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Author Topic: MCT and RCT clothing changes...  (Read 1456 times)

Anonymous

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MCT and RCT clothing changes...
« on: March 28, 2005, 11:43:34 pm »
Quote
Version 7.3063New Features

An in-game media player has been added. (Accessible via the Options panel.)
Character Inventories have been increased to 16 slots per page.
Players can now adjust camera-control settings in the Options panel.

Abilities and Disciplines

Strafing movements are now affected by movement enhancement upgrades.

Abilities and Disciplines

NPC AI has been adjusted to improve responsiveness to nearby players.

Camera and Controls

Camera reaction to nearby objects has been improved.
Mouse Turn/Mouse Look toggle hotkey now works correctly.
Typing /keyboard will now open or close the Keyboard Bindings panel.

Game-Balance Changes

NPC statistics have been adjusted for appropriate difficulty at high levels.
Clothing items that gave overall Combat Tactics bonuses now have different bonuses.
Ranged Tactics bonuses now only exist on shirts.
Melee Tactics bonuses now only exist on pants.

Items with reduced Tactics bonuses (Ranged or Melee) now have additional bonuses of a different type.
Teleporting via Hardline no longer fully heals characters.
Stun and Mez effects now include an Immunity timer.
Stun effects now also cause damage.
Mez effects now also reduce the target's Viral Resistance for the duration of the effect and immunity timers.
Many Stun and Mez effects now have a reduced duration.

User Interface

Players can now block incoming AIM messages from users not on their buddy lists. (This doesn't affect in-game players or users with @thematrixonline.com AIM accounts.)
Font size for macro icons has been reduced.
Tutorial UI and functionality has been polished.
Loading Area screens have gotten some cosmetic work.
Mouseover popups for hotbar items now display under the character information window to avoid blocking the combat view.
Hardlines not on a player's known list now have the Synchronize option for adding the Hardline to the list.
Chat UI no longer gets repositioned after Teleporting via Hardline.
More "first use" pop ups have been added to explain game features.

Fixes and Miscellaneous Changes

Bug causing the client to hang after character creation has been fixed.
Interlock performance has been improved.
Bug causing the client to hang while Coding has been fixed.
Many mission bugs have been fixed.
Sister Margaret has agreed to stop changing into a pigeon.

Posted by The Matrix Online Team, 03-28-05

Anonymous

  • Guest
MCT and RCT clothing changes...
« Reply #1 on: March 29, 2005, 12:10:11 am »
I kinda saw this coming.  I hope they dont nerf my Black Widow GI.

Anonymous

  • Guest
MCT and RCT clothing changes...
« Reply #2 on: March 29, 2005, 12:56:14 am »
another nerfing of something used to gain an edge, oh well...time to find something else I guess

although I'm glad to see the mez and stun timers reduced, sucks being hit with freeze system and not being able to move for 2 minutes even after the NPC/player is killed

Anonymous

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MCT and RCT clothing changes...
« Reply #3 on: March 29, 2005, 01:07:39 am »
I saw this coming too but why dont they just totally get rid of buffed clothing if they have such a hissy fit whenever someone figures out good clothes and people wear them?

Anonymous

  • Guest
MCT and RCT clothing changes...
« Reply #4 on: March 29, 2005, 01:20:05 am »
I don't know, it makes sense to have buffed clothing for actual skills that you need abilities for. For example, the lock picking pants or the map downloading shirt. Clothing that can give you an advantage in missions, but not in combat seems reasonable. Buffing clothing that boosts your rolls in combat isn't wise since every player in the game will be after those clothes, then there goes that individuality concept again. If this is the dev's attempt to put more focus on the attribute points in order to make your character stronger than another, they're well on their way of being successful.

I know in the patch notes that combat tactic clothing is still going to be available, but only on the certain articles of clothing, but how much you want to bet it's the same color and style for every piece. They need to make it more random, or make it an option for a coder to change the color of the item (what ever happened to those random dyefrag_01 that popped up?). But at least now you'll be able to tell if someone's using buffed MCT/RCT pants, they'll all be the same and not covered up by full suits lol.

Offline Avzeke (Khr0n1k)

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MCT and RCT clothing changes...
« Reply #5 on: March 29, 2005, 09:26:44 am »
"Sister Margaret has agreed to stop changing into a pigeon." hmm another quote to add to the list.


Topherous Jedi Sentinel
Artifice, Archaeology, Treasure Hunting

Anonymous

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MCT and RCT clothing changes...
« Reply #6 on: March 29, 2005, 01:44:52 pm »
When can we expect this patch??? I just want the double inventory so bad.... my pockets are full!!!

Anonymous

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MCT and RCT clothing changes...
« Reply #7 on: March 29, 2005, 04:19:13 pm »
I hope by the 4th *crosses fingers*

Offline Avzeke (Khr0n1k)

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MCT and RCT clothing changes...
« Reply #8 on: March 29, 2005, 04:34:15 pm »
i think the patch comes out the 4th and beta testers get new clothing. all beta testers get a set of clothing that say beta on them and stuff and if you played a big part in beta some way then you get to have a coat and gloves along wiht the other stuff.
http://thematrixonline.warnerbros.com/web/live/community/community_news_display.jsp?id=032805_TOSOTLG


Topherous Jedi Sentinel
Artifice, Archaeology, Treasure Hunting

Anonymous

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MCT and RCT clothing changes...
« Reply #9 on: March 29, 2005, 04:50:34 pm »
Thanks for the link Khr0n1k.

This next patch is going to be awesome. I just wish they would implement it a little sooner so that we can see if there are any bugs with the extra inventory and the media player. But everything else sound good to go!!

*Circles April 4th on calendar*

Offline likwidtek

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MCT and RCT clothing changes...
« Reply #10 on: March 29, 2005, 05:33:54 pm »
Who was it that was saying they thought the patch was going to be released this morning at 6am?  As in thats when they were gunna nerf clothes.

By the way... I'm currently posting from a Dual Xeon 3.0ghz with 2 gigs of ddr2 and a sick raid 5 array of SCSI 73gig harddrives.  (4 of em)...  lol  sick abuse of admin powers...  :P
"To the darkened skies once more and ever onward."

Offline Avzeke (Khr0n1k)

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MCT and RCT clothing changes...
« Reply #11 on: March 29, 2005, 08:43:45 pm »
walrus actually said that but it was a typo and he changed it he made a post about it in one of those sections on one of those boards in one of those threads on the offical forums.


Topherous Jedi Sentinel
Artifice, Archaeology, Treasure Hunting

 

 

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