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Messages - Ketamininja

Pages: 1 [2] 3 4 ... 86
16
Off Topic / Re: Happy Father
« on: June 18, 2012, 02:58:51 pm »

17
News and Announcements / Re: Inactive List (6/12/12)
« on: June 18, 2012, 02:51:38 pm »
Quote from: "Anamodiel"
Ratio. :(

Noted from day 1 though :(
Still, awesome to see him ramp up the FA name to lvl 50 in like 3 days! Props!

Incidentally, I've been a bit AFK in game.
Still not got my home PC fixed, so when I am on during GMT work hours, I'm generally the only one on. Not much use when representin' :(

18
Off Topic / Re: Look what Dagonet made!
« on: June 18, 2012, 02:48:34 pm »
Congrats Dag!
Wow, it's baby time all over ... I guess everyone is growing up :)

Now you are in BIG trouble when she hit's the teens.... watch out!  :p

19
General / My news.
« on: June 18, 2012, 02:46:28 pm »
Quote from: "Milhouse"
For the next 10 or so years, you'll have someone living in your house who believes in magic.  Embrace that and enjoy!


Balloon animals work really well too :)

20
Off Topic / Re: Lithium Dancing
« on: June 18, 2012, 02:41:18 pm »
Haha... dafuq?
Lith got it down, 3 chicks diggin his groove.... other guy appears and Lith is like GTFO THEY'RE MINE

21
News and Announcements / Re: TORWars Interview of Tbone
« on: June 15, 2012, 04:49:03 pm »
Nice :) Good job promoting the events :)

22
General / Re: My news.
« on: June 15, 2012, 04:24:14 pm »
Quote from: "Fuse"
HE

Ha, I put in "he" and looked back and saw you referenced "she"... but didn't reread that sentence was talking about your wife... so substituted that :D


I have been drinking... a scotsman on a firday you know.
I'll toast the next drink to his health!


Congrats again!


Oh and he mos def will need a sibling ina couple of years! Don't worry; it's a breeze ;)

23
General / Re: My news.
« on: June 15, 2012, 03:47:23 pm »
Duuuuuuuuude!
Congratulations! And, I can see he looks just like you!
No worries about the postman being involved :)


15 hours labour?!! Give your lady some props for that!
The next one will be much faster ;)




(BTW, you said that you might be Orlando bound soon, or am I trippin' ? Will be over that way again first week in July if you are there.)




:edited: forgot to finish a sentence

24
Off Topic / randomness
« on: June 09, 2012, 03:01:24 pm »
Quote from: "Sared"
Take a close fucking look Bay.



Thanks's ... kinda weird

25
Off Topic / randomness
« on: June 09, 2012, 02:58:38 pm »
Quote from: "likwidtek"
oh sweet god.  hnnng HNNNNNNNNNNNG



I still love the Falcon more :)
I think I saw something similar on UK Top Gear, although it might have been the Zonda vs Tornado; can't quite remember...

26
General / Re: Welcome Kokuei!
« on: June 05, 2012, 03:31:29 pm »
Welcome!

27
Off Topic / randomness
« on: June 05, 2012, 03:01:19 pm »
Quote from: "Sared"
Quote from: "ManicVelocity"
I want to play a character who can outsmart their opponents rather than out-tough them.  I loved building a sneaky character in Deus Ex, but it was always ruined when I had to clumsily brute force my way through a boss fight.


This was more or less the only thing holding back HR for me. The out-of-place boss fights that broke my immersion (in spite of my much-practiced suspension-of-disbelief) faster than a smile leaves the face of an alcoholic who realizes his surprise birthday party is an intervention.

While I can appreciate that Ubisoft is aiming for a more 'realistic' approach (using a setting and mechanics system that, while not quite possible, are in fact very plausible-big hook for me), what I'm more interested in seeing is the AI behavior and interaction. The way the doorman might tag you had he not disrupted communications, dialogue options based on what you may have learned/researched on an individual.

Oh, and the main character's interaction with the guy in the club who hands him the gun. I ate that up. Moar please.


The game looks fucking awesome. Requires cursing.

I'm guessing here... but I think the lack of silent assassination was more to show incredible sections of the  game. Clearly, the mission trigger is listening in on the phone call in the night club, but could you have the fight in the night club with a silent weapon? If the traffic lights/crash sequence was .... improvised, could any method of getting the target be improvised everywhere? A bit like assassins creed, there could be a silent way, a very flambouant way, or a very messy way.

That, and it could've been an early story element, where you are not quite an assassin yet..


I don't know much about it, and about to go look... but it's this video means it makes my list.

28
General / Re: Follow Anamodiel.
« on: May 31, 2012, 08:03:28 am »
Your initial journey has not yet completed; the most gruelling test is still to come.
An Angel will contact you soon...

If you seek to walk the path a different way, this will not change your initial route.
All roads lead to the Galactic Senate

29
Off Topic / randomness
« on: May 24, 2012, 08:09:08 am »

30
General / Re: Welcome Aerisyth!
« on: May 23, 2012, 05:27:42 am »
Welcome along!

Pages: 1 [2] 3 4 ... 86
 

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