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Author Topic: External Playtest Access Information- 01/10/2006  (Read 1405 times)


Offline Kosila

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Re: External Playtest Access Information- 01/10/2006
« Reply #1 on: January 10, 2006, 07:29:55 pm »
OMG! :O

Offline Manic Velocity

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Re: External Playtest Access Information- 01/10/2006
« Reply #2 on: January 10, 2006, 07:31:51 pm »
ADMINS ONLY LOLEOL!!!11!

Offline Kosila

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Re: External Playtest Access Information- 01/10/2006
« Reply #3 on: January 10, 2006, 09:06:44 pm »
It's been an hour and a half and I'm still updating my launcher. It froze midway.

PS. QA is up if you're not playing already :D

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Re: External Playtest Access Information- 01/10/2006
« Reply #4 on: January 10, 2006, 09:11:45 pm »
And down again

:(

Offline Styan

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Re: External Playtest Access Information- 01/10/2006
« Reply #5 on: January 11, 2006, 12:01:55 am »
lol copying over files now!

Offline Manic Velocity

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Re: External Playtest Access Information- 01/10/2006
« Reply #6 on: January 11, 2006, 10:25:09 am »
So... with the 40 or so minutes we had with this, what did we learn?  Let's try to compile a list of bugs/what we know/what's new/etc.

Bugs:
Dual hotbars don't work as expected.  Placing a tactic or ability in hotbar 1, puts it in the same place in alternate hotbar 1.  The current work around for this is to set your alternate hotbar to a different number before placing tactics and ablities in your primary hotbar.  There's no way to use the keyboard to switch through the 10 alt hotbars.  Placing a combat tactic or ability in a certain hotbar slot doesn't always drop that tactic or ablitiy into that slot.  Your best bet is to drop the tactic or ability onto the actual number of the hotbar slot.
---
Low level NPCs can often land hits too easily on players of a much higher level.  When we first jacked into Midian East, I went to the field to test free-fire melee on a couple NPCs.  Much to my surprise, a level 13 outrolled me and did about 100 damage.  Later in Rogers Way, a level 22 NPC landed 3 consecutive hits on me with a rifle and damn near killed me.
---
IS regen in interlock is painfully slow.  Almost to the point where it doesn't look like it's regenerating at all.
---
I've heard people saying that they are able to use their interlock abilities outside of interlock.  I'm not able to do this with Kung Fu.
---
Green targeting interlock reticles remain stuck to the ground when the fighting is over.


What we know:
Not much at this point.  :D


What's new:
As Tizona and I dueled, we noticed some cool new dodging animations with Duelist.  We also noticed there were times when we would hit eachother at the same time.
---
Free-fire melee.  Looks kinda weird at the moment, at least with Kung Fu.  We've lovingly dubbed the Kung Fu free-fire melee attack "the bitchslap".  Choppy, and slower than interlock animations.

Offline Tbone

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Re: External Playtest Access Information- 01/10/2006
« Reply #7 on: January 11, 2006, 03:55:05 pm »
Most clothes are nothing more than black boxes now, despite them saying there would simply be alternate buffs.

Every buff has a different name, many of which haven't been identified yet, so we're not sure what affects what.

 

 

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