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Author Topic: MxO Development Page  (Read 1133 times)

Offline Lithium

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MxO Development Page
« on: February 24, 2005, 03:39:45 pm »
The MxO team has made a nice handy development page that lets us know what is coming down the pipe.

http://thematrixonline.warnerbros.com/web/live/develop_news.jsp

As you can see the coder stuff is going to be fixed along with a lot of other annoyances!

Don't believe everything you think.

Offline Eroz

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MxO Development Page
« Reply #1 on: February 24, 2005, 04:35:24 pm »
Finally. Jeez, that only took what? 7 months? I guess I can't complain, they did finally do it.
"Have you ever tried to dismantle a snowball?" - Linus, Peanut's Gang.

Offline Avzeke (Khr0n1k)

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MxO Development Page
« Reply #2 on: February 25, 2005, 09:23:35 am »
wow thats really cool, I like!


Topherous Jedi Sentinel
Artifice, Archaeology, Treasure Hunting

Anonymous

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MxO Development Page
« Reply #3 on: February 25, 2005, 03:42:22 pm »
Ladies and gentlemen, it seems we are no longer completely in the dark.

Anonymous

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MxO Development Page
« Reply #4 on: February 25, 2005, 04:12:52 pm »
*ahem* i resent that, midnight

i hope they un-nerf some of the coder stuff :/

Anonymous

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MxO Development Page
« Reply #5 on: February 25, 2005, 06:31:24 pm »
Well, up until now, none of our fine female factionmembers had posted, so I was addressing the previous posters.
Don't think I'm excluding you or anything, Grim. =3
[edited the post up there just for good measure]

There's still a lot of stuff that needs to be un-nerfed. They will earn back my utmost respect again if they manage to pull off all that un-nerfing between now and the 22nd, without severely fucking over the game's quality in the process. From a logistics standpoint, it still doesn't make sense. They'll have to finalize everything at least a week in advance so the CDs can be copied and packaged.

 

 

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