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* Recent News

Website Server Move and Temp TS Addy by NoCry
[May 19, 2016, 04:01:54 pm]

Oculus Updates Shipping Estimates on Rift Orders by Tbone
[May 11, 2016, 05:30:11 pm]

And So It Begins... by Tbone
[April 02, 2016, 03:08:42 pm]

"Component Shortage" Causes Rift Delays - Oculus Gives Free Shipping by Tbone
[April 02, 2016, 02:36:37 pm]

* Recent Posts

FishBowlVR + Furious Angels = Get Paid to VR! by Lithium
[May 24, 2016, 11:01:00 pm]

Valkyrie FAQ and Guide by Lithium
[May 23, 2016, 04:57:11 pm]

randomness by Tbone
[May 22, 2016, 11:18:48 pm]

Nvidia GTX 1080 and 1070 announced by Subb
[May 21, 2016, 04:09:56 am]

Rift Processing! by likwidtek
[May 19, 2016, 05:16:14 pm]

Website Server Move and Temp TS Addy by NoCry
[May 19, 2016, 04:01:54 pm]

Oculus Usernames by Tbone
[May 18, 2016, 10:59:57 am]

Web Server Hookup? by Tbone
[May 11, 2016, 05:31:27 pm]

The world's first true VR gaming guild!

Supported devices:
Oculus Rift | Samsung GearVR | HTC Vive

Officially Supported Games:
EVE Valkyrie | Elite: Dangerous | BlazeRush

Register | Pre-order | Check-in

Welcome to the Furious Angels website! This community is devoted to promoting online gameplay with fellow virtual reality gamers. Not only do we provide a place for VR gamers to find others to game with, but we also provide feedback to Oculus and other game developers on what works and doesn't work in this new and uncharted platform that is VR! Please feel free to take a look around, and we hope you'll consider joining our community!


Virtual reality, by its nature, tends to make people want to share the experience. It's so unique and so real that it really does feel like you are somewhere else. Being in a virtual world that is cut off from everyone can get lonely - you don't even have access to your phone or IM, things you are used to always checking. By joining a community of other VR gamers, you can share your virtual experiences with an online community. Make virtual friends who will give you a good reason to never play "Alone in VR" again! Know where the community is - which servers, which games!


One of the handicaps to gaming in a virtual universe is the difficulty in communication. Typing can by tedious. The easiest solution is voice communications. We have our own Teamspeak server dedicated to our community. You can easily accomplish complex goals or give and take orders with our voice comms. No more peeking out from under your headset to find your keyboard!


Are you addicted to surfing r/Oculus? Do you find you spend more time looking at VR articles than actually gaming in the headset? Stay up-to-date here as an active community keeps track of what's relevant and what's not! Know about the hottest demos and the best tweaks! Here you can get the support you need while helping others!


We're taking the first steps towards integrating VR applications into the every day functionality of the guild. Besides using Oculus' own social features, we're always looking at the newest social applications. VRChat, JanusVR, AltSpace, RiftMax...the list will continue to grow!


Let's be honest - VR is an infant. There is a LOT to learn. We are getting in on the ground floor. By becoming a full member of the Furious Angels, you will get priority on exclusive Betas for online VR games. We plan on working closely with game developers as well as the Oculus devs to provide feedback on what works and doesn't work in VR. Our area of expertise will be online interaction, team building features, ease of use, and other categories that relate to guild-like functioning in online VR. If you've always wanted to help influence the standards of online gaming, now is your chance!

May 18, 2016, 11:17:36 am by Tbone
Views: 117 | Comments: 2

Tonight we will be moving our website and services to a new server in order to improve stability. A bunch of us just received our Rifts, so if you want to join us, you can find the Teamspeak server at the normal address!
April 11, 2016, 08:22:21 pm by Tbone
Views: 974 | Comments: 22

...and it ain't pretty. Most orders have now been delayed by close to two months from their original estimated shipping date. I personally was expecting mine early to mid April and am now slated for the last week in May to the first week in June. No explanation yet from Oculus other than the original "component shortage" email.
April 02, 2016, 03:08:42 pm by Tbone
Views: 450 | Comments: 0

### Incoming Transmission ###

We see that you are on the verge of taking the dive. It's the Wild West all over again - the Final Frontier brought into your home. We are all explorers, fighters, survivors. There are those who will flourish in this new world and there are those who will fall. Which will you be?

We see your potential. We see what the virtual you is capable of. You've known this about yourself your entire life. Like us, you just had to wait for the technology to get there. Your reality is now truly what you make of it. It's time for you to soar like a Furious Angel - to find your place among the best. Are you a pilot? An explorer? A driver? A fighter? Regardless, you are NOT alone.

We are stronger together. The 0's and 1's on a screen that limit and separate us are slowly fading away. There's a lot of work to be done and a lot of fun to be had. Will you be a dinosaur of a dying age or will you transform and evolve to fly with the Angels?

The choice is yours.

### End Transmission ###
April 02, 2016, 02:36:37 pm by Tbone
Views: 542 | Comments: 0

If you pre-ordered the Rift, you probably received this email today:

We know you're anxious to receive your Oculus Rift and apologize for not updating your order status sooner. We've been working through an unexpected component shortage, and unfortunately, that issue has impacted the original shipping estimates for some early customers.

We're working hard to get up-to-date ship windows, and you should expect to see your order status updated on by Tuesday, April 12. Although many Rifts will be arriving on schedule and in line with original estimates, we'll be covering shipping and handling costs for all orders placed through today.

We're shipping rifts everyday. Don't hesitate to reach out to the Oculus support team if you have additional questions.

The Oculus Team

So there you have it! The delays are real. No one is sure what the "component shortage" is (best guess so far has to do with the Xbone controller), but Oculus is hopeful that they can course correct in the next two weeks. The free shipping is a nice gesture, though I'd personally pay $30 to get my Rift a month sooner. We should know more before April 12th, but I'm expecting everyone's shipping window to be pushed back at least a bit.
March 31, 2016, 09:47:37 pm by Tbone
Views: 388 | Comments: 0

I realize that not all of you are obsessively following the launch of the Rift like I am, so I thought I would try to get people up to date!

On March 28th, the press embargo was released and Kickstarter backers started receiving their Rifts. The press reviews have been overwhelmingly positive as have the reviews by the first to receive the product. The headset is light, the audio is great, the optics are wonderful, the tracking volume is massive (room scale with one camera), and the software is robust and varied!

Most of the negatives from the press are actually from those who have not received the Rift yet. As a result they are venting their frustrations via articles. More on that in a second. The other negatives of the device itself are the fact that it didn't come bundled with the Touch controllers (the press who had tried Touch are craving more) and a slight "halo" effect in the peripheral in high contrast scenes (bright on a black background). While most of the people who actually have Rifts said it wasn't a big issue, since a majority of people don't have their Rift yet, a big deal was made about it. Time will tell how big of an issue it is, but I haven't seen it mentioned in any of the actual press reviews.

Now on to the launch itself. A LOT of people had a March ETA for their shipment. A LOT of those people still don't have a shipping date. As a matter of fact, only half of them have received an email that stated their deliver would take place in "1 to 3 weeks". This has caused a lot of concern for people who assumed they'd be in the first "March 28th" batch. While Oculus has been completely quiet on the issue, an all but verified Oculus insider implied the issue is with a third party company doing the payment processing. Part of the "partnership" with that company is that they aren't allowed to even say that there is a problem hence the silence.

As a result, currently preorders are trickling out a lot slower than expected since items won't be shipped until they've been paid for. It's assumed if the payment issues are resolved, shipments will be sped up considerably. It's all still speculation at this point, however, as nothing is confirmed.

Basically, GETTING a Rift at this point is the bad. Once you get it, it's all good from there!
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