The Furious Angels
FA Discussion => General => Topic started by: Tbone on June 04, 2005, 05:16:25 pm
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So pretty much everyone is in favor of having this PvP team and Roleplay/Diplomatic team. Now what we need to know is HOW should we organize it? Right now I've thought of three options. Please choose one!
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w00t! first vote. as much as i am going to miss some of the nutjobs in the Carpe Diem should we get split up, i think its whats best for the faction.
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Im for chosing which unit I belong to and not have it defined by ships. For the most part we are a faction and have very little spilt to what ship we belong too. We are a faction not a ship. Plus I dont want to go over and have to take a week and reorganize the ships.
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I know my crewmates and i have discussed this for a while now and we're ready for anything. The way we have seen it though was that units we're going to be Ship-based and that seems like poop. Personally i am in favor of making it volunteer based but should that not go well i recommend NOT going ship based.
*edit* woops forgot the not.
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Like arch said weve been talking about it for a while. I also recommend not going ship based. As im sure many of us are quite happy with the way the ships are now. But whatever happens as a final decision, I'm game.
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i think we should not make it ship based. it would make it better, then we don't have to worry about all that appling fro a new ship thing.
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im on the side of not breaking up the ships because im sure everyone has developed friendships with members in the crew. however, i do see advantages of devoting a ship to one group. in a situation where we need fighters in one spot, it would be nice to just use crew chat and contact everyone at the same time rather than having to send tells to each member individually. same goes with the RP team. keep that in mind.
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I think that NOT organizing this venture according to entire crews would lend itself to disorganization. The current model of having hovercraft crews lends itself to organizing said crews by function. Much like in the military where an entire ship crew is assigned the same mission/function/duty. You do not have several members from the same ship doing vastly different and/or unrelated duties.
I understand that people like to remain on the same hovercraft with the friends they have made, but in reality, if you are assigned to a crew that all have the same purpose and function, no one says you can no longer interact or hang out with other friends you have made from other hovercrafts. Its not as if you are actually physically out of contact with these people.
If this is to be done, it needs to be done in the most organized fashion possible and not have people of different functions scattered between different hover crafts. How cool would it be for Tbone to call the Carpe Diem to back up the Evigilos at Mara Central? You would know right away that if you are a crew member of the Carpe Diem, you get your ass to Mara central ASAP and back up the Evigilos crew.
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exactly what ^^^he said.
i was just thinking about the choices tbone had up there. i think the 3rd one is kinda pointless. i thought choosing whether you were going to RP or PVP was up to each individual. i think the real voting should be about whether to organize it into ships or not. the 3rd choice is pretty much a given (and stealing votes from the main reason of the poll)
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yeah, phienyx and xorsyst kinda said what needs to be said. i understand weve made friends in our crews, i know i have. but crews serve no functional purpose, and functionality must come first over socializing. what option 2 is asking is an organizational nightmare for the leadership. option 1 wud make it 10x easier for them, and for once there wud be a POINT to crews, as opposed to none at all before.
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This would also make things much easier for the captains. They'd always know what each member of their ship is doing or is supposed to be doing at any given time. Easier to command a united crew than a crew split between two or more things.
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I'm going to go with thinking we should organize the hovercrafts into units. It prevents fragmentation of say, being the only PvPer on a mostly RP ship or the only RPer on a mostly PvP ship. Plus in the sense of the matrix, the captains hand out objectives to their crew. Therefore it just makes sense to have ships organized by unit with the captain handing out objectives in matrix fashion.
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im really not sure what to vote here, so i will simply submit my input on these ideas...
from what i see most are opposed to breaking up the ships to coorespond with each unit... i understand where they are coming from with that decesion but, i don't fully agree with it... it will cause too much disorganization in my opinion... having a responisbility to your ship and your unit? what if the tasks end up conflicting with each other? which will take priority? it seems to me this will mess things up... i think the only way to stay thoroughly organized as a faction and a crew/unit we will need to have ships AS these units. that way there will be no conflicting responsibilities... this is just my opinion
i agree with phienyx and i will vote for devoting the crews to a specifc unit...
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i think current captains should remain captains, but designate what type of ship they are leading (PVP or RP). and then let everyone choose that way. the current captains have the experience of leading a ship and would make this transition smoother.
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from what I've read so far, it seems Im just weird or different or something. mainly because I like a fair mix of all of the above. when regular unknown red pills ask me questions about FA or the challenge, etc, or even in events, I like to RP sometimes. at the same time, if im out and about and available, if i hear on ts that anyone is picking on someone and I feel I can provide some level of help, I usually drop what Im doing and run there, do what I can, then go back to what I was doing before (which as of recently has been about 50% missions, 40%investigating things, and %10 misc.)I just feel weird being forced one way or the other, I just like to go and help where Im needed, and spend time enjoying the game and storyline then any of the repetitive stuff. I dunno, I feel alone in this, like I said, perhaps Im just weird. :P
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yeah i agree with that, plus that would also help out with commanding a battle if tbone is not around... so command can be delegated down to the pvp captains, and then first-mates if the captains arent around... making it even more organized
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Maybe the two divisons are a bit misnamed? You can absolutely PvP in RP mode. That is what I'd like to do personally. Maybe a more accurate name to the divisions should be Strike (mainly fighting) Units and Support (mainly all other functions) Units.
You are fully able to RP any of those functions.
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yeah adrenaline, i dont think anyones saying you have to RP or PvP but you cant do both... i think this is just a way to delegate out certain tasks that the faction is undertaking...
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I agree with Xrosist. But either way ill be happy.
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from what I've read so far, it seems I'm just weird or different or something. mainly because I like a fair mix of all of the above. when regular unknown red pills ask me questions about FA or the challenge, etc, or even in events, I like to RP sometimes. at the same time, if I'm out and about and available, if I hear on ts that anyone is picking on someone and I feel I can provide some level of help, I usually drop what I'm doing and run there, do what I can, then go back to what I was doing before (which as of recently has been about 50% missions, 40%investigating things, and %10 misc.)I just feel weird being forced one way or the other, I just like to go and help where I'm needed, and spend time enjoying the game and storyline then any of the repetitive stuff. I dunno, I feel alone in this, like I said, perhaps I'm just weird. :P
Of course you'll still do both, but this is more about what style of missions you would prefer to get. See, the idea is mainly for level 50s who no longer have any drive to continue playing daily. The faction would begin to come up with our own assignments, either making a story with it or something tactical. Some people don't like to PvP all the time. Other people don't like to sit around and talk about the weather all the time. The best solution is to split up the missions based on preference. This doesn't mean that you can't help out with the other group - it just means you'll have priority to one or the other.
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It would make sense to organize the units into hovercrafts. It doesn't mean you can't hang out with your old crew buddies, but it does mean you'll get to make new ones. Also, the hovercrafts would now have a purpose. I'm with phienix, xorcyst, liquidneo and the others.
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After thinking this over I feel that for this to work the hovercrafts need to be reset up. It will not work unless those of us in the pvp unit are together and those of us in the rp unit are together.
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having the ships reset would also fit in with roleplay, so I am all for this.
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while i dont agree with revealing who voted which way, it would be nice to hear the opposing view on issues as far as keeping this organized. i know just paying more attention to faction chat may suffice, i think there needs to be a much broader way of keeping in contact with members of each unit. the 'not breaking up the ships' is winning, so i figure there are ideas out there. just wondering.
plus i want to know what the people who voted "We should make both units volunteer-based." feel since both units are already going to be volunteer based as far as i know.
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Hmmmn, the hovercrafts are also a way of identifying yourself IN the game. You MUST be part of a hovercraft, right?
It does make sense that a hovercraft team responds as a unit, and it would be nice to see the entire "Libertas" crew appear.
I don't know, there seems to be a little debate about keeping hovercrafts, and therefore switching roles, or mass joining so mates are together. What about new people, who can't join these ships (teams) because they are level 20? They miss out on mixing with the level 50's, learning and sharing.
I think a ship of 50's, although bound to happen for all one day, is not a great idea, but I don't see a problem either way for myself really. As long as I get help leveling!
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i know of a few people that are still interested in the PVP unit although they are not lvl 50 yet. i feel as tho everyone can serve a role whether they are level 50 or not. that lvl 30 in a group could be working on breaking an evade to let the lvl 50 assassin do his/her thing. or could he could be teleporting / rez'ing people in a safe spot. also, im sure there are 50s that feel they are more suited a RP role in FA. i dont think levels should be a main reason for splitting up the units. its all about what you like doing here as a part of FA.
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I am one of those low lvl PvP, I dont fight i heal which seem to be need quiet often, and on occation a Res. So if you want a second tree to go down when leveling to 50, go with patcher it will be quite useful when some one need a res.
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Of course you'll still do both, but this is more about what style of missions you would prefer to get. See, the idea is mainly for level 50s who no longer have any drive to continue playing daily. The faction would begin to come up with our own assignments, either making a story with it or something tactical. Some people don't like to PvP all the time. Other people don't like to sit around and talk about the weather all the time. The best solution is to split up the missions based on preference. This doesn't mean that you can't help out with the other group - it just means you'll have priorihy to one or the other.
ah. I was kinda gettin the feel from the other thread that everyone wanted everyone to strictly be one or the other, ive surely realized the lvl 50 problem, and remind myself of it every time I spend too much time grinding, im a couple bars from 30 right now, mainly just because I dont grind all that often, for the reason that I know once I hit 50 I'll tend to sit around a lot, so I've just been taking in the game at the 'developers pace' (though I dont know if 30 lvl's in 2 months is their pace either. :P ) it's left me a lot more time for investigating things and such, and making me think about a lot of little things in game, which is what I enjoyed most about the trilogy, and the additional thinking about clues or secrets in the last 2 films, knowing how apeshit crazy the wachowshi's are. :)
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i just reread this thread... and i see 13 votes for "We should have members choose one unit or the other, but not organize hovercrafts into the units." which is in the lead right now, however, i only see 2 people explaining why they voted this way, Eroz and Romripper... and from what I gather from their statements the main reason they voted this way was because they don't want to have to go through the hovercraft sign-up/re-organization process again? Perhaps I'm mistaken, and I do hope I am... I would like to hear some reasons behind these 13 votes that will make me understand why you all feel this is what is best for the faction.
We had 41 people vote that these new "units" or "groups" would be an excellent idea, and I agree, it is a very good idea. Now we seem to have a split on how it should be done. I understand one perspective, my own of course. Organizing these groups into the actual crews/ships seems very effecient to me.
We are all a faction, leaving a crew that we've been in for a while isn't the end of the world, we will still get to game with those we know just like before, so i don't see any problem as far as splitting up the current crews... if that even happens, for all we know most of it may stay the same, depending on what unit everyone wants to be in.
Having to go through another sign-up process, while tedious, isn't any skin off my ass. I don't see that as a major issue.
So i ask again, is there something i'm overlooking? What makes you feel that we should not make these units into the ships/crews? I'm simply trying to gain some perspective here.
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not to put down anyones opinions, but i dont see a logical factual reason why we cant reorganize the ships, and the fact that, as you've stated gabriel, none has been posted beyond having to redo the sign up process, just further supports that argument. we need to think about whats best for the faction and its really simple. the current winning vote here is an organizational nightmare. there will be leadership and they will be handing down orders. now it wud be real fucking easy if we have a PVP Captain for a PVP Ship with a PVP crew, and the same for RP. it makes a very clear very simple chain of command where communication is easy. orders are easy to make, there easy to hand out, cuz you know who's who, and theyre easy to follow. consider option 2. where ships arent organized by teams. everytime i want to pick my booger im going to have to go look up a chart to see who's doing what to organize a team and put an order down. is this guy RP, or is he PVP? while the regulars would be easy enough to remember who's who, i highly doubt the leadership is going to be able to remember every individuals role. we are a faction of what, close to 90 members? then on the same note the authority of the respective team leadership may be undermined by crew captain leadership. if a PVPer receives orders from PVP leadership, but he is on the ship of an RP leader, then how do we determine who's authority supercedes who's in the event someone bumps heads? and even if it's written in stone, whoever doesnt have authority still has a very legitimate argument. i cud go on and on about the organization headaches this would cause, but i think ive made my point. if option 2 goes thru, then youre going to make our captains work three times as hard to get this done as they should if the ships were organized, just because you want hang out with the buddies youve already made on teh same ship. that is really not fair for the leaders, and frankly if i were one of them, id be bitching and cursing to all hell for having to deal with this. if someone can shut me up and put some cold hard facts down as to why this isnt necessary, please do so now. so far the reasoning on this thread has been kinda 1 sided. and captains too, i want to hear your take on this. way i see it, if option 2 goes thru, we are going to be right back here at the drawing board in about 4-6 weeks cuz the whole theory will have collapsed in practice. lets save ourselves that headache and do it right the first time.
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Humans, in general are lazy and afraid of change. Its as simple as that. Sorry for sharing the harsh, straight to the point answer, but I consider myself a bit of a student of human nature. Life is too short and there is too much to do to dance around trying to be politically correct and make everyone happy. Do what works best for the entire faction. There is a reason we have leaders. Sometimes we must trust them to make the right decision even when we think we know better. The decision should be based on what works best, not on majority opinion. I dare say most of those votes against organization of the crews are based soley on opinion. Lets hear it people.
I apologize if my statement has offended anyone. It ws not my intention. I just think that part of having a say so in how this faction is run means you have to give a logical explaination to back up your views....hopefully one that goes beyond the scope of simple personal preference.
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Wow, quite divided opinions. I was surprised that 30% voted to make it just volunteer-based. 68% voted to make it mandatory, though, with only a 4-person difference wanting it to not interfere with hovercrafts. Perhaps a new vote with only the option of dividing the hovercrafts up or not. That a way the people who originally voted volunteer can vote which of those two they prefer.
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Yes, I know believe that it should be volunteer based (ther should be plenty), and regular ships should stay.
That doesn't reflect my original manditory vote.
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i agree with another vote to see about splitting the hovercrafts... that sounds so ominous... to create ship based units sounds better. how i see it, many people in each ship like doing the same thing, so i dont believe it will split up the current ships too much. and when nothing's going on, we will all be in the same teamspeak channel like normal.