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Author Topic: MXO Emulation  (Read 3278 times)

Offline Sared

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Offline Adad

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Re: MXO Emulation
« Reply #1 on: August 06, 2009, 01:36:48 am »
so.....is the emulator done yet?  ;)

Offline Lits

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Re: MXO Emulation
« Reply #2 on: August 06, 2009, 01:48:46 am »
Is it even possible to get those codes?

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Offline Eroz

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Re: MXO Emulation
« Reply #3 on: August 06, 2009, 03:49:32 am »
https://svn2.xp-dev.com/svn/rajkosto-mxoemu/ the svn repo for all of this.... Any other then Lithium would even understand this?

Compiled code
http://www.mediafire.com/?zhgjatjmmcj

Copy the files to your MxO Folder run the program... It works in the sense that you can run the game.
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Offline Jeyk

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Re: MXO Emulation
« Reply #4 on: August 06, 2009, 07:13:03 am »


It works.  However, all you are able to do at the moment is run around and look at things; no emotes, jumps, hardlines, opening doors, using vendors, etc.  You are able to toy around with character creation, but you may go no further than submitting your name.  Regardless, it still feels good to jack in and run around a bit, hassling bluepills. :D

On a side note, for those of you without game discs - I attempted to install MxO on my laptop via the MxO Launcher, followed by adding the files and running RealityD - no go.  If you, for whatever reason, wind up needing to reinstall MxO on your PC, it looks as if you will be in need of the game discs.

Offline Tecknik

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Re: MXO Emulation
« Reply #5 on: August 06, 2009, 07:23:31 am »

Offline Lithium

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Re: MXO Emulation
« Reply #6 on: August 06, 2009, 09:41:11 am »
Quote from: "Eroz"
https://svn2.xp-dev.com/svn/rajkosto-mxoemu/ the svn repo for all of this.... Any other then Lithium would even understand this?

Compiled code
http://www.mediafire.com/?zhgjatjmmcj

Copy the files to your MxO Folder run the program... It works in the sense that you can run the game.


Yeah he is building up server code in C++. You need to load the solution into Visual Studio 2008 with SVN.

They basically have lots and lots of packet logs, which are 0's and 1's (bits) converted to hex (one hex letter/number is a series of 4 bits), which are sent between the client and the server. They are trying to interpret what the client and server is expecting the make the game work.

They are not on the wrong track but I think a big step would be better to decompile to readable source code on the client, as, it would probably be easier to get past encyrcption techniques by making client side changes. (Hence why I think they have a prime generator in the SVN solution, they are trying to break simple encryptions.) But I suppose then you start breaking copyrights.

I'll check it out a little bit more this afternoon.

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Offline Fuse

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Re: MXO Emulation
« Reply #7 on: August 06, 2009, 11:02:01 am »
Could FA really create more movies?....

Offline Eroz

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Re: MXO Emulation
« Reply #8 on: August 06, 2009, 11:52:59 am »
Quote from: "Fuse"
Could FA really create more movies?....


It looks like with a lot of time and testing we could get the FA gear back onto the players. (Which would also allow us to dress up in anything we wanted making the RSI look anyway we wanted, that was in game). But like someone else said above all we can do is move around, their isn't even jumping yet. I haven't heard anything about multiple players though.
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Offline Adad

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Re: MXO Emulation
« Reply #9 on: August 06, 2009, 11:54:06 am »
you can only be the generic character for now, but ZOMG im back in the Matrix!!!

Offline Manic Velocity

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Re: MXO Emulation
« Reply #10 on: August 06, 2009, 04:58:32 pm »
*Single tear*

Offline Jeyk

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Re: MXO Emulation
« Reply #11 on: August 06, 2009, 05:11:37 pm »
Maybe we'll eventually be able to see Adad: Awakening after all? :D

Offline Adad

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Re: MXO Emulation
« Reply #12 on: August 06, 2009, 05:14:55 pm »
haha, let's all pray.  If we have a free server sometime semi-soon we could do a whole series of origin/awakening stories, like Hollywood is doing with all the superheroes now.  That could be a lot of fun.  If only we had a director/director of photography/cameraman ....someone find one

Offline Lithium

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Re: MXO Emulation
« Reply #13 on: August 06, 2009, 05:50:53 pm »
I had a chance to look through Rajko's Proxy Solution. (The other solutions are basically SDKs for various operations made by 3rd parties.) And he seems to be very proficient and working at a very high skill level in packet manipulation with C++. I compiled his solution but didn't test it out because I don't have MxO on my tablet but by the sounds of it after making appropriate changes to your HOSTS file you can run around in game.

It will be interesting to follow this project as not only will it build up a workable server but I can also learn from the code he writes, hah. But I do fear that this server will only get much much more difficult as it progresses. Sifting through game packets will be a massive puzzle to solve, along with creating an infrastructure and database design from scratch will be a considerable task.

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Offline Tbone

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Re: MXO Emulation
« Reply #14 on: August 06, 2009, 07:26:39 pm »
I extracted the files and tried running it. Doesn't work for me...I get auth servers are down when I try to login...

 

 

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