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Author Topic: White Hallways  (Read 4987 times)

Offline Avzeke (Khr0n1k)

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White Hallways
« Reply #15 on: June 10, 2006, 11:24:22 pm »
hmm i never went to those hallways. either those are different ones which i think they are, or they are revamped.


Topherous Jedi Sentinel
Artifice, Archaeology, Treasure Hunting

Offline Avzeke (Khr0n1k)

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White Hallways
« Reply #16 on: June 11, 2006, 12:45:37 am »
White hallways, equals a BUNCH of info!


Quote
They are accessed through the mission system, and the mission system knows only orgs and mission teams, not factions or crews, so no, they don't really have anything to do with factions or crews directly.

The way it is designed to work currently is that you can buy a certain very special key from an archivist. The key leads to that archivist's org area, through the white hallways. The key costs 100,000,000 $info, requires at least 100 rep in the org for use, and can be used an indefinite number of times. It can also be traded or sold.

EDIT: And just to be clear, the areas you go to are mission areas, with all the normal restrictions (six people to a team, ~30 minute time limit, etc).


Topherous Jedi Sentinel
Artifice, Archaeology, Treasure Hunting

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White Hallways
« Reply #17 on: June 11, 2006, 04:37:17 am »
100,000,000?????!!!!! WTFHAX!

Offline Ketamininja

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White Hallways
« Reply #18 on: June 11, 2006, 05:10:47 am »
I figure that they will use instances to create "private rooms".

Hmmm, I always thought the hallways should all be staright. A door could lead to another straigh hallway.
Considering they say a hallway for each organisation, it seems that cross-org chats seem impossible, which I like. Technically, the chat's we would have in these instances would more be "on the hovercraft".... and that is the equivalent to being here, if related to FA only, but it provides private space for inter-faction chat, in a safe area.

However, I feel this will increase the amount of spys in a faction, in an attempt to get info from these rooms; unless the keys can be sold, as it says, but to other oganizations...

If instances are limited to 6 people in a team, how will this benefit safe communications? No point in private instances for only 6 people, really.

As for the special missions, that would help a little and add a little extra content from time to time.

I'm a total frickin rock star from mars.
C'mon bro, I got tiger blood.

Offline Lits

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White Hallways
« Reply #19 on: June 11, 2006, 05:27:17 am »
I repeat: We're going to need a bigger hovercraft.

This all sounds very exciting... I've never been (obviously)

Be thou faithful unto death, and I will give thee a crown of life.

Offline Subb

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White Hallways
« Reply #20 on: June 11, 2006, 05:53:35 am »
I love the hallway screen saver (it's my current screensaver at the mo.).

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White Hallways
« Reply #21 on: June 11, 2006, 06:01:12 am »
Don't yall think that's a lot of info to pay for the possibility of a few new missions and a six-man-30-minute run at a time though....?!

Offline Subb

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White Hallways
« Reply #22 on: June 11, 2006, 06:07:19 am »
That is a friggin' joke!!! It's gotta be!!! PLEASE CAN IT BE A JOKE

*Kicks down Walrus' door and pumps shotgun*

Offline Manic Velocity

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White Hallways
« Reply #23 on: June 11, 2006, 10:44:07 am »
I'd be willing to pay 100 mil for a key if we could have as many people as we want in there, with no time limit.  But this is bullshit.  I guess we could do the Club Hel trick where you kick someone from a team and recall someone else in, but it would be really nice if we didn't have to resort to such a tedious tactic to bring more people in.

Offline Subb

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White Hallways
« Reply #24 on: June 11, 2006, 12:15:57 pm »
^_^ I agree.

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White Hallways
« Reply #25 on: June 11, 2006, 02:07:09 pm »
Yes, 100 mil for unlimited use.  100 mil for seriously restricted use, no.  What next, 1 mil mil for org-only abilities?

Offline Subb

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White Hallways
« Reply #26 on: June 11, 2006, 02:17:46 pm »
No Destyn it's one bil mil tril ^_^

Anonymous

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White Hallways
« Reply #27 on: June 11, 2006, 06:15:24 pm »
You guys do understand that you pay 100 million $info for the key, and that they key can be used infinitely, right?

The key doesn't have a set number of uses, so when time runs out you can simple run out and run back in.

Rec'nize.

Offline Avzeke (Khr0n1k)

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White Hallways
« Reply #28 on: June 11, 2006, 06:20:58 pm »
yeah you can use the keys infinite amount of times, and it is tradeable and sellable.

also they are not instanced due to the game not supporting instances, it is simply a mission area. which the area already exsists in game. and Zion doorways are in richland/westview. and i dont know where the mech and mervs are.


and org abilites are given out during your org intro missions which are being re-done so we have to do them over again but we will also get the abilites from them.

just keeping you guys up to date, I know everything....I am a spy within SOE!



or just read the ask the devs thread...


Topherous Jedi Sentinel
Artifice, Archaeology, Treasure Hunting

Anonymous

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White Hallways
« Reply #29 on: June 12, 2006, 01:16:00 am »
Yeah I appreciate the re-use angle, but it's not like this is an area we can go to and chill out in en masse.  It's paying a heck of a lot of info for a mission area.  It still seems wrong to me.

 

 

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