The Furious Angels
FA Discussion => Non-VR Games => Topic started by: Paitryn on September 23, 2011, 05:04:56 pm
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So based on posts by those that got their reinvite to beta today I've made a small list of changes made based on that thread.
in a nutshell... almost every classes, had been affected - in regards to cooldown, cc additional abilities, including new ones, some come sooner than later, etc,
two new flashpoints, some gears related to healing and tanking under level 30 had been removed.
they increase the drop rate on some quality items.
they change the mod system.. do not know if this a good or bad things yet.. add new line of mods
bosses had been updated with new mechanics.. where they suppose to be more challenging and unique
PVP - added new pvp missions.. cc immunity duration been increased.
some open world pvp objectives are now active.
pvp min level is now 10 before you can queue up for warzones.
space combat - personal starship upgrades have been revamped.
UI - does not say if the UI is now scale-able or movable.. for me .. this what I wanted the most. But they did make some adjustment to it.
codex - new ones, and now more titles and entries had been added that you unlock..
It seems that more dropped items are either coming with empty mod slots or no mod slots at all no on is sure and wont know until we are actually playing the game to find out.
It seems carrik station will now be the main social hub for players and not coruscant. they are adding vendors a GTN, and making it the flashpoint hub as well. the Empire version is being done the same way.
I'll update this as I get more info.
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http://www.alterswtor.com/archives/2402