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Author Topic: FA's V.C. : Strategies & Tactics  (Read 4011 times)

Offline NoCry

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Re: FA
« Reply #15 on: December 04, 2007, 02:48:09 pm »
let me play a little with my loadout it uses part of force multiplier and, assuming we are indoors, i wont need hyperjump etc.

Offline NoCry

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Re: FA
« Reply #16 on: December 04, 2007, 03:19:55 pm »
sorry for double post however.... lets get some luggables too. gotta help and they are easy to get.

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Re: FA
« Reply #17 on: December 04, 2007, 03:24:25 pm »
Thanks Ana.  I'll have a play and see if I can get some area debuffs in there too, I could probably afford to lose some resistances if I get my clothing right.  As I'm not very good with buffs I might go for heals and debuffs, zone of powerlessness, bottleneck etc.

Are we assuming for now that you and I will cover the heals/recalls then?

Offline Ash

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Re: FA
« Reply #18 on: December 04, 2007, 03:39:16 pm »
STRATEGY:  Efficient teamwork and Battleground Focus.

TACTIC:  Just as we have been placing a lot of attention on the healers do not forget that they should be our number 1 target.  The sooner we kill their healer the sooner we can get to killing the rest.  I say all snipers should consider healers / buffers their primary target.

"Do not pray for easy lives. Pray to be stronger men"

Offline Pirus

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Re: FA
« Reply #19 on: December 05, 2007, 01:00:08 am »
I'm afraid we may not have enough people if thats the case nuker sims ftw!! lol

Offline Manic Velocity

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Re: FA
« Reply #20 on: December 05, 2007, 10:51:00 am »
STRATEGY: Know Your Enemy

TACTIC:  Each combat tree has its inherent strengths and weaknesses.  We've all had enough PvP experience in our time here that we know which trees we are most effective against.  That being said, when the sea of reds ("Red Sea"?) come pouring in to attack us, pick out the people who you know you can take down quickly.  Gunman should focus on attacking the MA's, MA's should focus on attacking the MKT's, so on and so forth.

Offline Tbone

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Re: FA
« Reply #21 on: December 11, 2007, 09:56:08 pm »
I'm not sure how long it's been like this, but a fair warning to all you ranged people..

The Overdrive Bandana's rage now supercedes Side Roll Escape and I assume any other special ability for withdraw. In other words, enrage now prevents withdraw abilities from functioning. I now have to rethink my entire wardrobe...

Edit: Found it in an update on November 15th..

"Escape Moves now use Withdraw Tactics and fail while enraged."

Offline Subb

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Re: FA
« Reply #22 on: December 12, 2007, 07:25:39 am »
Can you de-equip Overdrive so you can roll out?

Offline NoCry

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Re: FA
« Reply #23 on: December 12, 2007, 08:07:56 am »
no subb; it stays with you.

Offline Pirus

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Re: FA
« Reply #24 on: December 12, 2007, 08:46:35 am »
well you can de-equip it so to speak but the enraged state remains... a bug i guess.

Offline Subb

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Re: FA
« Reply #25 on: December 12, 2007, 09:26:47 am »
I BLAME THE SCOTTISH!

<(<.<)>

<(>.>)>

<(<.>)>

<(>.<)>

Anonymous

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Re: FA
« Reply #26 on: December 12, 2007, 10:18:41 am »
bah! this is the second thread i am being blamed for something *crys*

Offline Pirus

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Re: FA
« Reply #27 on: December 12, 2007, 10:31:35 am »
Kilts ftw...a stiff breeze ftl

Anonymous

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Re: FA
« Reply #28 on: December 12, 2007, 10:33:16 am »
I admire you, you did not call it a "skirt" like most :D

Offline Manic Velocity

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Re: FA
« Reply #29 on: December 12, 2007, 11:04:47 am »
Quote from: "Pirus"
well you can de-equip it so to speak but the enraged state remains... a bug I guess.


Having the enraged state stick even though the bandana is un-equipped is certainly a bug.

But I'm pretty sure the enraged state on the bandana is by design.  Same with the Smith's Rage Pills from the 2nd anniversary event.  The items give a decent power boost, but the downside is having a more difficult time leaving interlock if you have to.

 

 

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