The Furious Angels

FA Discussion => General => Topic started by: Tbone on July 18, 2004, 01:20:22 am

Title: Questions for MxO Dev
Post by: Tbone on July 18, 2004, 01:20:22 am
Stratics is going to a press event for MxO on the 22nd and is asking for questions to ask the dev team. I've already submitted a few, but I figured you guys could think of other questions and I'll post those as well. Here's what I've asked so far:

Quote
1. What is the clan structure like? We have been told that clans are named Factions in MxO and that it will consist of "Hovercraft" crews, but how do Hovercrafts link together to form one Faction? Is this something that can be done early in the game? If not, does that mean that "Factions" are more like alliances and "Hovercrafts" are more like clans?

2. How many people will be allowed to join a Hovercraft crew? Is there a limit? What is the RECOMMENDED number?

3. What benefits will you have by being in a "faction" or "hovercraft"?

4. How many servers are being planned for launch? How many are you hoping to fit on each server?

5. Where will the split between Zionist, Machinists, and Merovingists occur? Do you choose at the beginning of the game or are you given the choice after playing the game for a while? Is there even a clear choice?

6. Can you expand on the "pocket world" (aka the clan-owned construct)?
Title: Questions for MxO Dev
Post by: Anonymous on July 18, 2004, 09:32:28 am
You seem to have pretty much wrapped every thing up. Mabye ask if just anyone can form a crew or if there a certain prerequisites (sp?).
Title: Questions for MxO Dev
Post by: Anonymous on July 18, 2004, 10:07:17 am
Prerequisites
Title: Questions for MxO Dev
Post by: Anonymous on July 18, 2004, 09:49:18 pm
1. What will be some of the dangers that the players will be facing?

2. How do they plan to coincide the storyline with the actions of the palyers?

3. How will you be able to travel throughout the city?

4. How is the daily newspaper going to be working?

5. How much are they planning to charge monthly for MxO?

6. What are some of the "out-of-game" gameplay that you guys are thinking about? I.E. Faction espianoge, clans folding over etc.

7. What will you do to prevent in-game/out-of-game cheating?

8. How will the mission select system work if the player wishes to do the game solo, and not in a group?

9. How will code be distributed, and used in the matrix?

10. How long before a larger wave of beta?



These are just a few questions I could come up with.  Maybe if you could pick the most important to submit I think Stratics will appreciate them.
Title: Questions for MxO Dev
Post by: likwidtek on July 19, 2004, 06:00:28 am
GOOD JOB eclipse!!!
Title: Questions for MxO Dev
Post by: Anonymous on July 19, 2004, 11:12:58 am
How will combat work?

Will there still be a place for traditional aiming and shooting, or will it be more card-game based?
Title: Questions for MxO Dev
Post by: Anonymous on July 19, 2004, 02:05:37 pm
1. What about overseas players, will there be servers for Europe, Australasia(sp), any more?

2. Will the Non-American players be able to play on NA servers, after all its their choice?

3. Will there be a European beta?

4. What happens when you die, what penalties will you get for dieing/getting an emergency jackout?

5. When will the forums be upgraded to a better version so we can quote e.t.c.

6. How will players feature in any of the out-of-game media, short movies, newspaper e.t.c.

7. Will we get a different version of AIM to use ingame?

8. How will the day to day leveling be done, or is it just mission based?
Title: Questions for MxO Dev
Post by: Anonymous on July 19, 2004, 06:26:19 pm
My only question other than the original six wud be quantums # 7. Will the MxO AIM use previously existing accounts or will a new version be set up specifically for MxO?
Title: Questions for MxO Dev
Post by: Anonymous on July 19, 2004, 11:32:49 pm
Umm if i ever get that damn article typed up it will answer a lot of your questions, as a matter of fact, im going to go work on it right now
Title: Questions for MxO Dev
Post by: Anonymous on July 20, 2004, 05:03:59 am
Yup, Yup it did...thankx Pipp, bnut I siggest we still do submit a fw more questions.
Title: Questions for MxO Dev
Post by: Anonymous on July 20, 2004, 05:28:37 am
I don't know if anybody asked already, but I want more details on the extra stuff you're supposed to get if you preorder, since I did a while back.
Title: Questions for MxO Dev
Post by: Anonymous on July 20, 2004, 07:33:34 am
Has there been any talk of limiting ebay transfers for in-game items?

What type of in-game events, if any, have been discussed?

How interactive will the terrain/city-scape be? -Can a player shoot at another player from inside a building, breaking the glass? Will cement crack when a player falls or jumps down from a tall bulding/structure?

How much GM/dev interaction can we expect in-game?


(I notice you alread asked about the construct a bit, tbone, this is just a follow-up)

How big will the pocket worlds be? Can each faction-member have his or her own area/room/building inside of these worlds? Can editing access be given to each member so that they may change a portion of that world?
Title: Questions for MxO Dev
Post by: Anonymous on July 20, 2004, 01:14:23 pm
Most of the questions I was going to ask have already been listed above, but here's a few more. Some of you maybe able to answer these, but if not, onto the Dev team.

1. How is injury going to be measured? How will it effect the player? I.E. will it visibly hinder the player's progress/ability?

2. Will there be designated areas, or territories, "in-game" that are specific to different factions? If so, what can these areas be and how can they be defined as separate from the rest of the game enviroment?

3. Will there be a general, or a canon, plot?
Title: Questions for MxO Dev
Post by: Tbone on July 20, 2004, 03:43:03 pm
I got 23 good questions out of that. Thanks guys! If you have any more questions, keep em coming!
Title: Questions for MxO Dev
Post by: likwidtek on July 20, 2004, 04:43:59 pm
OOoo!  OOooo!  I got a really good one...




Can I be NEO!?!??!?!??  OMG OMG !!!
Title: Questions for MxO Dev
Post by: Anonymous on July 20, 2004, 04:51:29 pm
How soon will melee weapons such as swords and staves be added to the game?

Will you be able to use objects at hand to fight with or throw?
Title: Questions for MxO Dev
Post by: Tbone on July 20, 2004, 05:10:50 pm
Quote from: "likwidtek"
OOoo!  OOooo!  I got a really good one...




Can I be NEO!?!??!?!??  OMG OMG !!!

You haven't been taking your medication lately, have you likwidtek? Hehe..
Title: Questions for MxO Dev
Post by: Anonymous on July 20, 2004, 05:13:53 pm
I think its them Spaghetti O's with added crack playing up again.
Title: Questions for MxO Dev
Post by: Anonymous on July 20, 2004, 05:21:13 pm
Quick! Ignore my question ideas!!
Title: Questions for MxO Dev
Post by: Anonymous on July 20, 2004, 06:08:49 pm
Any rideable Vehichles, Player passengers?
Title: Questions for MxO Dev
Post by: Anonymous on July 20, 2004, 07:00:57 pm
Will there be different missions for Zioinsts/Machinists/Merovingianists.  Eg. Will Zionists have to go and eradicate some Machinists and would they have to do it more diplomatically than visa versa.  When doing these missions will it be against NPC's or will players be able to go and kills other PC's in the missions?

What are people doing this all for, what is the reward?
Title: Questions for MxO Dev
Post by: likwidtek on July 20, 2004, 07:17:09 pm
HEH!  *twitch*
Title: Questions for MxO Dev
Post by: Anonymous on July 20, 2004, 11:41:43 pm
If you guys look at Pipp's post with the gaming article, It answers some of the questions we posted here....go pipp!
Title: Questions for MxO Dev
Post by: Tbone on July 21, 2004, 12:05:18 am
Quote from: "Oronos"
Will there be different missions for Zioinsts/Machinists/Merovingianists.  Eg. Will Zionists have to go and eradicate some Machinists and would they have to do it more diplomatically than visa versa.  When doing these missions will it be against NPC's or will players be able to go and kills other PC's in the missions?

What are people doing this all for, what is the reward?

There will be different missions for Zionist and Machinists. Some may even pit the two against each other. For instance, a Zionist mission may be to retrieve an item from a building. Meanwhile, another group is given the mission to defend said item from said building. Supposedly the mission system rocks in this game.
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