The Furious Angels
		FA Discussion => General => Topic started by: Anonymous on May 02, 2005, 07:48:44 pm
		
			
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				Upcoming changes for tomorrow's (5/3) patch:
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 Please Read: Known Issue
 
 * The timer for coding items was accidentally turned off in a recent patch. The timer will be reinstituted in an upcoming patch.
 
 Changes and Improvements
 
 * Cinematic 1.1 now plays immediately after finishing the Tutorial mission.
 * Players can now page through items in a Marketplace category.
 * Bug allowing procedural-mission phase locations to be placed too close together has been fixed.
 * Compatibility issues with some firewalls and routers have been fixed.
 
 Bug Fixes
 
 * Mission NPCs no longer use Hyper-Speed while idle.
 * Bug causing characters to be invisible after jacking into the Matrix has been fixed.
 * Bug preventing players from creating factions unless they created their crews in the same play session has benn fixed.
 * Cost to level up Attack Programming has been reduced to the proper amount.
 * Cost to level up Total Dedication has been reduced to the proper amount.
 * Bug preventing players from completing a mission because an NPC wouldn't offer the Give option has been fixed.
 * Bug preventing players from completing a mission due to computers not responding to the Search command has been fixed.
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				but i liked the timer bug :P
			
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				but I liked the timer bug :P 
 Spoiter!
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				damnit i didnt know that was a bug, thats gonna suck :P
 
 they fix 2 ability costs but still havent fixed the deadly aim cost, go figure...
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				When are they going to fix the above 400pts VT/VD bug?
			
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				Its capped out at 340 i thought.
			
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				Well I've coded several abilities today and I can say that the timer has still not been fixed yet lol. We still have a little more time to crank out frags before it's implemented, get a codin'! *cracks whip*