The Furious Angels

Staff and News => News and Announcements => Topic started by: Tbone on August 16, 2013, 12:07:47 pm

Title: Oculus SDK Update: 0.2.4
Post by: Tbone on August 16, 2013, 12:07:47 pm
https://developer.oculusvr.com/?action=hist&ver=8

Quote
New Features

Added magnetometer calibration tool to the Oculus Config Utility. Saved calibration data can be used by Oculus SDK to automatically correct for yaw drift.
Saved magnetometer calibrations are associated with a specific sensor serial number and are now automatically loaded by SensorFusion class.
Saved magnetometer calibration data will now automatically be used by applications built with the SDK, including C++ and Unity samples.
Improved SensorFusion prediction logic. Less jitter at slow speeds; better performance for longer prediction intervals.
Added gamepad support on Linux in C++ and Unity samples.

Unity
Added Linux (Ubuntu 32 and 64-bit) support to Oculus - Unity integration.
Oculus - Unity integration can now automatically use saved magnetometer calibration data if it exists.
Anti-aliasing (MSAA) of render targets is now available.
Added ability to keep tracker from resetting when loading scenes, allowing orientation to be retained across scene loading.
Converted several member variables of OVRCamera class to properties so that they can be changed on the fly. This includes Vertical FOV, IPD, Background Color and Near / Far Clipping planes.

Bug Fixes
Fixed potential crash on Linux if Xinerama is not enabled.
Fixed ‘libx-dev’ package name in Linux installation script.
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