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Poll

Which raiding system would best suit FA?

DKP(Dragon Kill Points)
0 (0%)
Loot Council
0 (0%)
Suicide Kings
0 (0%)
EPGP(Effort Points/Gear Points)
2 (16.7%)
FA "Socialistic" Distribution System
4 (33.3%)
Other (please post with exlpination)
1 (8.3%)
None
5 (41.7%)

Total Members Voted: 12

Voting closed: December 06, 2011, 12:25:05 pm

Author Topic: FA Raiding System  (Read 14388 times)

Offline Venlar

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FA Raiding System
« Reply #90 on: June 08, 2011, 11:38:43 pm »
So now that more info is starting to come out about raiding I was hoping to get people's opinion on this subject once again. From whats come out so far it seems like at the very least we are looking at 20 character raids. These raids are also supposed to be heavily story driven and from appearance boss heavy. It's also noteworthy that world bosses will be apparent early on and these may serve as a good starting point for forming groups and learning how to participate in a raid.

Offline Arawn

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FA Raiding System
« Reply #91 on: June 09, 2011, 07:35:17 pm »
really? all i found is that small raids are 8-man... but nothing about how large is going to be the big ones...

about the 8man... i suppose 1 for each AC in the raid group. I guess we'll just roll need-before-greed? Anyways... what i think will happen is that within this guild there will be group of friends... people that will like each other more than others... and will have preference in the groups... it will be either orders will group more with those of the same orders, or the guild going to divide itself between oldies and newbies...

Me, I know for a fact that since my (Master Adad's) Order has mixed clases... I wont be looking too far for the clases I need for my raid group, but i will try not to have favorites... So if i get a chance to be leader... It will be first come first serve, as i suppose its the most fair way, althou if i see someone in particular not getting picked up too often, i will take him with me.

Anyways, what im saying is that in an 8 man there wont be so much drama as for item rolls since those 8 man will most likely be close friends... but we still have to figure out a way for the big ones. I know the leaders wont let the whole thing go down with someone bitching... but theres always the chance of someone starting a riot.

If I had the source code... Life would be easier.

Offline Venlar

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« Reply #92 on: December 05, 2011, 11:16:09 pm »
So i thought since we are getting fairly close to launch I'd bump this topic back up. Especially since we have a lot of new members and I'm sure we will have a lot of opinion on this issue. I'm also hoping that since we've had some member that have had extensive experience in the beta we could get this discussion started again with more information on the actual raiding system. Even if that isn't the case I think it would be good to bring this topic back up for discussion. For those not familiar with the topic please feel free to read through the forum. I tried my best to compile the major systems that are in use in the initial post and there has been a lot of debate back and forth since then. Any addition input, opinions or ideas are gladly welcome.

Offline Venlar

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« Reply #93 on: December 06, 2011, 12:25:55 pm »
Updated the thread with a poll.

Offline Manic Velocity

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FA Raiding System
« Reply #94 on: December 06, 2011, 01:19:43 pm »
FA "Socialist" Distro.  I personally despise the idea of developing a point system or any kind of hierarchy to determine who gets what.  I fear the drama that would ensue if someone felt they were getting shafted.

Offline Tbone

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FA Raiding System
« Reply #95 on: December 06, 2011, 01:36:39 pm »
Everyone gets a loot bag with class-related gear in raids, so I don't believe a DKP or other system will be needed. At the most I could see a simple trade system where, if you and I are both Jedi Knights and I got a Guardian chestpiece and you got Sentinel boots, we might trade them. But since EVERYONE is rewarded for doing a raid, there's no reason to save up points to reward people later.

Offline likwidtek

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FA Raiding System
« Reply #96 on: December 06, 2011, 02:26:55 pm »
Yeah there's no need for a whole loot system.  What's built in the game is good enough.  Follow the standard Need before Greed and we'll be fine.

Also, no rolling for alts and no rolling for alt classes or "just in cases".  So that means, if you're running as a tank you only get to roll on tank stuff.  If no one wants the item then ask.  But yeah, ninja looters and greedy looters will get dealt with quickly.
"To the darkened skies once more and ever onward."

Offline Mharz

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« Reply #97 on: December 06, 2011, 05:52:37 pm »
Gear is a crutch.  Pass

Offline Valkyris

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« Reply #98 on: December 06, 2011, 06:17:42 pm »
Wow this is some good stuff.  A lot of it can be applied to things other than raids tho, since the situation is fairly resolved.  There are some other ideas (that I know our leaders have been thinking about and working with for a while, **our leaders rock, remember that, and don't take it for granted**  My plan to contribute to this discussion (and others) is as follows
1) I am going to read through all the current posts
2) I am going to write down the ideas i see that make sense/ comments that make sense
    A) Especially If I get ideas from these things, recognition needs to go to the originator
    B) If it is something that is wanted. I can quote all the things I have seen, but that would take a ton of post space, and is very unnecessary.
3)I Will Compile all my findings at the end (this may take a few weeks so I will submit a few quick comments and ideas, that may help to jump start some things that may be beneficial.  However If these things are address in different forums I will make the necessary changes and site this page in the comments i make on the post in the correct forum.
4)Once I finish everything, I will make sure that my posts have links going both ways (as is the norm)
5)I'm gonna keep a level head about all this stuff.  Its a game yes, but if we were to really think about it, some very beneficial stuff to society as a whole, can come from people learning in video games, rather than real life, (it just needs to be supervised by someone with extensive experience in this method of training)

More to come...

Offline eeth

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FA Raiding System
« Reply #99 on: December 06, 2011, 06:59:20 pm »
i think the loot-bag system that they have in-game pretty much makes this whole thread/discussion a moot point doesn't it? (which i think is brilliant because it kills any potential loot drama.) Or is that loot-bag system not in place for raids?

"Uh oh, am I...am I crashing? There's too much dancing!"

Offline likwidtek

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FA Raiding System
« Reply #100 on: December 06, 2011, 08:59:01 pm »
Eeth, lol yes.  This thread should get locked.
"To the darkened skies once more and ever onward."

Offline Venlar

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« Reply #101 on: December 06, 2011, 10:12:57 pm »
Sorry guys I was unaware of those mechanics. I suppose it is a moot point then. Well at least bioware is ahead of the game =p

Offline Duoi

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FA Raiding System
« Reply #102 on: December 06, 2011, 10:46:09 pm »
Do we know if the system is
A. Only get loot from the bags
or is it  
B. Everyone gets a bag plus the boss drops a few things?

 

 

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