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Messages - Fuse

Pages: 1 2 [3] 4 5 ... 235
31
Non-VR Games / Re: Serious about PvP? Here
« on: May 02, 2012, 03:18:34 pm »
You need people with many CCs. I can burn a healer if I play resolve wisely.

Mind Maze (60s - OOCombat)
Force Stun (4sec)
Spinning Kick (2sec)
Force Pull (Instant)
Mind Snap (Instant)
Force Wave (Instant)

Yes, shadows are overpowered if they can learn to use these wisely.

If I'm forced to fight the non-healer, I will juggle my stuns. If not, I focus more on my breaks to avoid maxing their resolve, saving my stuns for the last few moment when they're kicking off their defensive cds and last ditch heals.

Bottom line: always run with a partner. Between two people managing ability breakers, it shouldn't be too hard to drop a healer. At worst, you'd be 1v1 against the extra imp.

32
Non-VR Games / Re: Serious about PvP? Here
« on: May 01, 2012, 05:01:46 pm »
CC sucks; that's a valid concern. I'm wondering what your teammates were doing while you were twitching away. There are very few classes (players, really) who can go toe-to-toe against operatives. The key would be sticking with someone who has CC of their own, guarders, and/or healers.

On the topic of Operatives... It is VERY important to get the drop on them - so other scoundrels or shadows are the best defense against them. Pop them out of stealth and they can't hit their 6sec stun/death spike. As soon as you engage them or immediately after they're unstunned (if you choose to do so), pop your defensive CDs. They'll drop their highest dmg attacks first.


Who else knows tips for guardians in a cc battle?

33
Non-VR Games / Re: 1.2.2 Patch Notes
« on: May 01, 2012, 12:36:04 pm »
Quote from: "Faiden"
Thanks Sared, must've been kind of a bitch to type all that out.


ditto.

34
Non-VR Games / Re: Serious about PvP? Here
« on: May 01, 2012, 12:14:22 pm »
I know it's a bit delayed form me, but was trying to avoid having a third of the posts here to be from me...

Erathaol, nice post and a different way of approaching the sage than I would have thought. CCs are a game maker/breaker in WZs obviously, and I think the hardest part is communicating the CCs and breaks when they happen to assure someone else doesn't break the breakable ones.




I have to be honest guys, posts from just 4 members, two of which I was expecting due to their heavy WZing, is very discouraging to me. 24 people signed up to the RWZ teams. So everyone is good with their classes? Everyone is good with their WZs performance? Everyone is good with our tactics/keywords/strategies? No one has anything new to add to WZ fights? No one has anything to add about how the imps are doing?

What do you guys need to generate interest? What makes some of you not PvP, and can we help with those issue? What help do you need?
What are we doing that works well? (again, nice post Erathaol)

I want us to be successful, so what can I do for you guys?

35
General / Broin Revealed - The Day I Met Broin
« on: April 28, 2012, 08:30:28 am »
eh, whatever... I'd like to think I'm so cool Broin wants to meet me.

:)

36
Off Topic / randomness
« on: April 27, 2012, 12:36:14 am »
nsfw



37
Off Topic / randomness
« on: April 26, 2012, 11:05:14 pm »
Crazy day at work today as we released this a few hours ago...
 https://play.google.com/store/apps/details?id=com.statefarm.pocketagent

I'm more involved with the iOS release which will be in June, so i was able to get off at a decent time today...

38
Non-VR Games / Re: Macros and you...
« on: April 25, 2012, 12:19:15 pm »
T makes a great point for you Naga users.
He also demonstrates why I think having a gaming keyboard with dedicated macro keys is required for efficient macro execution. I wasn't sold on this keybaord, and was going to return it for a naga until I finally started to play with the macros. Now I'm glad I got this instead.

Again, the steps are setup your hotbars, then setup the macros to match.


Quote from: "victoriah"
How do you account for the timing of gcd between abilities?

For my examples, it's not an issues because items like stims, medpacks, deflection, relics etc... do not trigger the gcd. With that said, the razer software does allow you to add in delays between keypresses, so the ability to do that exists.

I'm generally against macroing multiple gcd triggering abilities together because I play based on second-by-second decisions and would hate to hit a 3 second long macro, stealth away in the middle of it and have the macro I hit ages (2.5 seconds) ago pop me out of stealth, for instance. I PvP very quickly, so for me personally, I wouldn't piece together anything longer than maybe .75 of a second - and definitely not triggering two gcd.

39
Non-VR Games / Macros and you...
« on: April 25, 2012, 03:14:31 am »
Macros and you...

While SWTOR doesn't allow us to set our own macros (yet) those of us with gaming keyboards might have the ability to assign them to special keys. I have the Anasi keyboard which has 5 macro keys on the left, and then 7 "thumb" macro keys just below the space bar. I will outline the thought process behind my macros, and hopefully it will help you guys with yours.

One purpose of a macro is to do a whole bunch of stuff at once... I use them to be assured I get every bit of "unf!" out of my hits, and I can never blame a death or a lost point on forgetting to hit my CDs.
Another great use of macros is to deal with hotkey space. You'll see in my hotkey setup that I use many odd modifiers. This is because my fingers actually will never hit Shift with something on the right side of my keyboard for instance - It's setup that way specifically for the macro to use without getting in the way of my other important keybinds.

After much tweaking, I consolidated my needs into two macros: An offensive, and a Heal macro; with some abilities overlapping.

Offensive
The purpose of this is to blow my "make dmg numbers go up" CDs hit all at the same time, and immediately use a powerful ability. I choose project due to the fact that it's ranged and isn't reliant on being at their back like shadow strike. With that said, however, that is simply for my opening. I get enough time in most CDs for multiple attacks, including subsequent Projects.

(Lowercase s and c = shift and cntrl)

M5 Key = U, sU, sI, sO, s[, A, =
U: Deflection - 12 second melee and ranged resist
sU: Adrenal
sI: 20s Force Potency - Increase Force Crit Chance
sO: 20s Battle Readiness - Technique modifier
sP: Relic
A: Project
=: Blackout - Only useful as infiltration

The last thing I want to do is Project, but the delay between hitting my abilities and project is so small that I'm essencially hitting them al lat the same time, allowing me every bit of GCD for other abilities. EVERYTIME I PROJECT, IT's BECAUSE I HIT THIS BUTTON! I never use "A".
What happens when one CD is down and another is up? That one is used. I project sooooooooo much that it doesn't really matter because I'm hitting it probably once every 7-10 seconds. I pop my deflection because I figure if I'm attacking someone, there's a damn good chance I'll be getting attacked. I also was sure to keep an odd modifier off this because I do use it on it's own occasionally, but does not have a force cost associated with it (unlike Kinetic Ward).

Heal
Very similar to my Offensive one, but heals me and does not project.

T6/T7 Keys = cH, H, U, sU, sI, sO, =
cH = Medpack
H = Rakata Reuseable Medpack
U: Deflection - 12 second melee and ranged resist
sU: Adrenal
sI: 20s Force Potency - Increase Force Crit Chance
sO: 20s Battle Readiness - Technique modifier
=: Blackout - Only useful as infiltration

Why T6 AND T7 keys?
Because when I need a heal quick, I mash butons, so I assigned this to both keys in case I miss.
Why the "=" to hit blackout at the end of both of these?
Because the tallent "Masked Assult" in the infiltration build allows Blackout to be used out of stealth and grats 10 force (which you JUST used on Project) and an additional force regen. For my current build, I rarely use Blackout.
How to setup your macro?
With the razer software I have, you hit a record button, mash away, then hit stop. The only trick I found that's very useful is bing able to mark the "Ignore delays between events during recording". This sped up my macro-to-project time by about ½ of a second, and now it's essencially instant.
Pair with your hotkey bindings!!!
If you look at my hotbar setups below for Fuse and Bez, they're slightly different, but not by much. I made sure to keep it where the macros could be used for both. The primary thing that I changed is that instead of T6 AND T7 hitting the macros, I set the thumb keys to s1, s2, s3, and s4 for my healing abilities, and then just T7 for my Healing macro which will hit my medpacks.





The most important thing is to think ahead and group the abilities you see yourself using all the time together. Find a way to make it work. I don't know every class out there, and am constantly reconsidering changes to my macros, or adding new ones for specific situations, but if I can help with something specifically, let me know.

Please contribute to this thread with your own thoughts.

40
Non-VR Games / 1.2.1 Patch Notes
« on: April 24, 2012, 03:17:12 pm »
View them here:
http://www.swtor.com/patchnotes

Ones that stuck out to me...
Smuggler: Charged Burst's damage has been increased by approximately 5%.

Items:The cost for PvP consumables has been reduced to 10 commendations.
Items:The cost for Rated War Hero PvP gear has been reduced. This does not impact the time required to obtain base War Hero gear.

Legacy:The Rocket Boost ability can now be used inside and isn't restricted by areas that do not permit vehicles. It cannot be used in combat or in Warzones.

Warzones
CW:Players can no longer be knocked off of speeders while traveling to the battlefield.
(We could do that?!)
VS:Players no longer earn defender credit for defending a previously destroyed objective.
(We could do THAT?!)

Social:Corrected an issue that prevented players from adding offline players to their friends list.

41
General / Re: Welcome Mkoll, Necroman, and Nukom!
« on: April 24, 2012, 12:52:49 am »
Welcome folks!

42
Off Topic / randomness
« on: April 23, 2012, 10:04:54 am »
The concept works fine,so that part isn't fake.
To think that anyone would believe that sub-machine gun setup would be possible is a joke. A 90 degree bent barrel? Give me a break...
Unless this guy had been flying quads for a while, I doubt he could be hovering so well without looking at it.

-Plausible concept.
-He's not flying it
-The gun setup is impossible (Though an airsoft setup like that would work)

43
Non-VR Games / Re: WTF? PVP Hell!
« on: April 23, 2012, 09:01:02 am »
Full inquisitors? I imagine there was a ton of aoeing happening?
Heals are the path to success in WZs now. In fact, I believe a group of 5 heals and 3 strong dps = win everytime.

There are ways around that, but not without coordination through TS with at least 3-4 dps.

44
Off Topic / randomness
« on: April 22, 2012, 12:27:49 pm »
Fat Bottom Girls just came on the radio...

45
Non-VR Games / Re: Diminishing Returns Charts
« on: April 20, 2012, 08:18:48 pm »
Expertise = keep stacking

Pages: 1 2 [3] 4 5 ... 235
 

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