The Furious Angels

FA Discussion => Off Topic => Topic started by: Anonymous on July 15, 2004, 05:05:32 am

Title: Star Wars Galaxies
Post by: Anonymous on July 15, 2004, 05:05:32 am
Hey everyone,

what do you guys think, come on there is loads of contraversy about it.  In my opinion I like it nd am buying it perhaps today or maybe some other time, I know a few of you play it and love it.  However there are some people who don't like it at all,  not naming anyone *cough*Tyshalle*cough*.  So anyway let's hear your thoughts. also if you do play it what server and what your name is.  

I am called Revorin, Wookie Marksman/Rifleman and I am on Europe Infinity server.

Erebus plays with me on it and he is called Akei Reigeeg, Zabrak Heavy Swordsman/Scout.  He is also on Infinity server.
Title: Star Wars Galaxies
Post by: Tbone on July 15, 2004, 05:09:34 am
Evil! Evil! Resist the urge to join him! Why bother buying SWG? MxO is soooo close I can almost taste it!
Title: Star Wars Galaxies
Post by: Anonymous on July 15, 2004, 05:13:05 am
Aha, you say that my young yanky doodle (please don't take offense at that) but MxO isn't even nearing Beta over here in Tea and Crumpets. I need something to do and I can still play two games.
Title: Star Wars Galaxies
Post by: Anonymous on July 15, 2004, 05:59:20 am
I wrote a long ass post about swg awhile ago.After about a month you really see how repetitive the gameplay is.Make sure you know a good and active clan to join from the start otherwise you'll be taking shuttles back and forth going no where.

If you want something to do and have extra cash I would suggest WW2 Online, 19$ american, 1 month free, nice community, pure fun, what else you want while you wait for MxO?
Title: Star Wars Galaxies
Post by: Anonymous on July 15, 2004, 07:26:12 pm
Yeah, SWG is a worthless piece of shit. If it were paper, I wouldn't even wipe my ass with it for fear of infectious diseases. As it goes right now, I only play it about 5 minutes a month. That's roughly 3 dollars a minute, I don't know why I haven't cancelled my subscription yet. Probably because I'm waiting for JUMP TO LIGHTSPEED and I don't want to have to start any of my characters over again, considering I never put in enough time to get a super powerful uber duber character.

I have a character named Ryu on Starsider, a character named Blade on... Tempest, and a character named -Mason on Wanderhome. If you happen to sign on during the five minutes a month when I'm around, you'll find me on either Ryu or Blade.

I'm willing to give SWG a chance once the expansion comes out, despite the extremely boring name it has attached to it. I plan to waste 50 bucks on the expansion, play it non-stop for about a month, and then drop the whole damn thing like a not-very-bad habbit.

The biggest reason why I hate Star Wars GALAXIES is because only a complete retard would claim that the game feels like the Star Wars Universe, even remotely.

10 things that would make SWG feel like Star Wars, that they don't currently have implemented:

1. Make Jedi something actually rare. As it goes now, any loser can have one. The whole system isn't based on skill, it's based on time. If you are a big stupid loser with absolutely all the time in the world on your hands, you'll get a Jedi. If you work for a living, or actually have a girl/boyfriend, you won't get a Jedi.

2. Get rid of the fucking Mandalorians. Make the armor so goddamn rare nobody knows how to get it. Hell, just make it a drop that any random NPC will drop, 1 piece will drop for every two million NPC's killed.

3. Make the game open PvP, with heavy penalties depending on where you are. Tatooine is a lawless planet. Go ahead and kill anyone you want on Tatooine, especially in Mos Eisley. If you go to Mos Eisley, it's because you're one bad ass mother fucker, who ain't takin' no shit from nobody. If someone looks at you the wrong way, you have the right to blow their fucking head off. In sectors like Corellia or Naboo, if you start killing people, PC's or NPC's, have CorSec or the Imperial Stormtroopers chase your ass down and blow your bitch ass away.

4. Change Cloning Facilities into Bacta Tanks. Remove death from the game all together. If you get "killed" on the battlefield, you're just considered heavily wounded, and you wake up in a bacta tank at the nearest medical facility. This is a simple fucking change that those dumb bastards will never implement.

5. Give the game a third dimension. Sure, the game LOOKS like there's more than one dimension, but there really is no up or down. A third dimension would give the game so much more. Jumping would be in the game, and with jumping, you can have speeders that could go up, or Jet Packs. I know Jet Packs are on their way, but they're not going to add a third dimension to the game. Imagine if you will, what combat would be like if you could jet pack your ass on top of a building, and start firing at people that way.

6. Unbalance the professions. That's right, UNBALANCE them. A teras kasi master, or a fucking swordsman guy, I don't care. They can't do as much damage as a blaster. Ever. EVER. Now sure, getting your head chopped off is pretty fucking fatal. But so is getting shot in the face. Blaster Professions should be extremely lethal. Pistoleer should be the most popular profession in the game. Commando should be an anti-vehicle combat class only, with very limited abilities against infantry. Bounty Hunters should be compatable with ANY combat profession, and should offer bonuses across the board.

7. Make the Empire actually seem like the fucking Empire. AT-ST's galore, without the nerf. Imperial soldiers ALL over Naboo. Make the Rebel's seem entirely puny by comparison. As it goes, I see just as many Rebel NPC's as I do Imperial NPC's. I mean sure, in some locations, like Bestine or Theed you see more Imperials, but when you're off in the wild, you'll see just as many Rebel spawns as you do Imperial. The Rebel's don't have the numbers, resources, or influence that the Empire does. Quite simply, there should be more Imperials PC and NPC than the Rebel's. There should be only penalties for joining the Rebellion. If you're joining the Rebellion, it's to fight for an IDEAL. Not for anything tangible.

8. Make Ranks matter. Make them visible, as a title. The higher rank you are, the more perks you get. Especially if you're an Imperial. If you're an Imperial General, you should be able to call in Air Strikes, planetary bombardments, be able to order around entire platoons of Imperial NPC's, and if you're a Squad Leader on top of that, you should be able to give massive bonuses to all NPC's and PC's under your control. Also, if you're at an appropriate rank, you should be able to promote or demote people at will. I don't want to hear about the griefing this could cause, because it's irrelivant. A good game would eliminate griefing on planets that shouldn't have any griefing.

9. Have penalties for breaking laws or just being an asshat be severe. If you're a mass murderer, you should be able to stand trial, and have your character executed, IE: Permadeath. This actually gives Bounty Hunters a purpose in life.

10. Remove Player Cities. This is Star Wars, and there's continuity to think about. What the fuck are they thinking? Instead of adding new cities, like fucking "NOOB KILLER TOWN OF GAY BITCHES" or "L33TVILL3" and blah blah blah whateverthefuck, just have politicians be able to run actual fucking cities. This may be an unpopular one, but it makes a lot of sense from a role playing perspective. Rather than player cities, make people be able to set up little outposts or bases or whatever the fuck. I know they have that already, but they're basically useless and hardly anyone uses them because they're so expensive on the faction points.
Title: Star Wars Galaxies
Post by: Anonymous on July 15, 2004, 07:41:55 pm
Another disgruntled SWG guy, eh? Join the party.

and umm...I got Jedi...and I'd like to think I have a life. and a job.   :?
Title: Star Wars Galaxies
Post by: Anonymous on July 15, 2004, 08:14:00 pm
You had to master something like 5 or 6 professions, yes? And I'd imagine that in order to master the right professions, you had to master several more.

It sounds to me like if you have a Jedi, then you've got TWO full time jobs.
Title: Star Wars Galaxies
Post by: Anonymous on July 15, 2004, 08:25:45 pm
Well Tyshalle, I certainly never thought of any of those points and suggestions you just made , but I do agree with you completely on every single one.

The game needs a purpose and meaning, not just to go around and do the same god damn missions over and over again until you are uber enough to try and waste the morons in the super armor who already know of the lastest and popular exploit and will kill you right after you make yourself open to pvp.

I really don't see what the hell the monthly story update has got to do with the game other then give shitty missions very similar to the ones you have been doing over and over again just to get points so you can buy shitty but expensive armor called STORMTROOPER ARMOR! I thought privates and crap were given this armor right when they join the Empire, but nooooo all of the thousands of stormtroopers had to spend 600 hours to get the full set of armor.

This game could have so much potential but yet the devs have no idea what the hell they are doing, except adding useless battle droids that will soon be completely useless, oh wow!

There is one thing you did not mention Tyshalle and that is the shiity movement in battle crap.I witnessed a battle between a Jedi and a ranged fighter a few days before I unsubscribed.I swear, they both looked so god damn pathetic.They were 1 foot from eachother, yet the ranged fighter was able to run in the smallest circle as to keep the jedi from being able to slice the guys head off.

I'm pretty sure as they ran in a very small circle after eachother, the jedi's lightsaber went right through the other guy, yet it doesn't count because the jedi was not clicking on his attack button, which wouldn't of worked anyway seeing as how you can't hit anything if your moving around and are a melee fighter.

The game has potential, but it will never be met, even with the new expansion coming.
Title: Star Wars Galaxies
Post by: Anonymous on July 15, 2004, 08:26:41 pm
and I quit playing right after I got it...game sucks. Architect was the hardest. It's all about the holocrons, how much you grind, and how much money you can get.
Title: Star Wars Galaxies
Post by: likwidtek on July 16, 2004, 05:28:32 am
aye.  I have an account collecting dust too.
Title: Star Wars Galaxies
Post by: Anonymous on July 16, 2004, 05:41:38 am
Aw come on Likwidtek, let's hear your opinion.
Title: Star Wars Galaxies
Post by: likwidtek on July 16, 2004, 05:43:00 am
no fajorking story line...

broken professions....

stupid jedi....

GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND GRIND

NO FAJORKING STORY!!!!!!!!!!!!!!!!!

Jebus!  Make with the CONTENT!!!
Title: Star Wars Galaxies
Post by: Anonymous on July 16, 2004, 05:49:22 am
GOD DAMN RIGHT! NO FOOKIN' STORY!
Title: Star Wars Galaxies
Post by: Anonymous on July 17, 2004, 05:16:08 am
I have to agree, but even then you are asking for quite a lot.  I would expect greatly that a large number of Tyshalles and Eligohs and Likwids have written their thoughts to the mindless devs.  From Tyshalles list of things I am going to say what I think is possible to do.

All of it.  ALL OF IT!

The lazy devs were too rushed because of the new films and they needed a way to fill their pockets, they just did it in a half arsed attempt.  I mean they still have bugs which I can't help thinking should have been fixed in the BETA! Too rushed like many of the other film games *cough*Enter the matrix*cough*.

By the way they have changed or are changing how you get to be a Jedi now, now you have to complete a handfull of pre designated missions solo. I am indifferent, I enjoy going on Sharnaff hunts and having the satisfaction of levelling up however repetetive.

I am just going to sidetrack and gloat.. I AM GETTTING AN X800 PRO, IN YOUR FACE!
92% FROM PCGAMER.
Title: Star Wars Galaxies
Post by: Anonymous on July 17, 2004, 05:44:54 am
I have to say I am pretty much addicted to SWG at the moment- I know it has its faults and I know its appeal will wear out in a bit, but for a mmorpg that I find pretty immersive and will last me until mxo comes out, it does the job. And certaily when I'm kicking ass on a nice big naff hunt on Corellia, or helping out clueless noobs in Mos Eisley, or showing off my massive bantha or fambaa lizard, I forget all its faults and just find the time flies by.. Having said this, I have only just got adsl and this is my first mmorpg, so maybe I'm just willing to give it some leeway..
Title: Star Wars Galaxies
Post by: Anonymous on July 17, 2004, 08:39:43 am
Now, let's not take it too hard on the SWG devs just yet. They are a bunch of smart guys who are real friendly and talk with the community constantly. For all of the MMORPG's out there, the SWG devs are superb when it comes to Dev/Player communication.

That being said, they are also SOE employees, and next to SWG, they also run the most popular American MMORPG: EverQuest. When half a million people are signed up for your game, you tend to look at what everybody loves in it when making another.

That's all the SWG devs did. They looked at what worked in EverQuest, and they put it into SWG. Unfortunately, for all real purposes, SWG has become a carbon copy of EQ, and the fact of the matter is, everything that worked in EQ is targeted at an audience of 13 year old fucking retards who wouldn't know a good time if it wrestled them to the ground and fucked them up the ass.

Now, you can't dispute that the SWG Devs are a bunch of friendly guys, who communicate with their players, who look to them for inspiration on where to take the game. I'd also say that it's a bit ignorant to assume that they're stupid, just because you don't like their game.

For all their good qualities, they have two faults. Unfortunately, these two faults are much heavier on the scale than all their other good qualities COMBINED. The first, is that the MAJORITY of the SWG community is perfectly content grinding their lives away 24/7 so that once in a blue moon they can get a DING and level up. Who think that when you group up and go out to some Fort Tuskan or other populated dungeon area and just bash away at everything in sight, that this actually passes for a good time. The fact of the matter is, the MAJORITY of the SWG community is a bunch of pimply faced young-teen loser ass bitches who once again, wouldn't know the difference between a good and a bad MMO if they had a dick measuring contest in his ass. The problem is that the Devs listen to these guys, because once again, they're the MAJORITY.

The other unfortunate thing, is that anyone who wants something MORE than what SWG offers, don't even constitute a minority. There's so few of us, and we're scattered about that nobody could even consider us a group. We're just a bunch of intelligent INDIVIDUALS, who when we post our thoughts on the SWG forums, we just get bashed by all the "ur dum dood" little kiddy bastards who don't quite make us feel inferior, but sure as hell makes us feel like NOBODY is listening to us. I mean when you make a post trying to change the way SWG sucks ass, and then 15 little retards post on your thread telling you how much you suck, how much you're a dumbass, and how your ideas are stupid and would never work and should never be implimented, at least not until they get their Master-Jedi-in-Mandalorian-Armor-wielding-a-Krayt-Scaled-FWG-Super-Duper-Uber-Pistol.

The SWG Dev's other major fault, is that they're sellouts. They've sold their, and more importantly, Star Wars' soul to Satan in order to create a game just like EQ. Now given, SWG has things that EverQuest doesn't, like dancing and a much more heavy-on-crafting system. Regardless, it's all mindless grinding, and will never change. They're sellouts, pure and simple.
Title: Star Wars Galaxies
Post by: Anonymous on July 17, 2004, 09:12:42 am
Well I have to say, I wasn't really trying to get at the devs personally.  I think that they should make the game HARD, it is soo easy to level up in anything at anytime.  I could master the scout profession in about 2 hours if I really tried.  The only one I have found a challange has been the Unarmed Combat, it has taken me the better side of 10 hours non solid gamplay.  I admit I am grinding it, yes, and in a way I am kind of ashamed but it is still reasonably satifying when you can do that kind of thing.  Anyway back to my first point.

They should make it so much harder than it is currently,  I think that in my opinion in the game seeing a Teras Kasi Master should be as rare as seeing a Padawan, and it goes for any master.  Not only that, but you shouldn't be able to grind like you do at the moment.  There should be more rewards for those who do achieve Master in any set skill,  a Master Weaponsmith should be given a workshop, a Teras Kasi Master a shrine or something, a Pistoleer master should be given an amazing unique pistol or armour and the same for any of the weapon users.  Bounty Hunters should be very rare too, or at least good ones.  

Also, the game needs to be alot more team based if you want to go and do something.  I admit it has airs of it but it really needs to create better party combat and it should be necessary to go out in a group on any planet, otherwise you are dead. There aren't enough intermediate creatures either, it's either very easy or very hard.

But then as Tyshalle said, we are but a minority and our voices shant be heard no matter how much we shout lest there is an act of God.
Title: Star Wars Galaxies
Post by: Anonymous on July 25, 2004, 03:33:52 pm
I was a SWG addict for a long time. Luckily for me I stayed off the boards (talk about negativity) and had a good group to hang out with. We took the game for what it was and hunted and leveled taking our time to accomplish our goals. We participated in the GCW as much as was possible  :roll: and tried to figure out how Jedi was going to be implemented by the dev team.

Then came the hologrind....yes I blame the implementation of Jedi (whom shouldn't exist at all in this timeframe) for the ruination of the game. Our guild seperated because they became nothing but robots endlessly grinding away to achieve the "end game" of Jedi. Well, that's exactly what it accomplished the end of the game at least for me.

Once my profession was reached (master bh) I realized there was nothing more to do I was completely borked as a profession and could barely beat a nuna one on one. My droids didn't work and Jedi popped up all over. We were all but defenseless against high lvl Jedi yet were told that our profession was to be thier "population control".

I still have an account on eclipse that I use on occasion with a PVP flavor of the month template. I can earn more money and defeat more things in game as a melee profession than I ever could ranged. You ever hear the saying don't bring a knife to a gunfight? Throw that out the window in this game....

I think the thing that ticks me off about SWG more than anything else is I love star wars heck grew up with it, and SWG although it has so much potential well, quite frankly isn't star wars at all. Its everquest with a space theme.  :cry:
Title: Star Wars Galaxies
Post by: Anonymous on July 25, 2004, 03:43:43 pm
I played SWG for a loong time and I played it for what it was.  And truthfully it is a pretty solid game at it's core but yes.. HOLO GRINDING ruined all future of that game.  Who in thier right mind says....

"Rifleman, Bounty Hunter, Creature Handler, Chef.... CHEF!?!!  Well thats me!!"

comon.. they placed holocrons to force people to do the dumbest proffesions...

   Anyway  MXO and SWG have something in common.. The inherit hype of movie based games which will boast some popularity and give some initial hoop-la.. But at the core the game has to be solid and polished.. lets hope MXO pulls through for us all.
Title: Star Wars Galaxies
Post by: Anonymous on July 25, 2004, 04:21:07 pm
wow swg board is closed...permanently
Title: Star Wars Galaxies
Post by: Ketamininja on July 25, 2004, 04:38:59 pm
Quote from: "Tyshalle"


5. Give the game a third dimension. Sure, the game LOOKS like there's more than one dimension, but there really is no up or down. A third dimension would give the game so much more. Jumping would be in the game, and with jumping, you can have speeders that could go up, or Jet Packs. I know Jet Packs are on their way, but they're not going to add a third dimension to the game. Imagine if you will, what combat would be like if you could jet pack your ass on top of a building, and start firing at people that way.


Can't wait to hyperjump on a building and do that in MxO  :lol:
Title: Star Wars Galaxies
Post by: Anonymous on July 25, 2004, 05:55:19 pm
....swg board is closed...
Title: Star Wars Galaxies
Post by: Anonymous on July 25, 2004, 10:25:38 pm
Zink, are you saying this topic should be closed? If so, my bad, but since the topic isn't locked and still postable, Im assuming you are talking about something else.

I bought the game the week it came out and played it from July through October pretty regularly. I enjoyed it for quite some time, but like most people, it became old. For me, there wasn't that much of a challenge. I was able to become a master dancer or whatever the hell it was called within a week through a simple macro that I made. I left the game on while I went away on vacation and by the time I came home, I had all the experience I needed. Later, I got bored and became a master medic basically the same exact way.

I will say this. It was damn fun to have a female character. I was actually doing a research paper on the difference between male and female gaming when I created my account, so I decided to become a female character in the name of science. Within a week, male players had given me so much money and items that I had absolutely no problem doing or buying whatever I wanted. And I got an A on the paper, which was even more important :)

I finally sold my account and the game in November since I needed the money so badly. I don't regret it at all because there honestly was nothing left for me to do that I hadn't already done. I have mastered a few professions, I had built my character up, and all that was left to do was run around and kill shit. What fun...

And what are holocrons? I must have gotten out of the game before those were implemented or maybe I just don't know the lingo.
Title: Star Wars Galaxies
Post by: Anonymous on July 25, 2004, 11:51:16 pm
no just swg is evil....so it must be quarentined(SP) :)
Title: Star Wars Galaxies
Post by: Anonymous on July 26, 2004, 07:01:54 am
Quote from: "Tyshalle"
That's all the SWG devs did. They looked at what worked in EverQuest, and they put it into SWG. Unfortunately, for all real purposes, SWG has become a carbon copy of EQ, and the fact of the matter is, everything that worked in EQ is targeted at an audience of 13 year old fucking retards who wouldn't know a good time if it wrestled them to the ground and fucked them up the ass.....


Dude, you definately need to tone it down abit with your creative metaphor language, in your attempt to use cussword to "emphazie your point" you sorta go over the deep end, and it downgrades the FA community, aswell as yourself.

Quote from: "Tyshalle"
The fact of the matter is, the MAJORITY of the SWG community is a bunch of pimply faced young-teen loser ass bitches who once again, wouldn't know the difference between a good and a bad MMO if they had a dick measuring contest in his ass. The problem is that the Devs listen to these guys, because once again, they're the MAJORITY....


I hate when people always start to egg on the grinders. So what? They put in the time, why should they not reap in the reward? And to say that they don't have a life is...just dumb. And to always be egging on the teenagers is simlarly dumb. There are *plenty* of imamture 30 year olds walking around in games trying to exert and excersise their authority in a gaming artificial world, because in the real world they have none. No one is trying to say that you shouldn't be able to play or anything, but in the 5 minutes that you put in a month, why should you even be complaining about grinding, and or grinders? Of course I've never played SWG, and from all of the ratings I never will, so all I can assume is off of what people tell me.

Sorry to seem as if I'm attacking anybody specifically, and I know that grinding sucks, and that the game, any game for that matter, should be tailored to the fact that it should also reward or atleast in some way help out the people "with lives" or with jobs, and can't be powergaming totally all of the time. People always seem to hate on powergamers, and I know myself that it can get frustrating when you seem to try and there's always someone out there who's tried harder then you, but that's the way it always is. That's life. I still think that if people actually try in a game that they'll succede, atleast ot the extent of their effort.

And to Tyshalle, man, seriously cut down on the dick measurng, ass fucking, this one is immature, that one is immature bullcrap. It's depressing to come on here and read that shit man....no one wants to read that shit! Atleast respect your peers enough to show some sense of decorum.
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