The Furious Angels
FA Discussion => General => Topic started by: Anonymous on May 02, 2005, 07:48:44 pm
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Upcoming changes for tomorrow's (5/3) patch:
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Please Read: Known Issue
* The timer for coding items was accidentally turned off in a recent patch. The timer will be reinstituted in an upcoming patch.
Changes and Improvements
* Cinematic 1.1 now plays immediately after finishing the Tutorial mission.
* Players can now page through items in a Marketplace category.
* Bug allowing procedural-mission phase locations to be placed too close together has been fixed.
* Compatibility issues with some firewalls and routers have been fixed.
Bug Fixes
* Mission NPCs no longer use Hyper-Speed while idle.
* Bug causing characters to be invisible after jacking into the Matrix has been fixed.
* Bug preventing players from creating factions unless they created their crews in the same play session has benn fixed.
* Cost to level up Attack Programming has been reduced to the proper amount.
* Cost to level up Total Dedication has been reduced to the proper amount.
* Bug preventing players from completing a mission because an NPC wouldn't offer the Give option has been fixed.
* Bug preventing players from completing a mission due to computers not responding to the Search command has been fixed.
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but i liked the timer bug :P
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but I liked the timer bug :P
Spoiter!
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damnit i didnt know that was a bug, thats gonna suck :P
they fix 2 ability costs but still havent fixed the deadly aim cost, go figure...
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When are they going to fix the above 400pts VT/VD bug?
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Its capped out at 340 i thought.
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Well I've coded several abilities today and I can say that the timer has still not been fixed yet lol. We still have a little more time to crank out frags before it's implemented, get a codin'! *cracks whip*