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Security Recommendations by Jeyk [October 15, 2025, 11:58:47 pm]
randomness by Jeyk [April 22, 2025, 03:59:08 pm]
Fifth Matrix Film Announced! by Lithium [January 29, 2025, 03:37:07 pm]
Holiday Fun by Jeyk [January 03, 2025, 11:41:50 am]
FA in DC? by Subb [November 01, 2024, 03:55:27 pm]
Meta Connect 2024 by Tbone [September 25, 2024, 01:37:22 pm]
2024: New PC for VR! by Tbone [April 06, 2024, 12:22:30 pm]
MOVED: Fifth Matrix Film Announced! by Tbone [April 06, 2024, 12:18:27 pm]
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« Last post by Duffamongus on September 20, 2022, 01:11:57 pm »
I realize this post is pretty old, but is anyone playing NMS ? I'd love to join up sometime. I just got back into it a couple of months ago.
72
« Last post by Duffamongus on September 20, 2022, 01:08:18 pm »
The Half-Life 2 fan created VR mod released yesterday. I've only put 2 hours in so far, but it is glorious. It's like playing Half-Life 2 for the first time all over again. https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/
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« Last post by Strod on September 04, 2022, 01:06:47 pm »
That's amazing news Jeyk! Congrats!
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« Last post by Tbone on August 28, 2022, 01:40:10 pm »
Updated current settings:
Bitrate > Resolution > Supersampling > Refresh Rate
My settings for Nvidia 3080
OCULUS DEBUG TOOL
Distortion Curvature: Low
Encode Resolution Width: 3712
Encode Dynamic Bitrate: Disabled
Dynamic Bitrate Max: 0
Encode Bitrate (Mbps): 480
Dynamic Bitrate Offset (Mbps): 0
Link Sharpening: Enabled
Mobile ASW: Disabled
OCULUS DEVICE SETTINGS
Refresh Rate (90Hz) or (120hz)
Render Resolution: (3712x1872) 1.0x at 90hz or 1.2x at 120hz
OCULUS TRAY TOOLS
Super Sampling: 1.45 (I start there and adjust depending on intensity of the game using the Profiles). If you use Steam regularly instead, you can also super sample within Steam settings per game. I like to use Oculus Tray Tool's Visual HUD - Pixel Density and Performance to see how close I am to the Quest 2's actual resolution and how my performance is being affected.
VRPERFKIT
Google it. You need to manually put two files in the directory of each game you want to use this on. If you have a video card that supports it, you can get fixed foveated rendering and some sharpening. Currently my settings are:
upscaling
enabled: true
method: cas
renderScale: 0.95
sharpness: 0.9
radius: 0.6
fixedFoveated
enabled: true
innerRadius: 0.6
midRadius: 0.8
outerRadius: 1.0
Note that you don't have to do ALL of these things, but if you leave something out, you'll want to adjust elsewhere. For instance, if you aren't going to super sample and apply sharpening, then just crank the resolution scale up instead. You'll notice my resolution is at .9x scale, but that's simply to give me more room to super sample and save a little performance at the same time. Obviously if I cranked my resolution up to 1.7x then my super sampling would need to be completely different or be left out completely.
75
« Last post by Tbone on July 07, 2022, 03:17:21 pm »
Finally an update! Starting next month this will roll out. Meta is sending an email stating the following: A Facebook account is no longer required to use Meta VR devices. Instead, you’ll need to set up a Meta account, which lets you log into your VR devices and view and manage your purchased apps in one place. You can set up a Meta account using your email address or Facebook account, and as part of the process we’ll migrate your existing VR information (including apps, achievements, and friends) to this account. While you will still need a Meta account, you'll no longer be required to tie a social media presence to it. It will hopefully act as more of a traditional gaming/business account versus the more public and social-facing Facebook account.
76
« Last post by NoCry on May 29, 2022, 04:11:45 pm »
Here’s some randomness for you: I proposed Saturday; she said yes!
Jolly good Jeyk. Congratulations old chap!
77
« Last post by Tbone on May 19, 2022, 04:20:32 pm »
I'm in the process of revisiting these settings again. The question is whether 3970 encode resolution width and 550 encode bitrate is wasted performance. Some seem to think the Quest 2's decoding is locked into around 300, so increasing the encoding past that won't help. I seemed to notice a difference between even 400 and 550 when I made this post, however, so I'll have to look at it again. Quest 2's native apps render at 3660, so the theory is going above that isn't worth it for the width, though I've also seen that, due to the native resolution of the actual panel, going to 3970 can have benefits.
Either way a more safe baseline where you won't hit too much in the way of diminishing returns would be bitrate to 350 and encode resolution width to 3664.
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« Last post by Tbone on May 14, 2022, 01:26:00 pm »
Hey man! A few of us still meet up on Discord nightly for VR gaming. We've been playing more "session based" games, where you can jump in and jump out depending on how much time you have. I'm still waiting on a VR MMO that's worth diving deep into. I usually hop back into SWTOR every few years and play the new content and then unsub. Also doing that with FFXIV.
I'm still doing acting (which is finally getting back up and running) and more recently have been working with a gaming company on a product that should be going into paid beta soon. When I have a way to do so, I'll share it here!
79
« Last post by Saint on May 12, 2022, 02:26:04 am »
Its been awhile, Anything going on with the FA's? I saw an add for swtor and it brough back memories.. Hope everyone is doing ok..
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« Last post by Jeyk on May 11, 2022, 01:13:21 am »
Haha, I’ll pass the message on to her - she should have said “no”! 
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