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Author Topic: recruiting  (Read 4454 times)

Anonymous

  • Guest
recruiting
« on: May 11, 2004, 08:40:30 pm »
hey i just wanted to know how many people are we gonna allow in the clan? if we get to many we'll collapse from the clashing personalities. i just wanted to know out of curiosity more than anything.

Anonymous

  • Guest
recruiting
« Reply #1 on: May 11, 2004, 08:43:53 pm »
That is a good question... I think things should start to be winding down until the game begins, or maybe a more selective filter for acceptance?

Anonymous

  • Guest
recruiting
« Reply #2 on: May 11, 2004, 10:35:32 pm »
I think a more selective filter so only those who really want in as time goes on would be good. Also, we should check with all the inactive members (those who have been checked in a long time but have barely any or no posts) and ask them whether they are busy with school or if they just dont really care about being in the Furious Angels.

Anonymous

  • Guest
recruiting
« Reply #3 on: May 11, 2004, 11:02:51 pm »
i think we should decide around how many ships we want and plan accordingly.  100 members = 10 ships, 150 members = 15 ships.  I can't really see more than 11 or 12 ships, but that's just me.  That would be almost equally split between American and Overseas ships, too.

Anonymous

  • Guest
recruiting
« Reply #4 on: May 12, 2004, 02:58:45 am »
So you are only wanting to recruit overseas people now Cephus?  I think that would make some sense, then we would have an even force split nicely, but I agree with the accepting people idea. Make it harder to get in definatley.

Anonymous

  • Guest
recruiting
« Reply #5 on: May 12, 2004, 02:32:46 pm »
A lot of this is going to depend on the beta.  Hard to know how many we'll need, or what the rate of attrition will be, until we know how many of us have gotten into beta, etc.

Anonymous

  • Guest
recruiting
« Reply #6 on: May 12, 2004, 05:01:04 pm »
I think simply the way the game is likely to be set up, only members who are really dedicated to FA will end up staying. This game is probably going to require a lot of time and eventually people who aren't really into it are just going to fade out.

But as far as the separation of overseas ships and U.S. ships, I think it'd be a good idea to keep the numbers relatively equal, especially because we're dealing with different time zones and different hours of game activity. It'd be a good idea to have a strong force at both ends.

Anonymous

  • Guest
recruiting
« Reply #7 on: May 12, 2004, 05:53:41 pm »
Quote from: "Siren"
I think simply the way the game is likely to be set up, only members who are really dedicated to FA will end up staying. This game is probably going to require a lot of time and eventually people who aren't really into it are just going to fade out.


Good point. We probably will be seeing a number of people dropping out/becoming inactive on their own after the game comes out.

Anonymous

  • Guest
recruiting
« Reply #8 on: May 12, 2004, 08:24:07 pm »
Yeah, which will make it easier for us when it comes to weeding the hardcores from the people who are just on for the ride.

Anonymous

  • Guest
recruiting
« Reply #9 on: May 12, 2004, 08:38:13 pm »
Whoa. That is a gigantic sig!

But yes, as I said before... Winding down would be  a good idea... However, Siren brings up a good point about the less dedicated fadign out once the game begins. But, that poses an issue... we dont want to lose half the crew early in the game. We cant cound of having a 1000 members and after a day only have 200... we need to be secure with our numbers.

Anonymous

  • Guest
recruiting
« Reply #10 on: May 12, 2004, 08:42:24 pm »
if we have 1000 members, it wouldnt be a clan. it would be a whole freakin server.

i think a max of 150 would be good. about half will drop out, so well have prob 80-100 members after game starts. Good number, doesnt make clan unpersonal.

Anonymous

  • Guest
recruiting
« Reply #11 on: May 13, 2004, 03:45:55 am »
I think one hundred people would certainly make a clan impersonal, if this particular one wasn't divided into ships.  I love the idea that one hundred people can be so easily broken down into close-knit groups of ten.  Makes things less intimidating for us newcomers.  And believe you me, that list of names that we're faced with upon acceptance is intimidating.

Anonymous

  • Guest
recruiting
« Reply #12 on: May 13, 2004, 07:05:10 pm »
Around 100 members wouldn't be that bad. I think the Illuminati currently has somewhere around 170 last time I checked. I can only imagine how crazy things must get in their forums and I definitely don't envy whoever's running them.

Anonymous

  • Guest
recruiting
« Reply #13 on: May 13, 2004, 07:27:38 pm »
I love the way this faction is set up, with the ships and all, it is by far the best plan i have ever seen, i personally was not planning to join a faction, or at least until i get a feel for the game, but the nice recrutment process really made me feel like an elite and then haveing small groups in which to socialize with reall hooked me in. but yes i forsee a large drop out rate when the game comes out so personally i think the recruitment should stay in full swing, for now anyway

Anonymous

  • Guest
hmm
« Reply #14 on: May 13, 2004, 11:10:42 pm »
well if u guys are planning to do more strict procedures to get people to join, wait till may 16th before ya implament....hehe after my trial membership is over heheh :) then ya can do whatever ya want and ill support ya 100%

Zink 8)

 

 

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