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Author Topic: New Captains Needed  (Read 5982 times)

Anonymous

  • Guest
New Captains Needed
« Reply #15 on: May 09, 2004, 11:03:20 am »
there is now actual class boudries, you can be equally a spy hacker and soldier, and specialise in none. I mean, seriously, who is gonna not fight, as all teh fighting skills are in soldier. Everyone is a multclass.

Anonymous

  • Guest
New Captains Needed
« Reply #16 on: May 09, 2004, 11:04:31 am »
Yep, you can interchange to any of the three ability trees, but what i think will happen is that you will specialize in one eg. Spy tree, you will be better at sneaking, but if you use abilities from the soldier tree then you will not be as good, or you will get something against you.

Anonymous

  • Guest
New Captains Needed
« Reply #17 on: May 09, 2004, 11:20:05 am »
Alright sounds good.From my experience in Star Wars Galaxies, I am making an assumption that there will be things similar to the "skill boxes" in SWG.Perphaps there will be more then 1 level of a skill such as disguises.I am hoping that there will be some certain "skill boxes" like "Trap" that I won't really need.The main things I want are the ones that help me so I get in and out of a secure building in one peace.So then to do that I would need 'Lock Opening' 'Disguising' and 'Information Gathering'.Say if there were a total of 4 large boxes in the Spy Tree.The ones I mentioned above that I will need are 3 out of the 4.I would have 1 large box left to use right?Maybe I would be able to use that for 'Pistols' in the Soldier Tree.

Please remember these are all examples and I am quite sure the real system will be much different and I will need more then the 3 skills I mentioned.

Anonymous

  • Guest
New Captains Needed
« Reply #18 on: May 09, 2004, 11:25:00 am »
BTW, lock opening is a hacking skill, just incase you didn't know, and so is info gathering, i think.

Anonymous

  • Guest
New Captains Needed
« Reply #19 on: May 09, 2004, 11:26:09 am »
Yeah, that's quite a good assumption.  I'm also informed that you can trade skills with other people because they are like programs that you can use as currency.

Anonymous

  • Guest
New Captains Needed
« Reply #20 on: May 09, 2004, 11:27:48 am »
Quote from: "Ajax"
BTW, lock opening is a hacking skill, just incase you didn't know, and so is info gathering, i think.



Oh jeez looks like i'm gonna be making alot of calls to my ships hacker while i'm out breaking into a building...

Anonymous

  • Guest
New Captains Needed
« Reply #21 on: May 09, 2004, 11:28:54 am »
well, we are very, very cool.lol, and we mostly have beards, if i am anything to go by, well, at least my residual image.

Anonymous

  • Guest
New Captains Needed
« Reply #22 on: May 09, 2004, 04:39:22 pm »
On the subject ot triplex, i dont think he's been active for a bit, and hes from Russia, st petersberg im not sure entirely sure but it hink thats classed as part of europe, althought my geog is very bad. But if not and its on the far east of another place, will that not be in a differnet time zone, and on a different server, just wondering, cos there might be another captain needed for that ship, another one for another EU ship and another one for The american ship, and i suppose Triplex wil captain the far east ship if we have enough call for it.

Anonymous

  • Guest
New Captains Needed
« Reply #23 on: May 09, 2004, 09:06:55 pm »
I think I'm allowed to say that I have been given the honor of being the next American Captain.  My ship is being fitted and some of the new recruits will be with me.  I will try to take a more regulated approach and see where that gets us.  Look forward to working with some of you onboard.

Anonymous

  • Guest
New Captains Needed
« Reply #24 on: May 09, 2004, 09:53:45 pm »
I would have to say that there will be a need for maxxed spies.  This is a game like any other MMORPG, with a Matrix twist.  The very fact that people are focused on soldiers means that dedicated spies and hackers will be all the more important.

Anonymous

  • Guest
New Captains Needed
« Reply #25 on: May 09, 2004, 09:59:11 pm »
Er, I think we don't need too many spies or hackers.We just need really good of what we have.I think we should have hackers that work on certain things such as giving others weapons or finding safe ways to enter a building.

Anonymous

  • Guest
New Captains Needed
« Reply #26 on: May 09, 2004, 10:14:01 pm »
Quote from: "Eligoh"
Er, I think we don't need too many spies or hackers.We just need really good of what we have.


We'll need as many as the game dictates we need.  Take a look at clerics in most every other game; a staple of groups.  If taking on a challenge in MxO requires fighting, you can bet you'll need someone (hackers likely) there to heal you.  

If a spy or hacker is used as crowd control, then you'll need them as well.

It's a safe bet that the more dedicated the player to a given class, the more powerful and efficient that player will be.

Anonymous

  • Guest
New Captains Needed
« Reply #27 on: May 10, 2004, 06:42:16 am »
Yeah, well everybody is going to have different preferences.  I'm sure we will find out when we jack in what we will have need of.  I think it will be pretty interesting seeing the different skils work with each other.  Time will tell.  I have decided to be a dedicated spy in the game, well atleast thats where I stand.

Anonymous

  • Guest
New Captains Needed
« Reply #28 on: May 10, 2004, 07:39:02 am »
If you think that Triplex isn't able to be Captain of the Formosus because he is in a different time zone then we need to start looking for a new one, after all a ship without a captain is fairly useless.  You right about him not being active lately but then he was really active before, maybe there has been some kind of problem where he lives or something. Give him another week or so, try sending him an email if you are really concerned.

 

 

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