The Furious Angels

FA Discussion => General => Topic started by: Anonymous on March 11, 2005, 11:47:42 am

Title: CLS 2.0
Post by: Anonymous on March 11, 2005, 11:47:42 am
Anyway... (http://garth.hn.org/test/location.php)

I was bored. So I wrote a new cls. Only the hardline section is up at the moment (because I got un-bored). The map is accurate out to about 200 meters. If you hover over the little phone icons it tells which one it is. Background images for the map aren't installed yet. You do have to select a district everytime you search (currently). Clicking on clickable column headers will resort the table by that column, but search info will be lost (currently). There is no collision detection on the map so it is possible (though extremely unlikely) that a drawing error may occur if two icons share the same northing. Admin functions are not accesible from a remote site (currenty).

edit: Oh yeah. It's completely modular. So... if some new category of thing needs to be added, it's stupid simple. Rar.
Title: CLS 2.0
Post by: Anonymous on March 11, 2005, 11:57:31 am
wow gillette and i thought i was bored sitting at this internet cafe, yah it sux to have to pay to be on the internet, thats why i flood the forums so much, cause i get to check it like once a week. so i gotta make my presence presense...(whatever) known! good shit dude, i miss our military discussions, death by painting a target is soo sweet
Title: CLS 2.0
Post by: Tbone on March 11, 2005, 04:56:07 pm
OoOo...I like it!
Title: CLS 2.0
Post by: Anonymous on March 11, 2005, 05:09:57 pm
wow gilette, thats awesom

me likey :)
Title: CLS 2.0
Post by: Anonymous on March 11, 2005, 06:29:25 pm
WOOT WOOT. way to go Ratio. this is great
Title: CLS 2.0
Post by: Kosila on March 11, 2005, 06:56:18 pm
Whoa! That's honestly useful!! You wouldn't believe how many times I wished I has a "Closest Hardline" indicator thingy!! You are my hero :D
Title: CLS 2.0
Post by: Anonymous on March 11, 2005, 07:08:26 pm
Access Nodes done. Closest hardline to node displayed under node name. Hovering over hardline name brings up coords, range and bearing from node -> hardline. No map plots (thinking about if it's even useful for nodes).

edit: Sexied up a bit to better fit thematically as a module.
Title: CLS 2.0
Post by: Anonymous on March 12, 2005, 04:10:37 am
archivist brokers done. Need verification.
club (note the lack of plurality) done. Need data.
collectors done. Need data and verification.
Title: CLS 2.0
Post by: Anonymous on March 12, 2005, 04:24:29 am
Lookin good!!!!
Title: CLS 2.0
Post by: Anonymous on March 12, 2005, 11:29:14 am
Can we see this new CLS?

EDIT: When I try to click on the "Info" column for the collectors, nothing happens.
Title: CLS 2.0
Post by: Lithium on March 12, 2005, 12:36:01 pm
lol Malavado your looking at the old CLS.

Gillette put the link to his in the first line of his first post in this thread....

On the old cls anyway, you just hover over it not click it.
Title: CLS 2.0
Post by: Anonymous on March 12, 2005, 03:05:46 pm
Thats sweet.  Just thought I'd let you know that when I hover over the map/hardline all I get is the IE Save/Print/Send/Open...no coordinates, but its not THAT a big deal since I can see the coords to the right.  Anyway, just thought I'd let you know.
Title: CLS 2.0
Post by: Anonymous on March 12, 2005, 04:48:13 pm
Yeah. I gave up on collision detection for drawing a complicated table with row/colspans because at five items the processing time for a soft coded collision function was taking longer than using a hardcoded gd function lib. I was trying to stay away from gd out of habit, but that isn't working out... gd ends up drawing  a more accurate map anyway.

So... I used gd and changed over to dynamic image generation. I've been trying to come up with a way to do a map and image in one pass, but I'm leaning towards that being an  impossibility. Anywho... it works again now... just that it's doing a double pass which annoys me because it's basically duplicate code. Run through once to make dynamic image, run through again to make image map. /sigh (And I have concerns about browser compliance with client side maps that contain overlaps. :/)
Title: CLS 2.0
Post by: Anonymous on March 12, 2005, 06:26:48 pm
Man, I just checked out those few sections you have done so far, and they are sweet!!! That's a good job so far. It's going to look really nice once its all done.   :D
Title: CLS 2.0
Post by: Anonymous on March 12, 2005, 07:57:45 pm
Code: [Select]

<?phppagegen&#40;&#41;;function pagegen&#40;&#41;&#123;	$html = implode&#40;'', file&#40;'http&#58;//thematrixonline.warnerbros.com/web/live/support/server_status.jsp'&#41;&#41;;	$posa = strpos&#40;$html, "<!-- BEGIN Main Content -->"&#41;;	if&#40;!$posa&#41;&#123;		echo "Warner Bros. Server Status page is currently offline.";		return;	&#125;	$posb = strpos&#40;$html, "<!-- END Main Content -->"&#41;;	$html = substr&#40;$html, $posa, $posb - $posa&#41;;	$html = str_replace&#40;"</div>","zyzzy",$html&#41;;	$html = str_replace&#40;"<br>","xyxxy",$html&#41;;	$html = strip_tags&#40;$html&#41;;	$html = str_replace&#40;"Population","Load",$html&#41;;	$html = str_replace&#40;"Admins Only","<font color=\"orange\">Admins</font>",$html&#41;;	$html = str_replace&#40;"Open","<font color=\"green\">Open</font>",$html&#41;;	$html = str_replace&#40;"Closed","<font color=\"red\">Closed</font>",$html&#41;;	$html = str_replace&#40;"Full","<font color=\"red\">Full</font>",$html&#41;;	$html = str_replace&#40;"xyxxy", "</b><br>", $html&#41;;	$html = str_replace&#40;"zyzzy", "<br><br><b>", $html&#41;;	$html = "<b>".$html;	echo $html;&#125;?>



Demo using live data (http://garth.hn.org/test/srvrsts.php) | Demo simulated page down (http://garth.hn.org/test/srvrsts2.php)

Should replace what I sent you before with this, T. This is faster.

I dunno about this server full thing. They better be joking and/or testing something. I can understand not allowing people to create new characters - but locking people out who already have chars on the server is... just plain stupid and a clear violation of the seven P's.
Title: CLS 2.0
Post by: Anonymous on March 14, 2005, 11:39:04 am
Map works for hardlines in the slums / barrens. And it's dead on balls accurate by some random quirk of the universe.

Edit: Due to the occurance of more random quirks... all the district maps for hardlines are now up.
Title: CLS 2.0
Post by: Anonymous on March 15, 2005, 09:56:21 am
Exile Hideouts (http://garth.hn.org/test/location.php?type=5) up and running. Bounce the data. Give me adds/corr, etc.
Title: CLS 2.0
Post by: Anonymous on March 17, 2005, 04:56:08 am
Mission Contacts (http://garth.hn.org/test/location.php?type=7) up. Same as always. Look at it, tell me what needs work.

Added feature: In the access nodes (http://garth.hn.org/test/location.php?type=1) section, clicking on the name of the access node will now bring up a map of the area the access node is in with the closest hardlines. Hovering doesn't work because this isn't near a complete implementation... it's more of a question. ie. Is this a feature that is wanted for everything? Thoughts? Opinions?
Title: CLS 2.0
Post by: Anonymous on March 23, 2005, 08:19:05 am
Grim sent me some corrections and a list of richland clubs (http://garth.hn.org/test/location.php?type=3), so those are up now. Rar!
Title: CLS 2.0
Post by: Anonymous on April 04, 2005, 07:02:50 pm
Updated with info sent in while I was hot-tubbing. Thanks all.
Title: CLS 2.0
Post by: Kosila on April 04, 2005, 08:20:03 pm
Welcome back Ratio!
Title: CLS 2.0
Post by: Anonymous on April 05, 2005, 01:50:31 am
Wow, that's really nice.

The gloves in the Mars Exile Hideout aren't the same anymore however, =/

These (http://i3.photobucket.com/albums/y88/Vazor/gloves.jpg) were the original ones with +10 MCT.

I'm guessing the others go down with the force combat %, as there were 5, 7 and 10 point MCT gloves.

Not that this is a big deal, heh.
Title: CLS 2.0
Post by: Anonymous on April 18, 2005, 03:22:35 pm
Random update.

Easier to find gang bosses in access node listing.
Red Frag db
Collector's items all updated on apr 16
New hardlines.
Gang db

PM me current dungeon loot if you have it - (with all info!). Thanks.
Title: CLS 2.0
Post by: Fuse on April 18, 2005, 03:44:19 pm
Hey man, Just wanted to say the CLS looks great. Nice job.
Thanks.
Title: CLS 2.0
Post by: Anonymous on April 18, 2005, 03:52:09 pm
Wait...what is this and how does it work? lol

Those Boss coords are sweet, thanks!
Title: CLS 2.0
Post by: Anonymous on April 18, 2005, 06:12:18 pm
Club updates from Grim.
Title: CLS 2.0
Post by: Anonymous on April 19, 2005, 07:23:08 am
Project needs loving home:

If you click on the gangs schema (or click here (http://garth.hn.org/test/location.php?type=db3)) and hover your mouse over Bling Bling's name (the first gang boss in list) you should see Bling and the gang's background pop up in a tooltip.

What needs to be done:
1) Verfiy the info doesn't already exist. :)
2) Find the missing gang leaders.
3) Examine the details of the gang leaders and copy it down.
4) PM me the info.

I know that some people have expressed a desire for this type of background information before - if there's more that anyone would like added to any part, let me know.
Title: CLS 2.0
Post by: likwidtek on April 19, 2005, 05:26:57 pm
Ratio, wow.
Title: CLS 2.0
Post by: Anonymous on May 09, 2005, 07:13:52 pm
10 new clubs, 2 new hardlines + 1 corrected hardline thanks to Grim.
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