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Fifth Matrix Film Announced! by Lithium
[April 07, 2024, 09:49:37 pm]


2024: New PC for VR! by Tbone
[April 06, 2024, 12:22:30 pm]


MOVED: Fifth Matrix Film Announced! by Tbone
[April 06, 2024, 12:18:27 pm]


Holiday Fun by Tbone
[March 01, 2024, 09:09:44 pm]


Quest 2 Link Best Settings (Finally Better Than Rift S) by Tbone
[November 27, 2023, 04:57:46 pm]


randomness by Jeyk
[November 27, 2023, 09:42:30 am]


New PC for Oculus Rift (Purchased!) by Tbone
[December 01, 2022, 12:02:55 pm]


Stability Issues with CPU/RAM/Mobo by Tbone
[November 30, 2022, 12:34:56 pm]

Recent Posts

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81
VR Gaming / Zenith (VR MMO)! Come join us!
« Last post by Tbone on January 31, 2022, 07:22:13 pm »
We're on shard: Waverider_US_EAST

It's a classic WoW circa-2005 style MMO with pretty good VR mechanics for combat, climbing, flying/gliding, cooking, etc. We're playing nightly 9-11 p.m. EST. Make sure you hop in Discord when you jump in and make sure you get added to the guild in-game!

Join Zenith's Discord to learn more!
82
VR Gaming / Re: Quest 2 Link Best Settings (Finally Better Than Rift S)
« Last post by Tbone on January 19, 2022, 04:08:34 pm »
Some more advanced tinkering...

First, I've noticed using OTT to super sample can cause all sorts of issues with Oculus Dash, so for now I'm keeping that set at 1.0. Instead I'm sharpening with a different program while using foveated rendering to improve performance. It doesn't work with every game and the foveated rendering only works with Nvidia RTX cards, but for the games it does work on it allows me to set my refresh rate at 120 while also getting a sharper image.

Program: https://github.com/fholger/vrperfkit
Reddit Post: https://www.reddit.com/r/OculusQuest/comments/s7lghv/vr_performance_toolkit_combines_openfsr_and/

You'll have to install PER GAME. Copy the dxgi.dll and vrperfkit.yml in the folder of the .exe of any game you wish to apply this to. Edit vrperfkit.yml (using Notepad or similar text editor) for the settings you want.

So far I've found the foveated rendering enough to give me a nice performance gain, so rather than upsampling I'm using the other half of the tool just to sharpen. To do all this, I change the following settings:

upscaling method: cas
renderScale: 1.0
sharpness: 0.5 (still playing with this)
fixedFoveated enabled: true

For a more detailed explanation... CAS is the sharpening method of upscaling. RenderScale typically will render at a lower resolution and then upscale, but setting it at 1.0 will prevent it from rendering at a lower resolution. Sharpness applies more or less sharpening between 0.0 and 1.0.

My advice if you want to use this tool...

Nvidia RTX users: CAS sharpening and foveated rendering
Non-RTX for performance gain: Keep defaults to use upsampling.
Non-RTX for image clarity: CAS sharpening

If you want to see if it works in the game, you can use the hotkey CTRL+F1 to see if a red ring appears in the periphery. I'm not sure if this only works to show foveated rendering or works regardless.
84
General / Re: The Matrix: Resurrections
« Last post by Lithium on December 30, 2021, 09:37:29 am »
It's possible that in 2040 we'll get another Matrix, set 100 years further in the future.
85
General / Re: The Matrix: Resurrections
« Last post by Jeyk on December 29, 2021, 09:42:43 pm »
Looks like there are no current sequels planned, allegedly:

https://www.cbr.com/matrix-resurrections-no-more-sequels/
86
General / Re: "Matrix: Resurrections" Theories
« Last post by Tbone on December 28, 2021, 01:31:55 pm »
On a second watch - after my obsessive hype died down - I can see more of what others were disappointed with.  I’m rather easy to please when it comes to film, and I still enjoyed many aspects of it.  My question, however, is:  what did you love, what did you hate?
Loved:

-The modal stuff and the concept of humans creating programs within the Matrix as well as programs finding "bodies" outside the Matrix.
-Neo & Trinity having amnesia and living as bluepills again.
-The possibility that the original trilogy was going to be retconned as just existing in this crazy dude's head. Obviously it would have sucked if that turned out to be true, but I liked them toying with our expectations there.
-Upgrading parts of the Matrix to make it make sense (no phone booths - mirrors instead).
-The first half when things got crazy and then got reset. Wanted more of that.

Hated:

-Combat was downgraded. Bad editing in many fight scenes.
-Way too many direct flashes of the original trilogy. The meta "Matrix games" should have used UE5 CG of the original movies instead of actual footage, and I didn't need the "remember this" flashes.
-Smith was just...around? He really didn't seem to serve a purpose other than "Hey, it's Smith! He's still around too!"
-Merv's rant was...a lot.
-I was fine with NPH, but I was not fine with the weird effect they were using for his monologuing. Big bullet time downgrade.
-Meta stuff was a double edged sword. At times it seemed the story suffered to push the symbolism instead. "Warner Bros wants us to make a fourth Matrix and people are just gonna want action!" K...we get it...
-The Morpheus program was an interesting idea, but not sure why he was supposed to be half Morpheus/half Smith, and it was weird how some people just embraced him as the "real Morpheus".
-Movie devolved into a standard rescue mission once Neo was freed. No more twists and turns.
-60 year time jump seemed unnecessary. I guess they needed it to explain IO.
-No mention of Tbone and the Furious Angels, the true heroes after Neo was gone.
-Morpheus' fate was rewritten, though I don't think a reference to an assassin made of flies would have gone over well...lol.
-"I still know kung fu" (cringe)
-Honestly, maybe the ending. I sort of feel like they should have jumped off that building and never be seen again unless they make another movie and then that could be misdirect. They were both freed from Machine City, so they could die in peace without fear of the Machines just reviving them and throwing them back in.
-Fans of the original trilogy were put in a BAD light here. I don't know that it was intentional, but Jude came across as the voice of the fans - annoyingly bringing up both the action elements and the philosophical elements of the original trilogy as well as trying to force a Neo/Trinity romance again. I get that he was symbolic for the fans' expectations, but it came across as derogatory towards anyone who enjoyed the original trilogy.
-It really, really felt like Lana does not want there to be a Matrix video game
87
News and Announcements / Re: New Matrix Online? "Matrix Awakens" UE5 Demo
« Last post by Tbone on December 28, 2021, 01:05:59 pm »
Maybe someone will make an online social hang with it. The whole city is being given for free to developers.
88
VR Gaming / Re: Quest 2 Link Best Settings (Finally Better Than Rift S)
« Last post by Tbone on December 28, 2021, 01:04:48 pm »
Updated the original post. Changes:

-Supersampling is now going through Oculus settings and the render resolution first to optimize performance. Instead of setting OTT settings to 1.4-1.7, you'll be looking at 1.0-1.2 while setting the render resolution to 1.5 in Oculus' app settings.
-Added SteamVR settings that are required to get good performance for SteamVR games and apps.
89
General / Re: FA appears in new article about Matrix Resurrections
« Last post by Jeyk on December 27, 2021, 06:31:16 pm »
That’s awesome - good times.
90
Off Topic / Re: Holiday Fun
« Last post by Jeyk on December 27, 2021, 06:30:23 pm »
(Late) Merry Christmas!
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