The Furious Angels

FA Discussion => Non-VR Games => Topic started by: likwidtek on August 15, 2011, 11:45:58 pm

Title: Crew Skills Leaked
Post by: likwidtek on August 15, 2011, 11:45:58 pm
http://www.alterswtor.com/archives/411

I mirrored them here:

http://imgur.com/a/nN69n
Title: Re: Crew Skills Leaked
Post by: Saint on August 25, 2011, 12:26:14 pm
Guys and Gals,  Can we get everyone to go to the roster and update your crew skills info and or any othe information that is missing.  I understand that things can change between now and then but it would be nice to have an idea of where we stand on various crew skills in the guild as well as skill vacancies that need to be filled, thank you.

If you dont have the crew skill info go to likwidteks mirror and read about them please.

http://imgur.com/a/nN69n

http://www.followtheangel.org/index.php?module=HTML%20Pages&func=display&pid=10
Title: Re: Crew Skills Leaked
Post by: Fuse on August 25, 2011, 02:45:51 pm
Done and Done...
Title: Re: Crew Skills Leaked
Post by: eeth on August 25, 2011, 03:44:43 pm
looked like we were low on Cybertech folks, so i chose that. plus it sounds cool and works with a Trooper, even if i'm going to be a healer. sometimes having a nice grenade handy can help keep your buddies alive, right? :D

(if needed i can be easily talked into going Armormech or Biochem)
Title: Re: Crew Skills Leaked
Post by: Amarantus on August 25, 2011, 10:58:31 pm
We have so many artificers. I am unsure of what I will end up doing. I always choose weaponsmithing in games because I have always like the idea of providing the weapons with which people kill each other. However, I may go Biochem instead because of our lack of Biochems and I think it could be extremely useful as someone who is going to level tank spec guardian.
Title: Crew Skills Leaked
Post by: Da6onet on August 26, 2011, 12:32:38 am
Armormech for me, though I am hoping I can find a way to create alts for other crafting needs.
Title: Crew Skills Leaked
Post by: Ragnarok on August 26, 2011, 01:50:49 am
I went armstech but I'm willing to go what ever is needed. I'm also willing to go full gathering to feed our dedicated crafters what ever mats they need.
Title: Crew Skills Leaked
Post by: JazzyC on August 26, 2011, 03:04:19 am
I said Biochem.  However, I'm going to scope out need and profitability of each skill first.  Too often I end up choosing a skill which is either redundant or hard to make cash with.

I'm thinking in terms of my Historian in LOTRO.  Weaponsmith is redundant, Farming costs more to make anything than you'll ever get back, leaving on Scholar.  And most of that money comes from Dyes.
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