The Furious Angels
FA Discussion => General => Topic started by: Anonymous on August 26, 2004, 03:22:49 pm
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Hey Guys,
I just started this thread so that I could, and all of the captains, and all of the crew members learn what makes a good captain. What do look for in a captain. Is it quick-thinking? decisiveness? the strongest player on the ship in skills? availability? problem-solving? maturity?
What do you guys think makes a good captain, and what do you think a good captain needs to be a good captain in this game. (If possible, provide some scenarios where a good captain can show his worth) I'm also going to be running a poll that can just show what is the ebst feature that you think a captain should have......
I'm trying to make this thread really helpful, so guys try to atleast stay on topic - and make your posts count!
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Problem Solving, I'd rather have someone who took their time and ended up making the right choice then someone who made a decision quickly and got us all killed.
However, most skills listed are needed, you definately need a trustworthy, available, and problem solving leader.If they aren't available, should they really even be leading? (There are excuses though as to why one would be unavailable, that I myself would consider alright, such as they are already trying to help someone else out.)
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I believe in being trustworthy, and the other good stuff preferably following.
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Problem-solving gets my vote, too. Problems both inside the crew, inter-crew problems, and problems inside the game. All different types of problems, yeah, but if your captain has the skills to solve them all, you've got it made. Trust and availability are pretty big, too. Maturity isn't necessary, in my opinion, but can make things much more enjoyable.
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It would be cool if you could rate the possibilities, rather than just pick one. Honesty & being trustworthy could almost be coupled together. If a person isn't honest, you most likely wouldn't trust them. I agree with Eligoh that problem solving is more important than decisiveness, but quick thinking would need to go in there somewhere. I also think that the 'strongest character' is probably the least important aspect of a leader, but availability is also very important. A good leader could utilize the strengths of his team to achieve the task at hand more efficiently. I guess what would be ideal is a good balance of these traits, while being stronger in problem solving would be best in my opinion.
Once you find a Captain that displays the majority of these traits, you would hope they would be mature...which I don't think will be a problem anymore.
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One can hope =)
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A trustworthy and decisive captain is the best in my book.
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I think all of these are important qualities. A good captain, and any person for that matter, should work to have a good mix of all or most of them.
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not just the mix, but they should defently be mature....come on now, lets not make the same mistakes twice. its gotta be someone whos on regularly, and is fun to be around. someone cool...someone like...Me! yup i nominate myself as captain, yay!
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Gotta change your avatar if you want to be a captain.
"Jumping boobs" do not help a captain get respect :-D
Just kidding.
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Helps one notice when he's posting... ;)
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Er, I wont comment on Zinks comment. PM's are your friend.
A leader should be all those things, except they dont have to have the strongest character. Most often in history, leaders havent been the greatest fighters, but could lead their troops efficiently.
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ohhhhhhh i thought that was a person with the most character (which is important by the way).
P.S. Like the new sig Iluvatar.
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I think a good captain has to have the ability to inspire it's team. He has to be able to bring out the best of out them.
He also have to be inspire and demand respect. Nobody will follow orders from someone they don't respect.
As we all know there are always problems in any group. A captain has to be able to solve these problems and keep its team on track.
Many different hats :-)
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I would like Captains to answer this thread too....get your comments here!
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I don't know about Matruity, I mean, as long as they're responsible and Trustworthy, I think it would be ok. But even if Maturity was a big thing for me, Trustworthy would always take presidence.
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I really couldn't decide out of that poll group. For me a collection of all those properties makes a good captain.
The most important one in my opinion out of that list would be maturity.
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A captain needs to be a drunken misguided fool as well as having poor judgement and bad ideas, he also needs to insult the crew members regularly and put them down when the try to help.
And yes, I am joking. I mean exactly the opposite of all the traits I just mentioned (apart from maybe drunken(at times)). All of the questions create a strong character but usually come in groups like has been mentioned before. Decisiveness, quick-thinking and problem-solving all should come together. As should honesty and trustworthiness.
Maturity is part of your main character, be it if you are totally level-headed and mature or slightly crazy. Doesn't make you a bad captain if you are either. Activeness is quite important, if he is never around then what are you supposed to do. There is no such thing as being too active.
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Truthfully a captain isn't just one trait he's all traits and in my opinion you have to have Honesty and Trustworthyness with your captain. Without these two key elements how are you to trust your leader if you don't have faith in his descions. Look at Morpheous' crew, they trusted him with their lives and had utmost faith in him because they trusted and respected his descions even when it was against their better judgement.
Still, a captain also has to be able to listen to his crew as well, the problem with that at times is even though you're the leader you also have to play Devil's advocate at times. Honestly. a captain not only has the traits mentioned they also have many other traits to go along with the previous list and never forget that being a leader of any kind carries a certain kind of burden with it so it's not all fun and games being the man in the big chair.
If you're going to be captain, just make sure you can handle the things that will be expected of you and that you can earn the trust of your crew before it's too late. A captain not only leads by example he listens to those around him as well.
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I voted for trustworthiness.
It's important that you trust the person leading you and your teammates. If there is no trust, the leader will put less effort into making the right decisions, solving occasional problems, being totally honest with each other. Thus the relationship between leader and crew will be almost non existent
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A captain must have the traits of any leader. Judgement, Justice, Decisiveness, Initiative, Dependability, Tact, Integrity, Endurance, Bearing, Unselfishness, Courage, Knowledge, Loyalry, and Enthusiam. Or; JJ DID TIE BUCKLE. A leader cannot put focus on one attribute and be a good leader, it's as simple as that.
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But what about when it comes down to a scenario where all the members want to do one thing, and the captain wants to do another? SHould the captain bend his ear and do it their way, or should he think I'm Captain and just listen to what I say.
Hmmm Idk I'm sorta conflictred. I beleive the Captains hould listen to his crew, but I don't think that he should be as weak as water that he just submits to their wishes = because then what's he good for? But I don't think he should go around ordering people just because he can though.
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That's what they call an "executive decision".
The captain is ultimately responsible for his team and what happens to it. If a captain and his crew can't agree on something, the captain has to take the right decision, whatever that is.
When you think about it, there is a hierarchy for a reason and the captain should be in charge. That doesn't mean it has to be a dictatorship, it just means that it doesn't have to be a democracy.
Just my opinion.
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Good thought.
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How about the Captain does what he's see's best, he was appointed to that position because he has shown a good deal of leadership. His decisions have been noted better than other peoples so therefore the crew should trust in his decision no matter what.
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I agree that out of the list I would say problem solving is at the top, because if we get ourselves in a hairy situation, someone has gotta step up and get us out of it, and some of us little guys just may not have any clue what to do, that's where the captain comes in. As far as in general, I think everything on that list would make up the ideal captain
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When I first clicked on this post I knew I'd have a problem with this topic.
All of the traits listed on the top are very important to being a captain, however, the ONLY thing one needs to be a captain is not on that list. Having the abilty to lead is far more important. This is a skill that Tbone, Crimson, and Oronos show us everyday. Some captains are still learning this skill, and thats not a bad thing.
However, I am left to wonder why you would post something like this Ecliipse.... But I'll leave that thought alone for awhile.
At the end of the day, the next captain will be pick by our Board of Captains and Staff. Let them do their job.
Hugs and Kisses
Cosmic
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Decisiveness is as important as anything else.
When decisiveness is coupled with problem-solving ability, a person is a natural leader.
For instance, if the captain is torn about a decision, and this decision must be taken now, there is no way a captain must be left to sit on the fence, because a plan of action must be committed to, even if its the wrong one, to get the best results (this is also why problem-solving is necessary, to get the right choice). If however the decision does not need to be taken imminently, the captain may as well wait to see which way things will be best, and commit solely to that plan.
If a leader can do this, then he/she will receive the respect of his/her crew, and the crew will trust the leader on his/her decisions.
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well as you all know, we are actually going to need a new captain to replace DOZ. which is most likley why this thread was made ;) ..and picking a captain is actually alot more difficult for the staff then one might think. also Tbone is having connectivity problems, which isnt helping.
but this thread may actually be useful. to help the staff make a choice for a new captain, i would like for those who are intrested in becoming one, to PM me and let me know what they feel makes a good captain and why they think they would be best for the job. understand there will be no such thing as "over doing it", write what you truly feel, for it will aid us in our decision.
i will go over every pm with Tbone and a few of the captains.
and as for my opinion, a good captain is someone the crew clicks with and understands, not just verbally but also mentally. because understanding each others thoughts and decisions are the base of any good crew.
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I've gone for decisiveness, although I think a good captain should contain a little of all those qualities.
To me, as long as the captain can keep his decision, he should be solid.
Of course, we don't always make the right decisions... :D
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no ones perfect...well except me
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Well in my humbler opinion the best type of person for a captain or leader of any kind is someone who can listen to their troops, evaluate the situation and then make the best desiscion based on all the information. Someone who can wiegh the stakes and sometimes take the hard road regardless of what he's told but tries to not only protect his men but also use them to the best advantage they can. As was stated earlier in this thread it's not a democracy but it shouldn't be a dictatorship either, something inbetween would work. Like give me your opinion and if it works I'll listen to it but if it doesn't I'll have to make the desicion anyway. It should also be someone that inspires their men, I once had a CO that I would have stormed the gates of hell for with nothing more then my fists and spit for weapons, now he was a good commander.
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A good captain is nothing unless he knows how to utilse his crew to thiers and his, strengths. The crew needs to be as good, if not better, than the captain at what they do, but without a solid foundation, the captain, even the most skilled crew can fall apart. In some ways it was unfair to put this to a poll as no one answer is correct. A few of those traits are not needed in a captain, but there are more that a captain needs. He cannot just rely on one trait. He needs to be a well-rounded person, able to asses the situation and act in a way to sufer minimal damage and maximum effect. A smooth operator operating correctly, to quote Rage.