ok guys, here is another fyi.
It needs finished though....I guess We all have an idea of what each attribute does, but NOONE has posted what putting ONE point into each attribute ACTUALLY does.
Nonetheless, here is some generalizations about each attribute:
Each Attribute provides bonuses to specific abilities and skills, such as 'Hyper-Jump', 'Viral Transmission' or 'Melee Damage'. However you do not gain a bonus every time you increase an Attribute, it may take multiple upgrades to a specific Attribute to see a bonus granted to one of the abilities or skills. The description of each Attribute does provide an example of the abilities or skills that it will provide bonuses to. For example the 'Reason' Attribute provides bonuses to the skills and abilities that effect your Code Writing, Viral Transmission, etcetera since these abilities and skills require the logical thought processes granted by 'Reason'.
Also, you may not see any bonuses granted by an Attribute if you do not have an ability or skill equipped that gives you a base for the bonus to be added to. For example, if you do not have the ability 'Combat Toughness' equipped, you may not see any bonus from your 'Belief' Attribute. Once you have the ability equipped, you should see the bonus listed.
All bonuses that have been granted to your abilities or skills can be reviewed in detail by opening your character's Status window and clicking on the Bonuses tab. You will see a list, in yellow text, of all the abilities and skills that you are currently receiving bonuses on. Each of these listed bonuses can be expanded by clicking on the small blue triangle to their left. This will show where you are getting the bonuses from. At this time, you will only see a bonus granted by an Attribute listed as being from 'Attributes', not the specific Attribute itself. We are still discussing the possibility of listing the specific Attribute that is granting the bonus.
Here are some examples of what bonuses the Attributes grant. Please note that this is not a complete list of all the bonuses and they may be subject to change in the future.
Belief: Damage Resistance, Hyper-Jump, anything that requires absolute trust in your ability to succeed at or withstand something.
Perception: Melee and Ranged Damage, Martial Arts abilities.
Reason: Viral Transmission, Code Writing, many aspects of Coder and Hacker trees.
Vitality: Max Health, Health Regeneration, overall physical wellbeing.
Focus: Sneaking, aspects of the Spy ability tree.