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Messages - Keeloth
Pages: 1 2 [3] 4 5 ... 25
31
« on: December 28, 2011, 07:03:38 pm »
Ana: Congrats, man!
Fuse: DOUBLE CONGRATS! Although...I have to say, ultrasounds always kinda creep me out.
32
« on: December 27, 2011, 09:51:05 am »
Classes and Combat
Combat Bug Fixes Fixed a bug that could cause the global cooldown to display incorrectly in the UI. Abilities that require Companion Characters now always correctly require a companion. NPCs no longer attempt to engage vanity pets in combat.
Imperial Agent
Operative The tooltip for Acid Blade now displays the correct information.
Companion Characters
Companions
Kira Carson Fixed an issue that could cause Kira's affection progression to become blocked.
Bug Fixes Companion Character dialogue now plays at the correct volume.
Crew Skills
Gathering Skills
Slicing Rewards from Slicing have been reduced to bring them into balance with other skills. Adjusted incorrect values for medium slicing boxes.
Bug Fixes Corrected an issue that could cause some gathering nodes to appear as unharvestable.
Flashpoints and Operations
Flashpoints
Mandalorian Raiders Crowd control immunity has been removed from several members of the Enemy Boarding Party.
Colicoid War Game An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.
The Red Reaper Darth Ikoral now uses his abilities correctly.
Directive 7 Mentor now resets correctly if he defeats the player group.
Bug Fixes All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.
Operations
Eternity Vault Fixed an issue that could cause players to instantly die when affected by Soa's knockback. Turrets in Normal Mode no longer behave as turrets from Hard Mode. Players are now able to properly obtain loot from chests. The Ancient Pylons now spawn enemies at the correct intervals.
Karagga's Palace Players no longer need to reset this Operation if they do not defeat Bonethrasher. Corrected an issue that caused some players to become stuck at the throne room door.
Items
Bug Fixes PvP lockboxes can no longer be sold for credits. Fixed incorrect item rewards from PvP leveling lockboxes.
Missions and NPCs
Missions
Imperial A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with. General Faraire: All of Khourlet's Elite Guards are now accessible by the player.
Bug Fixes Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.
NPCs
Bug Fixes Corrected several instances of non-interactive NPCs appearing and disappearing from the player's view.
PvP
Warzones
General Rewards for winning Warzones have been increased. Warzone completion rewards have been decreased.
Bug Fixes
Voidstar Corrected an issue that could prevent some players from entering the Voidstar. Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended.
UI
Bug Fixes Fixed a bug that could prevent players from accepting pending mission rewards. Targeting a friendly player no longer occasionally displays incorrect text for the character's name. Corrected an issue that could cause some auction expirations to behave incorrectly. The splash screen no longer displays longer than the "accept changes" dialogue when changing resolutions on some computers. Master Looter now works correctly for items being looted from chests. The server select screen no longer displays over the character select after being disconnected for being away. Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.
Miscellaneous Bug Fixes
Special characters no longer display incorrectly in the French credits. Remaining baby names have been added to the credits. Corrected a link that displayed in French and German versions when the servers are unavailable.
Bolded some of the bits that I think are the changes that effect us most. Slicing is no longer Money: the Skill, apparently. And now the stakes in warzones are that much higher. And oh, the pending bug should finally be solved. Hopefully. http://www.swtor.com/patchnotes/1.0.1/12272011
33
« on: December 26, 2011, 12:04:21 am »
Myself and the fiancee!
34
« on: December 25, 2011, 11:56:16 pm »
I'm terrible at telling stories, so to make a needlessly long tale short and painless:
Popped the question to my beloved today, and to my eternal bewilderment, she said yes. Now she's stuck with me! And I don't even have a life insurance policy.
I hope you all had a merry Christmas as well!
35
« on: December 23, 2011, 10:05:57 am »
Me as well, unfortunately. Work has picked up and I won't be on as often as I have been.
36
« on: December 20, 2011, 05:57:52 pm »
I wouldn't rush to assume they're making it up, notice how that guy doesn't mention our name, or even that the Republic forces were a guild at all. Maybe they really did help some Sith out trying to take down a world boss, and they got jumped by some random pubs who got stomped.
37
« on: December 17, 2011, 06:02:35 pm »
Huttball is my least favorite battleground. I just don't like the chaos...or the idea of my guy becoming an object of amusement for the Hutts.
38
« on: December 17, 2011, 01:10:55 pm »
Doesn't your game time start ticking right when you enter the code? Making it better to enter it after the grace period ends on the 22nd?
39
« on: December 16, 2011, 10:25:09 pm »
Unless someone reserved it already, Arawn was taken when I tried to reserve your name =(
Unless Tbone (whom I asked to save it, just the night before) saved it, I'm gonna nerd rage.
Sorry. If you check earlier in this thread, I said my char slots were already going to be full. I caught your message in the morning, but you were already logged off, so I couldn't talk to you about it. I told everyone in channel that you needed your name saved. A couple of them said they tried, but it was taken very quickly. I think the other Arawn was in at server launch. Really bad luck.
I literally ran into the other Arawn about 15 minutes after server launch. I actually told Ana to invite him to guild before we found out about the situation. I offered him credits to give up the name, but he said he had been using it as long as he had been gaming. :-/ We did reserve Arrawn and Arawnx for you.
40
« on: December 12, 2011, 02:03:00 pm »
I wouldn't worry about that, honestly. For RP we've got the faction itself, anything else is just gravy.
41
« on: December 12, 2011, 01:41:06 pm »
It means we'll actually have a challenge in world PvP! Illum is nice this time of year...
42
« on: December 12, 2011, 10:23:18 am »
Mine hasn't arrived yet either
43
« on: December 12, 2011, 09:53:37 am »
My schedule is in flux at the moment, but even if I end up with a standard 9-5er, I'd want to be in on this.
44
« on: December 11, 2011, 11:24:23 am »
There are worse fates than math jokes.
I mean, did you hear about the guy who got into that horrible accident? They had to amputate the entire left side of his body. I hear he's all right now.
45
« on: December 10, 2011, 10:18:17 am »
Don't think I'll be able to make it :-/
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