
Title: Welcome to The Agency!
Post by: Pirus on March 26, 2008, 08:29:03 am
sigh... you know the main thing I will miss about MXO when it dies and the agency completly rules our gaming lives.... Hyper jump.  I love flying through the air like that, especially when its a precisely timed, group hyper jump with the intention to ambush some poor unsuspecting soul.
Title: Welcome to The Agency!
Post by: Phienyx on March 26, 2008, 09:27:43 am
I'm going to miss the hand to hand combat the most and how it was often combined with gunplay.

Hmmm....the movie Equillibrium just came to mind.  It would be very cool to have a game that uses the gun kata concept.....sorry. Got a little distracted for a moment.
Title: Welcome to The Agency!
Post by: Subb on March 26, 2008, 12:31:12 pm
Quote from: "Phienyx"
I'm going to miss the hand to hand combat the most and how it was often combined with gunplay.

Hmmm....the movie Equillibrium just came to mind.  It would be very cool to have a game that uses the gun kata concept.....sorry. Got a little distracted for a moment.


Ever played the max payne mod?
Title: Welcome to The Agency!
Post by: Phienyx on March 26, 2008, 02:36:33 pm
The Max Payne mod of what?
Title: Welcome to The Agency!
Post by: Subb on March 27, 2008, 09:34:21 am
Quote from: "Phienyx"
The Max Payne mod of what?


Equilibrium mod. It has gun kata
Title: Welcome to The Agency!
Post by: Phienyx on March 27, 2008, 10:47:53 am
Really?  I might have to buy that game again for that.  Is there a site?
Title: Welcome to The Agency!
Post by: Subb on March 27, 2008, 11:34:28 am




Actual Gameplay:


http://www.moddb.com/mods/7098/eq-gunkatas
Title: Welcome to The Agency!
Post by: Adad on March 27, 2008, 01:09:30 pm
thats awesome
Title: Welcome to The Agency!
Post by: Anamodiel on March 27, 2008, 03:34:54 pm
Is that really The Agency? It seems awfully weird to have that just released and then at the end some random credit from some unknown person.
Title: Welcome to The Agency!
Post by: Adad on March 27, 2008, 03:56:05 pm
no one said anything about the agency... its a max payne mod
Title: Welcome to The Agency!
Post by: Phienyx on March 27, 2008, 04:06:55 pm
Yeah....we went a little off topic.  Our bad.
Title: Welcome to The Agency!
Post by: Tecknik on March 27, 2008, 09:21:17 pm
Quote from: "Anamodiel"
Is that really The Agency? It seems awfully weird to have that just released and then at the end some random credit from some unknown person.

Pay attention, Ana!
Title: Welcome to The Agency!
Post by: Tbone on April 05, 2008, 12:24:56 am
Updated with new fansite I found
Title: Welcome to The Agency!
Post by: Anonymous on April 06, 2008, 06:27:33 pm
Thank T!
Title: Welcome to The Agency!
Post by: Strod on May 13, 2008, 09:14:01 pm
Updated:

Couples new articles, the one Labled "Article" has alot of information in it, with plenty of links to different aspects to the game. Check it out, it can answer most of your basic questions.
Title: Welcome to The Agency!
Post by: Strod on May 13, 2008, 10:23:32 pm
Updated:

//Gear

//Gadgets

//Character Progression

//Alias

//Combat

Added pictures to U.N.I.T.E and ParaGON sections.

Added Outfits that are currently made for the game.

Updated information about the Factions themselves and mission information.

More to come.
Title: Welcome to The Agency!
Post by: Subb on May 14, 2008, 06:26:00 am
I know this is a stupid question BUT I'm going to ask it anyways - We have to subscribe to this game yeah?
Title: Welcome to The Agency!
Post by: Tbone on May 14, 2008, 11:32:33 am
I've heard rumor that there won't be a subscription, but you may have to pay cash for special items or special features.
Title: Welcome to The Agency!
Post by: Strod on May 14, 2008, 01:27:37 pm
Micro Transaction will most likely the method of paying anything. Like Tbone said, it means if you see a special items you want or a realy advanced gun outfit for your level you have to use real world money turn it into the Agency currency prolly like Agent Coins or something.
Title: Welcome to The Agency!
Post by: Subb on May 15, 2008, 10:09:05 am
If it's free, huzzah! Since I'm (hopefully) going to uni in september!
Title: Welcome to The Agency!
Post by: Strod on May 20, 2008, 12:27:06 am
Exciting Update:

New Link to the videos X-Play has about The Agency.

IMPORTANT!!!

If you missed the show on the 19th about The Agency on G4.

It will re-air on the 20th. You will want to watch this one, it is starting to really shape up.

Here are the Re-Air times.

* May 20, 2008 at 10:00 AM
* May 20, 2008 at 2:00 PM
Title: Welcome to The Agency!
Post by: Jeyk on May 22, 2008, 02:23:14 am
New Trailer:

"Colorful Characters Trailer"

This doesn't look half bad!

       

HD Version:
http://www.gametrailers.com/player/34285.html
Title: Welcome to The Agency!
Post by: Adad on May 22, 2008, 02:36:51 am
all old footage, but put together nicely
Title: Welcome to The Agency!
Post by: NoCry on May 22, 2008, 03:54:23 am
nice video; thanks jeyk.
Title: Welcome to The Agency!
Post by: Anamodiel on July 17, 2008, 05:00:51 pm
http://www.gamespot.com/video/939938/6194243/videoplayerpop?rgroup=e32008_videos
Title: Welcome to The Agency!
Post by: Manic Velocity on July 17, 2008, 05:28:28 pm
Quote from: "Anamodiel"
http://www.gamespot.com/video/939938/6194243/videoplayerpop?rgroup=e32008_videos


Heh, I like the guy's line at the end:

"It's going to launch when it's ready."



Reminds me of this:

"Daaaaaad! Are we there yet?"

"Damnit, we'll get there when we get there!"
Title: Welcome to The Agency!
Post by: Adad on July 18, 2008, 03:28:09 am
http://pc.ign.com/articles/891/891516p1.html
Title: Welcome to The Agency!
Post by: Phienyx on July 18, 2008, 09:15:47 am
How about a summary of the info?  I cannot access that from work.
Title: Welcome to The Agency!
Post by: Adad on July 18, 2008, 12:44:46 pm
"E3 2008: The Agency Progress Report
For the second time this show, there's not much progress to report.

July 17, 2008 - All the cool kids in the IGN office are pretty pumped about The Agency, an massive multiplayer online title coming to the PlayStation 3 and PC that will let you live out your spy dreams; so it was a little disappointing to meet the fine folks at Sony Online Entertainment this morning and find out that they'd be showing the same demo they've been showing for months.

Yup, I just saw the same demo Charles saw at CES and the same demo Marissa saw at ION.

Don't get me wrong, it still looked like a lot of fun. The demo starts with the players picking which spy agency they'd like to join (U.N.I.T.E. is filled with slick James Bond types, while Paragon is a group of atypical hardass/shoot-first folks), creating a character, and then moving into the U.N.I.T.E. base. You tour the secret weapons facility that's testing a bulletproof corset and a man-eating bed, and then proceed into the following/fighting/shooting/diffusing bomb mission that has already been detailed twice.

Aside from the demo, I personally found the alias stuff to be the coolest. Some of the missions you go on will require to undercover, and that means you take on an alias. You'll enter an area in your disguise and have an alias rating to worry about. As you go about your task on site, the folks around you will begin to get suspicious and stare you down. As they do, your alias rating will begin to deteriorate. To stop the bleeding, you'll need to do something that they'd expect someone on site to do. If you're in a bar, take a drink. However taking too many can get you drunk. The ability to take on an alias is something that's exclusive to the stealth class. Combat and support are the other two units, but you can change your title whenever you want.

An SOE rep also mentioned during his presentation that the game will feature three types of missions to embark on -- 10 to 15-minute tasks, 20 to 35-minute missions, and hour-plus marathons -- and that The Agency will be shooting for bi-weekly episodic content upon release. Expansion packs will add locales, villains, and more."-IGN.com

not much, just says they haven't achieved much at all
Title: Welcome to The Agency!
Post by: Phienyx on July 18, 2008, 01:15:35 pm
Thanx.  You da man.

BAH!  I can't say I have alot of faith in SOE, but let's hope they take a different approach to this game than they hve with other games.
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